Do you have a steamworkshop version for me?
Ok. You asked for it.
Rosbone Ambush
The map still felt like the South East had little chance to get the East VP. The distances to important areas still favored the North. Likewise that last update made the West VP harder for the north to get. So there was balance in that each would get one VP. But it is very boring when you are in those positions, knowing you have little/no chance of contesting the point.
1. From post #1 you can see the idea of the East VP change. In addition to that I have adjusted a few things and cleared out new areas for parking OKW trucks, HQs, Ambulances, etc (Blue dash areas).
2. On the west side:
A. Adjusted the wooden fence from last patch. Made it stone (green) for cover both into the VP area or into the church.
B. Adjusted sight blockers by the church to involve the VP shed and church(RED). Road is still blocked to shed.
C. Opened a new church wall opening to allow for better movement and get the timings closer to the VP for the north teams. South is still closer to the VP.
D. Removed a sight blocker by church. The blocker helped reduce the strength of the church but made it impossible to completely kill everyone in the church.
3. Adjusted the territory layouts a little:
(1) Clipped of a corner where USF could abuse vet 3 major.
(2,3) For better Hq, Truck, Ambulance placement.
While working I found a couple little bugs like:
- Tractor by mid VP is floating about 1 meter off the ground.
- Fence by south mid cutoff was not set to wall mode.
- Minimap still had old building by west VP.
The more eyes on a map the better. I am sure I created some floating objects with my new edits as well