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Overnerfed Brummbar. Why am I not surprised?

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3 Dec 2018, 09:09 AM
#81
avatar of ElSlayer

Posts: 1605 | Subs: 1

Like making the projectile speed faster.

Being effective against moving targets is not intended for Brummbar.
Faster projectile speed in conjuntion with attack ground would make it OP against infantry. It is hard to execute, but doable with practice.

At this point you're not trying to address some particular problem that you perceive to exist with this unit, you just shamelessly asking JUST FOR ANY BUFF for a unit you like and get used to use in one of your strategies.

This is not for the good of the game and I'm starting to doubt that you had good (not blatanly selfish) intentions even in the beginning of this discussion.
3 Dec 2018, 10:42 AM
#82
avatar of DonnieChan

Posts: 2260 | Subs: 1

i never had problems with the brummbär. allied airstrikes, mark target and tank destroyers make it more than counterable. your 6 men guard squads and 5 men tommy squads don't die anyway from 1 shot frm it. sherman vs grenadier is a much more bitter case in that regard. you still have to micro manage ost in a much more intensive way than brits and soviets with all those angles, flanks and mines...

this game has much more serious issues: the uselessness of püppchen, the 120 mm mortar etc.
3 Dec 2018, 16:24 PM
#83
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned

Being effective against moving targets is not intended for Brummbar.
Faster projectile speed in conjuntion with attack ground would make it OP against infantry. It is hard to execute, but doable with practice.

At this point you're not trying to address some particular problem that you perceive to exist with this unit, you just shamelessly asking JUST FOR ANY BUFF for a unit you like and get used to use in one of your strategies.

This is not for the good of the game and I'm starting to doubt that you had good (not blatanly selfish) intentions even in the beginning of this discussion.


The Brum should be borderline OP vs infantry, like the ISU and KV2. Btw, Sherman HE, Persh, IS2, even t34/85 have great AI and don't need to attack ground to land hits on moving inf.

Since the Brum gets its range reduced, it can't snipe infantry farther than it can see so getting hit by a brum is not a surprise anymore therefore it should hurt infantry very hard but still be more vulnerable to TDs and at guns.

Would u pay 150 fuel and T4 tech costs for a tank that can't deal with moving inf effectively without needing to attack ground? While much cheaper tanks deal with moving inf without much micro? So you pay 150 just to kill support weapons? When mortars are likely unreachable without overextending, and at guns are made to counter tanks?
3 Dec 2018, 16:36 PM
#84
avatar of Widerstreit

Posts: 1392

Brummbär is overnerft, you are destroying Ostheer.

I still say... make it a doc unit and make a limit to 1 like Tiger.

Replace it with StuG E. The revamp commanders arn't worth it, but with Brummbär def-commander becomes interesting. Also no tank-smoke for Brummbär anymore makes it also more counter-able. Why? Only new def-commander and mech-commander has Brummbär then.

StuG E also would make T3 useful again.

With less AI power we can byff Ostwind and put it into T4.

That arn't large changes. Even all the units are kind of balanced that way.
3 Dec 2018, 17:12 PM
#85
avatar of Cresc

Posts: 378

i never had problems with the brummbär. allied airstrikes, mark target and tank destroyers make it more than counterable. your 6 men guard squads and 5 men tommy squads don't die anyway from 1 shot frm it. sherman vs grenadier is a much more bitter case in that regard. you still have to micro manage ost in a much more intensive way than brits and soviets with all those angles, flanks and mines...

this game has much more serious issues: the uselessness of püppchen, the 120 mm mortar etc.



You never did have a problem with brumbar because you're the abusing using it so stop lying, the playercard speaks for itself :ph34r:
3 Dec 2018, 18:08 PM
#86
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
jump backJump back to quoted post3 Dec 2018, 17:12 PMCresc



You never did have a problem with brumbar because you're the abusing using it so stop lying, the playercard speaks for itself :ph34r:


How does a playercard suggest a player abusing a particular unit?
3 Dec 2018, 19:32 PM
#87
avatar of insaneHoshi

Posts: 911

What is the difference between "bleeding" infantry and "countering" infantry?

It seems that they are both examples of A can beat B without losing to it.



But the thing is a sniper doesn't "beat" a infintry squad. If that were the case, a sniper would be a valid counter to a conscript squad.

Also I would argue that for a unit to be a counter, a unit should be somewhat cheaper than the unit it is countering.
3 Dec 2018, 19:47 PM
#88
avatar of distrofio

Posts: 2358


Also I would argue that for a unit to be a counter, a unit should be somewhat cheaper than the unit it is countering.

It depends on the type of clash you face between the countered unid and its counter. If you loose both, the counter should be cheaper, or at least same cost but reliable.
If you dont loose the counter unit, there is no need for it to be cheaper, E.g. Mg counters most infantry squads inside their firing arc. You dont loose your mg and thats why its fine for them to cost as much as any other inf squad. On the other side, allied TD figting super heavys are cheaper than the latter but they get hit too, and have a risk to being defeated by the units they counter, hence their cost.
3 Dec 2018, 19:49 PM
#89
avatar of Butcher

Posts: 1217

It could drive up bounce a fuck ton of shit thats suppose to counter it then oneshot squads. Only a completly bias moron would claim the Brummbar didn't need a nerf.
The Brummbär is supposed to counter infantry and weapon crews. By the time it arrives even an opponent that has been outplayed should have access to Cromwells, T-34s, Shermans at the very least.

The unit arrives when there are mutliple options to counter it.

If you can't stand the Brummbär standing up to unsupported AT guns I assume you are for an ISU-152 and Croc nerf aswell.

Nerfing the range and survivability is just another nail in the coffin that is Ost lategame. But every crutch unit that somewhat kept Ost in the game is nerfed.
3 Dec 2018, 20:22 PM
#90
avatar of MazerRackham

Posts: 73

Thank god for Brummbar nerf
3 Dec 2018, 21:14 PM
#91
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

The Brummbär is supposed to counter infantry and weapon crews. By the time it arrives even an opponent that has been outplayed should have access to Cromwells, T-34s, Shermans at the very least.

The unit arrives when there are mutliple options to counter it.

If you can't stand the Brummbär standing up to unsupported AT guns I assume you are for an ISU-152 and Croc nerf aswell.

Nerfing the range and survivability is just another nail in the coffin that is Ost lategame. But every crutch unit that somewhat kept Ost in the game is nerfed.


Croc already got nerfed into the ground. ISU might warrant a nerf in team games considering how strong it is on certain maps.
3 Dec 2018, 21:31 PM
#92
avatar of insaneHoshi

Posts: 911


It depends on the type of clash you face between the countered unid and its counter. If you loose both, the counter should be cheaper, or at least same cost but reliable.
If you dont loose the counter unit, there is no need for it to be cheaper, E.g. Mg counters most infantry squads inside their firing arc. You dont loose your mg and thats why its fine for them to cost as much as any other inf squad. On the other side, allied TD figting super heavys are cheaper than the latter but they get hit too, and have a risk to being defeated by the units they counter, hence their cost.


Fair enough but consider that a single mg can suppress more than it's cost in infantry and thus the cheapness of the counter holds true.
3 Dec 2018, 23:46 PM
#93
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2

Solid evidence that the decision makers are Ostheer haters...

I don't think you understand what the words "solid," and "evidence" mean. Sorry if it's a matter of English not being your native language or something of that sort (honestly, I tend to forget that not everyone's native language is English), but you probably shouldn't throw around those words if you don't know what they mean. In context, those words end up being very accusatory, and using them incorrectly is just going to make people not take you seriously.
4 Dec 2018, 00:11 AM
#94
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned

I don't think you understand what the words "solid," and "evidence" mean. Sorry if it's a matter of English not being your native language or something of that sort (honestly, I tend to forget that not everyone's native language is English), but you probably shouldn't throw around those words if you don't know what they mean. In context, those words end up being very accusatory, and using them incorrectly is just going to make people not take you seriously.


Again u have nothing to add to the thread. Why are u even here? Accusations fly all the time.
4 Dec 2018, 02:39 AM
#95
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2



Again u have nothing to add to the thread. Why are u even here? Accusations fly all the time.

Are you really trying to imply that negative behavior from others justifies negative behavior on your part? Honestly, that very reason is what keeps me from stooping down to your level.

Anyway, you say I have nothing to add to the topic? What even is the topic? Because it sure as hell isn't a discussion on balance. It seems more like a (thinly veiled) excuse to attack users and people you disagree with. I assume want you want then is for me to join in on the personal attacks and blatant bias? You're right then, I do have nothing to add to this thread.
4 Dec 2018, 06:59 AM
#96
avatar of ullumulu

Posts: 2243

The funny thing is: they let it be by the same cost, while nerfing this unit in some seriuos way. Brummbar wasnt outstandig OP ..it was very good in good hands. It doesnt much better than a HE sherman while expansiver...and dont forget that the new Bulldozer will HAVE THE SAME Stats like the OLD brummbar...while have a turrent, can make green cover, smoke, etc...
4 Dec 2018, 08:37 AM
#97
avatar of Widerstreit

Posts: 1392


(honestly, I tend to forget that not everyone's native language is English),


Same for me... only with German.

With the range nerf it shouldn't get the armor nerf. There is no logic behind that double nerf.

With that logic the shell should get twice the speed to compensate its bad performance when untouched.

Overall it seems, that you forget, that Brummbär only performance with manuel hit-ground orders. Otherwise all normal allii battle and ai tanks perform better than the Brummbär.

4 Dec 2018, 09:19 AM
#98
avatar of Katitof

Posts: 17884 | Subs: 8

The funny thing is: they let it be by the same cost, while nerfing this unit in some seriuos way. Brummbar wasnt outstandig OP ..it was very good in good hands. It doesnt much better than a HE sherman while expansiver...and dont forget that the new Bulldozer will HAVE THE SAME Stats like the OLD brummbar...while have a turrent, can make green cover, smoke, etc...

You are the ONLY player in game who says it wasn't outstanding OP.
Everyone else, including ost mains agreed universally it was.
It was very good in good hands, it was very good in bad hands, it was no brainer noob proof unit, as long as your micro was intense enough to use a-move around infantry, you have won.
Its vet1 was pinpoint accurate barrage that annihilated ATGs without any effort.
It IS much better then HE sherman as its AoE is much larger and its damage falloff is much lower.
Comparisons to dozer are pointless, dozer isn't as good and dozer is in bad doctrine that no one ever uses.
4 Dec 2018, 09:31 AM
#99
avatar of ullumulu

Posts: 2243


You are the ONLY player in game who says it wasn't outstanding OP.
Everyone else, including ost mains agreed universally it was.
It was very good in good hands, it was very good in bad hands, it was no brainer noob proof unit, as long as your micro was intense enough to use a-move around infantry, you have won.
Its vet1 was pinpoint accurate barrage that annihilated ATGs without any effort.
It IS much better then HE sherman as its AoE is much larger and its damage falloff is much lower.
Comparisons to dozer are pointless, dozer isn't as good and dozer is in bad doctrine that no one ever uses.


- HE sherman vs ost is nearly the same impact like a brumbar vs 5-6 model factions
>> is cheaper, has turret, smoke, AT shells, FASTER SHELLS, can self repair

brumbar ipes only vs low life squads which cnuddel in the corner...in any other cases it wipes mostly 2-4 models. which give u enough react time. Brummbar is indeed good vs infntery...since its a AI specialist.

> look at new kv8 with fire, which can solo easy p4, jp4, and take two pak42 out easily in no time, deal with all infntery easily

> holy shit...bulldozer in shit commander? didnt u read the commander revamp?

>>> YOU was the guy which told us: when they bringing down performanche from penals, they must lower the price...this is how it works. Now they bringing down the brumbar, while no price decrease....hmm
4 Dec 2018, 10:10 AM
#100
avatar of Antemurale
Senior Moderator Badge

Posts: 951

Let's keep it civil. The discussion wasn't too awful until accusations, bashing, and flaming occurred.

You have all been warned.
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