Trending Index
Newest Submissions
Hottest
All-time Most Upvotes
Site-Wide Thread Index
Common Filters
Create/Delete Custom Filters
Search Site Members
OCF Top Contributors
OCF Stretch Goals Progress
NEWS
Announcements
Interviews
Special Features
Developer Update
Blog
FORUMS
Entrance Hall
New Members
Scrap Yard
Hardware and Tech
The Library
The Art Studio
Site Feedback
Parlor Room
COH3 Central
COH2 Central
Lobby
COH2 Shoutcasts
COH2 Gameplay
COH2 Balance
COH2 Bugs
COH Central
Other Games
State Office
Strategy Desk
Replay Reviews
Red Army Strategies
Ostheer Strategies
US Forces Strategies
OKW Strategies
UKF Strategies
Campaign & Co-op
Grand Hall
Events Central
COH2.ORG
Operation Charlie Fox
$1000 1v1 Tourney
Elite Mod COH1 Trny
Semoskiy 1v1 Trny
Langreskaya 1v1 Trny
SNF
Sunday Night Fights
SNF5 First Quali Trny
SNF5 Second Quali
SNF5 Third Quali
SNF5 Fourth Quali
SNF Beta 2v2 Tourney
One4One
GCS Discussion
Workshop
Summer patch 2018
Seasonal Map Cup
Mapping Discussion
Map Sharing
Modding and Tools
Mentoring
Automatch Maps
Map Contest 2017
Map Contest 2016
Map Contest 2014
Hall of Lights
Fan Clubs
Living Rooms
Clans
WmD
Reign of Madness
RUKA
Reborn
Regia Armata
Terror
Most Wanted
Federation of Gamers
[RoCL]
Allstars
Soldiers of Liberty
SturmTigers
Silver Liberation Army
COHPROS
LAID
Insane
RNG
Hostile Faction
IIEXITIII
Stormcloud Gaming
The Art of Warfare
Remember the Name
COHEXPERTS
se7en sins
The Angry Bears
cohbros/
Stomach Battalion
BSB Network
USF All-Stars
PFZ
UKF All-Stars
We Make Monsters
ZEVA
TFB
LIVESTREAMS
List View
Mixed View
Grid View
Ranking
LADDERS
1v1 Ranked
The British Forces
U.S. Forces
Oberkommando W.
Soviets
Ostheer
Random Ranked
The British Forces
2v2 Random
3v3 Random
4v4 Random
U.S. Forces
2v2 Random
3v3 Random
4v4 Random
Oberkommando W.
2v2 Random
3v3 Random
4v4 Random
Soviets
2v2 Random
3v3 Random
4v4 Random
Ostheer
2v2 Random
3v3 Random
4v4 Random
Arranged Team
Allies 2p AT
Axis 2p AT
Allies 3p AT
Axis 3p AT
Allies 4p AT
Axis 4p AT
Player Search
VODS
SNF on Twitch
COH2.ORG on YouTube
Shoutcast Forum
Featured Channels
StormlessUK
[GB]TheHooligan486
Romeo & Juliet
Propaganda Cast
Generals Gentlemen
atr3uh
CoH Official
HelpingHans
MonolithBacon
A_E CoH
TychoCelchuuu
REPLAYS
Upload a Replay
Replay Reviews
GUIDES
Beginner guides
The British Forces guides
U.S. Forces guides
Oberkommando West guides
Soviet guides
Ostheer guides
Team strategy guides
Worldbuilder & Modding
Video guides
Miscellaneous guides
All guides
Login
Register
Login
Please enter credentials
Name
Password
Remember me next time
Forgot your password?
Register
COH2.ORG
»
Forums
»
Parlor Room
»
COH2 Central
»
COH2 Gameplay
»
Changelog Update 17th of April 2018
Changelog Update 17th of April 2018
PAGES (1)
1
«
FIRST
‹
PREV
1
NEXT
›
LAST
»
New topic
New Reply
capiqua
17 May 2018, 20:17 PM
#1
Posts: 985 | Subs: 2
Show Spoiler
Update: 17th of April 2018
GENERAL CHANGES
Squad Formations
⢠Drift cap/rate removed (was causing garrison bug)
⢠Arrow formation removed -> replaced with Paratrooper formation
⢠Squad AI removed due to player complaints
COMMANDER ABILITIES
USF
USF M83 Cluster Bombs
The following changes have been made to reduce the cluster bombâs capability to wipe out squads upon deployment.
⢠Scatter changes and drop height changes
BRITISH
Commando Doctrine Assault
The following changes have been made to make this abilities cost better match its value and increase its usability.
⢠Weapon accuracy increased from 1.15 to 1.25
⢠Speed boost no longer applies to units in combat
⢠Cost reduced from 80 to 70
⢠Recharge time increased from 90 to 120
Smoke Raid
⢠Activation delay from 10 to 5
⢠Units built after the ability has been activated will now be affected by Smoke Raid
Royal Engineerâs Stand Fast
The make this commander less situational, the following change has been made.
⢠Replaced with Sapper flamethrowers
WEHRMACHT
Hull Down
To increase the usability of this ability, the following changes have been made
⢠Cast time from 15 secs to 7.5 secs
⢠Reload bonus removed; range bonus unchanged
Elite Troops Doctrine
Damage is being greatly reduced on stun grenades to solidify their role as a stun platform.
⢠Model 24 stun grenade damage from 40 to 10
POPULATION CHANGES
Population has been adjusted across a number of units to encourage more diverse unit compositions.
WEHR
⢠Tiger: 20 to 21
⢠Puma: 8 to 7
⢠250: 5 to 3
⢠StuG G: 8 to 10
⢠222: 5 to 4
⢠Grenadiers: 6 to 7
⢠Pak40: 8 to 7
OKW
⢠Command Panther: 18 to 19
⢠Jagpanzer IV: 14 to 15
⢠Stuka: 14 to 12
⢠Puma: 8 to 7
⢠Luchs: 8 to 6
⢠251 Flak halftrack: 7 to 6
⢠Kubelwagen: 4 to 3
USF
⢠Pershing: 16 to 19
⢠Jackson: 14 to 16
⢠M15 AA HT: 8 to 6
⢠Stuart: 8 to 6
⢠Major: 5 to 3
⢠WC51: 4 to 3
⢠M20: 6 to 4
SOV
⢠IS-2: 19 to 21
⢠SU-85: 12 to 15
⢠T-70: 7 to 6
⢠M3 Scout Car: 5 to 3
⢠Conscripts: 6 to 7
⢠Guards Rifle Infantry: 8 to 9
BRIT
⢠Firefly: 14 to 16
⢠AEC: 8 to 6
⢠UC: 5 to 3
⢠Tommies: 6/7 to 7/8 (second number for 5 man squads)
MORTAR CHANGES
A number of general changes have been applied to a number of light indirect-fire options to reduce their squad wipe potential, improve anti-garrison counterplay, and reduce their range in the late game.
⢠Damage to garrisoned squads increased from 0.25 to 0.5
⢠AOE near damage multiplier decreased from 1 to 0.85
⢠Veterancy barrage range bonuses replaced by barrage scatter reduction for the majority of light indirect fire options.
WEHRMACHT
Grw34 81mm Mortar
The Wehrmacht mortar is receiving adjustments to its rate of fire to discourage builds of multiple mortar squads and reduce the rate they can push back enemy assaults.
⢠Barrage reload increased from 0 to 1.25
⢠Auto-attack reload increased from 4 to 6
⢠Veterancy 2 auto-attack scatter bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages except smoke
⢠Smoke barrage ranged changed to 85
250 Mortar HT
Similar to the Wehrmacht mortar, we have reduced the halftrack's rate of fire; in exchange, the unit has received a cost reduction to match the USF mortar halftrack.
⢠Reload increased from 4 to 6
⢠Barrage reload increased from 0 to 1.25
⢠Fuel cost decreased from 40 to 30
⢠Smoke barrage range changed to 85
⢠Veterancy 2 barrage accuracy bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages
⢠Minimum range increased from 25 to 40; does not affect smoke barrage
OKW
Le.IG 18
The AOE of the le.IG has been increased to match other indirect-fire units.
⢠AoE radius increased from 3 to 4
⢠Number of incendiary shells decreased from 5 to 4 per barrage
⢠Smoke barrage range change from 35 - 150 to 25 - 125
⢠Veterancy 1 range bonus now applies a 25% bonus to smoke barrage range only
⢠Veterancy 3 range bonus removed
⢠Veterancy 5 20% scatter reduction bonus added
USF
M21 Mortar HT
Similar to the Wehrmacht Mortar HT, we have reduced the halftrack's rate of fire.
⢠Reload increased from 5/5 to 6/7
⢠Barrage reload increased from 0 to 1.25
⢠Smoke barrage max range reduced from 106 to 85
⢠Veterancy 2 barrage accuracy bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages
⢠Minimum range increased from 25 to 40; does not affect smoke barrage
81mm Mortar
The USF mortarâs range is being brought back in-line with other factionsâ mortars. However, due to its early arrival and synergy with Riflemen squads, their AOE distance has been reduced to act as a support unit thatâs primary role is anti-garrison and smoke.
⢠Range increased from 25 (min) - 65 (max) to 25 (min) - 75 (max)
⢠Reload speed increased from 4 to 6
⢠Setup increased from 0.5 to 1
⢠Teardown increased from 1.1 to 2
⢠Barrage reload increased by 1.25 seconds
⢠Smoke barrage range changed to 15 (min) - 85 (max)
⢠Veterancy 2 auto-attack scatter bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages
⢠AOE distance changed from 1/2/3 to 0.75/1.5/3
Pack Howitzer
The pack howitzer has been adjusted to be more affordable and effective at barraging defensive positions.
⢠Barrage increased from 3 to 4
⢠Manpower cost reduced to 340
⢠Veterancy 3 range bonus removed
⢠AOE damage from 1/0.25/0.1 to 0.85/0.5/0.25
BRITISH
3inch Mortar
Cost and barrage cooldown has been reduced to make the Mortar Pit more affordable and attractive as a source of indirect-fire.
⢠Barrage weapon cooldown increased by 1.25 seconds
⢠Manpower cost decreased from 400MP to 350MP
⢠Barrage cooldown from 40 seconds to 20 seconds
⢠Shots per mortar during barrage from 4 to 3
SOVIET
82mm Mortar
⢠Smoke barrage range decreased from 106 to 85
⢠Veterancy 2 auto-attack scatter bonus removed
⢠Veterancy 3 range bonus replaced by a 20% increase to barrage accuracy
120mm Mortar
The 120mm is losing a member of its crew to make it more vulnerable to assaults and to compensate for its ability to operate at one man.
⢠Squad size reduced from 6 to 5
⢠Veterancy 2 20% increase to barrage accuracy removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy
⢠Smoke barrage ranged changed to 120
SNIPER RELATED CHANGES
⢠Fixed an issue where the Soviet sniper would be able to return to stealth fast
⢠Anti-garrison accuracy standardized to 100% for all snipers
A number of units have been given additional boosts to their MGs against snipers, increasing the number of mobile counters to these units.The following unitsâ hull MGs now have a 1.5 accuracy multiplier vs snipers
⢠USF: Stuart and Greyhound
⢠British: AEC
⢠Soviet: T-70
⢠Wehrmacht: Puma
⢠OKW: Puma, Panzer II
The 222 Scout car has had its coaxial MG34 accuracy penalty vs snipers removed, thus making this unit a stronger counter to snipers.
PANTHER CHANGES
Both Panthers are being standardized in reload and accuracy to improve performance; the health bonus at veterancy 2 has been shifted to the unitâs stock performance to improve its survivability against tank destroyers. Now possibly in its best spot yet.
⢠Wehr Panther fuel cost from 175 to 185
⢠Wehr far accuracy increased from 0.03 to 0.035
⢠HP increase from 800 to 960 (all variants)
⢠Front armour reduced to 260
⢠Veterancy 2 +160 HP bonus replaced by +10% armour bonus
⢠OKW Panther reload from 6.1 - 6.4 to 5.2 - 5.6
⢠Rear armour reduced from 110 to 90 (all variants)
WEHRMACHT CHANGES
222 Armored Car
The 222 is receiving a cost adjustment to make it more viable early-mid game and easier to replace in the later stages should it be destroyed.
⢠Manpower cost reduced from 250 to 200
⢠Coaxial MG far accuracy increased from 0.27 to 0.32
⢠20mm main gun no longer creates light cover
⢠Coaxial MG now obeys attack commands
Panzergrenadiers
⢠Panzerschreck upgrade munitions cost reduced from 120 to 100
Brummbar
The Brummbar is having its AOE adjusted to reduce its ability to wipe out full health units on the first shot, but still able to deal significant damage on misses.
⢠AOE distance changed from 1.25/2.5/3.75 to 0.625/1.25/6; applies to both auto-attack and bunker-buster
⢠AOE damage changed from 1/0.3/0.05 to 1/0.35/0.2; applies to both auto-attack and bunker-buster
Command Panzer 4
We are reducing the bonuses of the Command Panzer IVâs aura to decrease its potency around units such as the Stug G and Panther that are either incredibly cost effective with increased durability or have high durability to begin with.
⢠Damage reduction lowered from 20% to 10%
StuG G
The Stugâs high rate of fire is disproportionate to its cost, particularly when produced in numbers.
⢠Reload from 3.5/4.5 to 4.5/5.5
Tiger Ace
⢠Cost increased from 800 Manpower to 800 Manpower and 150 Fuel.
OKW CHANGES
Starting Resources
⢠Starting fuel reduced from 10 to 5
Sturmpioneers
Concussion grenades have been adjusted to be less lethal; their main value will be their ability stun squads.
⢠Stun Grenade damage reduce from 20 to 10
Mechanized Regiment HQ
The Mechanized HQ is having its fuel cost slightly lowered to maintain current tech timings and make back-teching a more viable option.
⢠Fuel cost reduced from 50 to 45
Panzer II Luchs
The Luchs is having its build time reduced to give the unit more shock value upon arrival and to increase its window of opportunity.
⢠Build time reduced from 75 to 60
SdKfz 251/17 Flak Halftrack
The 251 flak is having its suppression reduced to prevent it from immediately pinning squads; smoke cost has been increased to make quick escapes more costly
⢠Suppression reduced from 0.3 to 0.15
⢠Concealment smoke increased from to 25/15 to 35/25 at veterancy 0/1
SOVIET CHANGES
Sniper
The Soviet sniper is becoming a 1-man/woman squad similar to the Wehrmacht and British snipers to allow more counter-sniper play from Wehrmacht players..
⢠Squad size reduced from 2 to 1
⢠Camouflage combat reset time from 16 to 10
⢠Camouflage revert time from 3 to 6
⢠Hitpoints increased from 64 to 82
⢠Population increased from 8 to 9
⢠Ready aim time changed to 1.5
⢠Cooldown changed to 3.5 (min) - 4 (max)
⢠Reload duration decreased from 5 to 4.5
⢠Reload frequency increased from 4 to 9
⢠Population from 8 to 9
⢠Out of cover camouflage decloak time increased by 2 seconds
Conscript PPSh
⢠PPSh upgrade cost increased from 40 to 60
SU-76
The reload time of the SU-76 is being increased to reduce its performance against armored vehicles.
⢠Reload speed increased from 2.9/3.4 to 3.9/4.4
SU-76 Barrage Ability
The barrage ability on the SU-76 is being changed to match that of the ZiS-3 76mm Anti-tank gun barrage in terms of cost, scatter and AOE.
⢠Barrage ability now costs 35 Munitions
⢠AOE distance increased from 1/2/4 to 1.5/3/4.5
⢠AOE radius increased from 5 to 6
⢠Damage reduced from 120 to 80
⢠Angle scatter decreased from 15 to 8
⢠Distance scatter decreased from 7 to 5
⢠Distance scatter ratio increased from 0.125 to 0.167
⢠Tilt max distance from 0 to 10
PTRS (all variants)
We are lowering the PTRSâ deflection damage to reduce their impact against heavily armoured vehicles when attacking from the front.
⢠Deflection damage reduced from 20 to 10
IL-2 Loiter
The IL-2 Attack Loiter is having its damage reduced to lessen its ability to wipe infantry squads at full health.
⢠Damage from 5 to 3
BRITISH CHANGES
Bren Mk. II Light Machine Gun
Bren Guns are being adjusted to be less potent at range, though their price is being reduced to match their new performance.
⢠Sappers now use Tommy Bren Gun on pick up
⢠Cost from 60 to 45
⢠Accuracy reduced from 0.575/0.518/0.46 to 0.575/0.4144/0.391
⢠Mid range from 28 to 25
Sappers
The Heavy Sapper upgrade is having its price reduced to better reflect its price.
⢠Sapper Heavy Sapper upgrade munition cost reduced from 70 to 60
Vickers HMG
The Vickers is receiving a slight cost reduction to promote diverse build openings; suppression bonuses at veterancy 2 have also been added to help this unit scale into the late game.
⢠Cost reduced to 260
⢠Build time increased by 4 seconds
⢠Veterancy 2 now provides a 20% bonus to suppression
⢠Veterancy 1 garrisoned range and sight bonus reduced from +25% to +15%
BOIS Anti-Tank Infantry Sections
The AT Infantry Section will no longer be able to purchase upgrade kits due to their existing versatility.
⢠Can no longer upgrade Medkits/Pyro supplies
⢠AT nade range from 20 to 15
Universal Carrier
The UC is having its armor adjusted; these changes should also allow small-arms to penetrate the vehicle more frequently, increasing counterplay.
⢠Hit points increased from 200 to 240; WASP & Vickers upgrade no longer increase HP
⢠Front armor reduced from 10 to 7
⢠Rear armor reduced from 5 to 4.1
⢠WASP upgrade cost increased from 70 to 75 MU
⢠WASP range reduced from 32 to 30
M3 Resupply HT
⢠Weapon Drop ability (Vickers/PIATs) now require Weapon Racks to be unlocked.
Cromwell
The Cromwell is having its cost reduced to better reflect its performance.
⢠Fuel cost from 120 to 110
AEC - Treadshot Ability
⢠Treadshot is once again an aimed ability
⢠Reading aim time increased from 1.5 to 2
⢠Far accuracy increased from 0.3 to 0.35
⢠Speed horizontal from 40 to 60
⢠Speed vertical from 17 to 25
Centaur
Scatter is being increased to reduce the Centaurâs offensive capabilities and ability to wipe units, even on retreat.
⢠Scatter angle/distance increased from 5/2.15 to 7.5/4.15
⢠20mm Strafing Fire ability now has a minimum traverse of 15 meters
⢠20mm Strafing Fire ability cost reduced from 50 to 30
6-pounder
The 6-pounder is having its bonus against heavy vehicles removed; it will still be capable of reliably striking light vehicles, but will no longer have a guaranteed chance to hit tanks.
⢠+50% accuracy bonus now only applies to light vehicles
USF CHANGES
M2HB .50cal Heavy Machine Gun Team
To improve counterplay, sprint is being removed from veterancy 1.
⢠Sprint veteran ability removed
⢠Suppression reduced from .00006 to 0.00054
⢠Veterancy 1 increases suppression by multiplier of 1.1
P47 Rocket Loiter
The P47 rocket attack was causing too much damage for its cost, particularly against larger vehicles where rockets had a low chance of missing.
⢠Damage from 80 to 65
M8 Greyhound
The M8 is having its damage lowered to make it less effective against vehicles; its performance against infantry will remain unaffected.
⢠Damage from 60 to 40
⢠AoE damage changed from 0.8/0.28/0.04 to 1/0.42/0.06
Jackson
We are removing the M36âs extra sight bonuses. The Jackson will still be an effective tank destroyer due to its high mobility, penetration, range and damage.
⢠Sight reduced from 40 to 35
⢠Veterancy 2 sight bonus removed
MAP CHANGES AND FIXES
1vs1
Semoskiy Winter
⢠Wooden fence in the cemetery was passable for infantry. This has been corrected.
2vs2
Semoskiy Winter
⢠Wooden fence in the cemetery was passable for infantry. This has been corrected.
Poltawa
⢠A patch of the map near the South West fuel point did not display fog of war properly. This has been corrected.
Rhzev Winter - Custom Games Only
⢠An additional map entry point in the South has been removed.
⢠Graphical issues with the new shoreline have been adjusted so that everything blends more smoothly. This includes height mapping issues on several roads.
⢠HQ markers, territory points, map entry points and bunker markers in the area of the North spawn have all been adapted to ensure ownership belongs to players 3 and 4. This should prevent the errors on this map with player 1 having ownership of the North territory.
⢠Deep snow has been removed across the entire map, as many areas were completely missed. Areas of snow will still leave footprints and tracks, but wonât affect gameplay at all.
3vs3
Port of Hamburg
⢠Tweaked pathing from North and South side from the bases to the middle of the map
⢠Some missing texture bugs from the live version have been fixed
⢠Removed two spawns for consistency.
Rzhev Winter
⢠An additional map entry point in the South has been removed.
⢠Graphical issues with the new shoreline have been adjusted so that everything blends more smoothly. This includes height mapping issues on several roads.
⢠HQ markers, territory points, map entry points and bunker markers in the area of the North spawn have all been adapted to ensure ownership belongs to players 3 and 4. This should prevent the errors on this map with player 1 having ownership of the North territory.
⢠Deep snow has been removed across the entire map, as many areas were completely missed. Areas of snow will still leave footprints and tracks, but wonât affect gameplay at all
LaGleize
⢠Removed some pieces of fencing on left and right VP to make pathing more balanced for both sides.
⢠Removed one fence on the right hand of the map between Munitions and VP to provide better pathing
⢠Removed the windows on the house near the western cutoff to better balance the map.
⢠Improved general pathing near the central VP
4vs4
Port of Hamburg
⢠Tweaked pathing from the North and South side from the bases to the middle of the map
⢠Some missing texture bugs from the live version have been fixed
LaGleize
⢠Removed some pieces of fencing on left and right VP to make pathing more balanced for both sides.
⢠Removed one fence on the right hand of the map between Munitions and VP to provide better pathing
⢠Removed the windows on the house near the western cutoff to better balance the map.
⢠Improved general pathing near the central VP
Update: 17th of April 2018
ShadowLinkX37
17 May 2018, 20:18 PM
#2
Posts: 4183 | Subs: 4
You know. It really is surprising how they can make mistakes like getting the entire MONTH wrong when posting.
blvckdream
17 May 2018, 20:43 PM
#3
Posts: 2458 | Subs: 1
Well...At least they got 2018 right.
PAGES (1)
1
«
FIRST
‹
PREV
1
NEXT
›
LAST
»
New topic
New Reply
1 user is browsing this thread: 1 guest
Subscribe to thread
COH2.ORG
»
Forums
»
Parlor Room
»
COH2 Central
»
COH2 Gameplay
»
Changelog Update 17th of April 2018
Livestreams
dirty_finisher
77
Nubb3r
57
naveed777
1
sopamanxx
0
Elpern
81
HelpingHans
57
TheBeatlesJohnLennon
1
Ladders Top 10
UKF
USF
OKW
SOV
OST
1v1
2v2
3v3
4v4
#
Steam Alias
W
L
%
Streak
1.
Rei
1218
499
.709
+1
2.
我到河北省来!嫂夫人好棒好棒的
6786
2486
.732
+13
3.
hoijimmy890.ttv
1503
531
.739
+6
4.
Rize
82
11
.882
-2
5.
Pioneer
188
110
.631
+2
6.
Alastor
820
243
.771
+3
7.
Barbarossa
297
193
.606
+3
8.
蓝色卫兵
167
98
.630
+7
9.
我选择死亡.jpg
456
179
.718
-1
10.
Commander PMC Walther
107
20
.843
+5
1.
DIRTY_FINISHER
2040
874
.700
+1
2.
PERVITIN
409
281
.593
+2
3.
|^ Saltman™
1217
869
.583
+4
4.
Pioneer
186
93
.667
-1
5.
Veni
216
74
.745
+4
6.
Rogue
108
25
.812
+4
7.
Burden
151
54
.737
+1
8.
Amanda(짱깨가해킹해서친
726
348
.676
+2
9.
[57th]Sestak
771
344
.691
+4
10.
alonl1447
358
294
.549
+1
1.
[DEBILS] XARDAS
411
158
.722
+3
2.
★Osas
445
210
.679
+11
3.
alonl1447
341
268
.560
+1
4.
Perun777
306
193
.613
+3
5.
Fid McSauce
400
191
.677
-1
6.
DesTo
478
328
.593
-3
7.
Riiiiina
305
136
.692
+6
8.
Yox
769
450
.631
+7
9.
我晋升你为上士
250
183
.577
-1
10.
Hunk
94
39
.707
+4
1.
sir,this way
343
169
.670
+6
2.
死者为大
355
126
.738
+7
3.
[DEBILS] XARDAS
536
220
.709
-1
4.
什锦豆腐
281
266
.514
+1
5.
SoE-Sturmpanther
810
223
.784
+22
6.
Shrimp
244
125
.661
+2
7.
倒反天罡。
316
127
.713
+6
8.
Gundam TR-6[Woundwort]
330
136
.708
-1
9.
mome
285
100
.740
-1
10.
Vertsu
2345
1070
.687
+3
1.
Barbarossa
1372
637
.683
+7
2.
我到河北省来!嫂夫人好棒好棒的
2542
916
.735
+5
3.
Rei
862
236
.785
+28
4.
vonLewinski
494
191
.721
+36
5.
hoijimmy890.ttv
1321
436
.752
+7
6.
我选择死亡.jpg
535
230
.699
+1
7.
-虎贲-PauL.a.D.-HOI-
1319
494
.728
+2
8.
Sorrow
549
319
.632
+2
9.
Rize
73
8
.901
-1
10.
Imbbe
529
310
.631
+18
1.
KtheZ
333
121
.733
+4
2.
DIRTY_FINISHER
2775
1430
.660
+2
3.
ikab
721
372
.660
+3
4.
Barbarossa
151
75
.668
+3
5.
HSRometh
479
353
.576
+12
6.
gardening lelic
1243
763
.620
+5
7.
TRI1091
246
123
.667
-1
8.
sad face
127
41
.756
+1
9.
Amanda(짱깨가해킹해서친
783
442
.639
+6
10.
Daskter
305
202
.602
+5
1.
Thales
664
347
.657
+1
2.
KtheZ
178
75
.704
-2
3.
masterx.
657
285
.697
+2
4.
Hunk
90
27
.769
+4
5.
Apophis
162
95
.630
-1
6.
Vertsu
125
67
.651
+8
7.
P1cosola
207
88
.702
+1
8.
CoHonoid
1670
1083
.607
+8
9.
Siva
98
40
.710
+1
10.
$Zwaridel$
437
372
.540
-1
1.
Admonten
198
188
.513
+2
2.
76561198049268085
395
319
.553
-1
3.
昂撒猪猪拳
392
310
.558
+3
4.
倒反天罡。
487
233
.676
-1
5.
ephrine
538
497
.520
+2
6.
P1cosola
407
269
.602
+2
7.
Miller
296
281
.513
+3
8.
BATTLEDANNY1
415
290
.589
-1
9.
KtheZ
129
101
.561
-3
10.
我晋升你为上士
339
319
.515
-6
1.
Rei
910
310
.746
+13
2.
蓝色卫兵
435
256
.630
+6
3.
✠ Kaiser Friedrich ✠
606
336
.643
+2
4.
vonLewinski
608
195
.757
+11
5.
-虎贲-PauL.a.D.-HOI-
3638
808
.818
+2
6.
hoijimmy890.ttv
1331
521
.719
-1
7.
Sorrow
425
277
.605
+1
8.
我到河北省来!嫂夫人好棒好棒的
7117
2681
.726
+2
9.
Barbarossa
397
269
.596
+4
10.
Alastor
464
104
.817
+10
1.
DIRTY_FINISHER
1381
617
.691
+1
2.
CrossFire- JellyBelly
2030
672
.751
+5
3.
✠ Kaiser Friedrich ✠
1511
1078
.584
-2
4.
|^ Saltman™
1687
1198
.585
+19
5.
ikab
484
241
.668
+8
6.
André
634
245
.721
+10
7.
Daskter
184
75
.710
-1
8.
-AL-Nimahfrosch
936
518
.644
+2
9.
[57th]Sestak
1164
538
.684
+2
10.
WubTF
153
48
.761
+1
1.
Oorah!
392
165
.704
+2
2.
Thales
683
301
.694
+3
3.
Safety First
417
133
.758
+3
4.
Kilder
662
282
.701
+3
5.
Vertsu
356
132
.730
+2
6.
masterx.
223
92
.708
+13
7.
洪
411
230
.641
+3
8.
★Osas
600
279
.683
+1
9.
Yox
311
129
.707
+4
10.
Riiiiina
293
105
.736
-1
1.
昂撒猪猪拳
1622
791
.672
+8
2.
sir,this way
328
153
.682
-1
3.
Safety First
3200
1218
.724
+4
4.
蓝色卫兵
639
207
.755
+6
5.
[DEBILS] XARDAS
329
173
.655
+4
6.
polv
182
117
.609
+13
7.
76561198049268085
1231
564
.686
+8
8.
BATTLEDANNY1
827
416
.665
-1
9.
Gundam TR-6[Woundwort]
701
282
.713
+26
10.
Shrimp
613
294
.676
+3
1.
我到河北省来!嫂夫人好棒好棒的
843
331
.718
+9
2.
Spectral
628
275
.695
-1
3.
GiantDwarf
485
149
.765
+2
4.
TRI1091
234
76
.755
+10
5.
night_raven0203
3427
1721
.666
+10
6.
Sorrow
383
201
.656
+2
7.
vonLewinski
318
140
.694
+5
8.
SKELETRON
1871
662
.739
+5
9.
Thunderbird
3451
2181
.613
+1
10.
Barbarossa
412
183
.692
+2
1.
DIRTY_FINISHER
2504
1410
.640
+2
2.
TRI1091
409
168
.709
+4
3.
ikab
301
150
.667
+6
4.
William H. Harrison
453
190
.705
+4
5.
KtheZ
138
53
.723
-1
6.
M U N O
464
219
.679
+2
7.
gardening lelic
772
422
.647
+2
8.
shadics ARG.
352
154
.696
+2
9.
Top G Tate- Escape The Matrix!
312
214
.593
+2
10.
L o r d ☨
220
108
.671
+13
1.
SFC. LEE
2487
821
.752
+13
2.
Yox
324
172
.653
+10
3.
Apophis
169
68
.713
+3
4.
Riiiiina
436
161
.730
+1
5.
JOE
1096
673
.620
+8
6.
Last_nice
185
75
.712
-1
7.
CAuMOH
384
178
.683
-2
8.
125656923
239
173
.580
-1
9.
Remder
683
230
.748
-2
10.
maple_pp
974
660
.596
-1
1.
KtheZ
97
44
.688
+4
2.
Admonten
179
143
.556
-4
3.
THRILLHO
1125
1201
.484
-1
4.
昂撒猪猪拳
930
793
.540
+2
5.
Johnson
139
57
.709
+3
6.
Gundam TR-6[Woundwort]
290
191
.603
+4
7.
shock heavy big hamster Tactic
290
298
.493
+1
8.
ざぁこ♡~ざぁこ♡~
411
313
.568
+1
9.
BATTLEDANNY1
427
299
.588
+2
10.
Takiback
479
415
.536
+1
1.
vonLewinski
278
110
.716
+16
2.
Sorrow
270
144
.652
+2
3.
MoronPark_Im the Cat-YE
294
46
.865
-1
4.
Krakenn
558
230
.708
+2
5.
micmillan2
253
150
.628
+14
6.
Krakenn
971
567
.631
-1
7.
RedDeadFighter
40
2
.952
+10
8.
我到河北省来!嫂夫人好棒好棒的
224
91
.711
+11
9.
Bili11266253龙哥FpsRts
81
20
.802
-1
10.
Barbarossa
190
78
.709
+4
1.
DIRTY_FINISHER
1572
886
.640
+10
2.
CrossFire- JellyBelly
923
277
.769
+24
3.
Amanda(짱깨가해킹해서친
1944
869
.691
-1
4.
HSRometh
740
594
.555
+2
5.
PERVITIN
167
90
.650
+6
6.
☞ ps3YES ☜
1889
1034
.646
+2
7.
Burden
146
56
.723
+9
8.
Coh2NeverGetsOld
915
656
.582
+4
9.
L o r d ☨
289
147
.663
+9
10.
Flap
358
185
.659
+1
1.
André
898
393
.696
+2
2.
Thales
647
252
.720
-1
3.
Riiiiina
316
127
.713
+4
4.
Shifty
167
98
.630
-2
5.
Remder
543
161
.771
+5
6.
★Osas
336
149
.693
+2
7.
masterx.
287
125
.697
-1
8.
SoE-Sturmpanther
354
58
.859
+4
9.
Yox
73
17
.811
+12
10.
✠[69th] H.Hans Panzer Division
74
32
.698
+2
1.
Bebbo
106
52
.671
+1
2.
无敌皇子
480
355
.575
-1
3.
BATTLEDANNY1
344
258
.571
+3
4.
东云谅子防卫圈
432
344
.557
+1
5.
ざぁこ♡~ざぁこ♡~
473
373
.559
+1
6.
蓝色卫兵
204
146
.583
-2
7.
NEVERSAYDIE
1528
1235
.553
+8
8.
Admonten
177
172
.507
-3
9.
M U N O
165
100
.623
-1
10.
Umpalumpa
2052
1867
.524
-1
Data provided by
Relic Entertainment
Replay highlight
Top Tier Teams
VS
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger
Einhoven Country
Honor it
7
Download
783
uploaded by
XXxxHeartlessxxXX
Board Info
286 users are online: 286 guests
2 posts in the last 24h
33 posts in the last week
145 posts in the last month
Registered members:
45390
Welcome our newest member,
Maraia
Most online:
2043
users on 29 Oct 2023, 01:04 AM