Trending Index
Newest Submissions
Hottest
All-time Most Upvotes
Site-Wide Thread Index
Common Filters
Create/Delete Custom Filters
Search Site Members
OCF Top Contributors
OCF Stretch Goals Progress
NEWS
Announcements
Interviews
Special Features
Developer Update
Blog
FORUMS
Entrance Hall
New Members
Scrap Yard
Hardware and Tech
The Library
The Art Studio
Site Feedback
Parlor Room
COH3 Central
COH2 Central
Lobby
COH2 Shoutcasts
COH2 Gameplay
COH2 Balance
COH2 Bugs
COH Central
Other Games
State Office
Strategy Desk
Replay Reviews
Red Army Strategies
Ostheer Strategies
US Forces Strategies
OKW Strategies
UKF Strategies
Campaign & Co-op
Grand Hall
Events Central
COH2.ORG
Operation Charlie Fox
$1000 1v1 Tourney
Elite Mod COH1 Trny
Semoskiy 1v1 Trny
Langreskaya 1v1 Trny
SNF
Sunday Night Fights
SNF5 First Quali Trny
SNF5 Second Quali
SNF5 Third Quali
SNF5 Fourth Quali
SNF Beta 2v2 Tourney
One4One
GCS Discussion
Workshop
Summer patch 2018
Seasonal Map Cup
Mapping Discussion
Map Sharing
Modding and Tools
Mentoring
Automatch Maps
Map Contest 2017
Map Contest 2016
Map Contest 2014
Hall of Lights
Fan Clubs
Living Rooms
Clans
WmD
Reign of Madness
RUKA
Reborn
Regia Armata
Terror
Most Wanted
Federation of Gamers
[RoCL]
Allstars
Soldiers of Liberty
SturmTigers
Silver Liberation Army
COHPROS
LAID
Insane
RNG
Hostile Faction
IIEXITIII
Stormcloud Gaming
The Art of Warfare
Remember the Name
COHEXPERTS
se7en sins
The Angry Bears
cohbros/
Stomach Battalion
BSB Network
USF All-Stars
PFZ
UKF All-Stars
We Make Monsters
ZEVA
TFB
LIVESTREAMS
List View
Mixed View
Grid View
Ranking
LADDERS
1v1 Ranked
The British Forces
U.S. Forces
Oberkommando W.
Soviets
Ostheer
Random Ranked
The British Forces
2v2 Random
3v3 Random
4v4 Random
U.S. Forces
2v2 Random
3v3 Random
4v4 Random
Oberkommando W.
2v2 Random
3v3 Random
4v4 Random
Soviets
2v2 Random
3v3 Random
4v4 Random
Ostheer
2v2 Random
3v3 Random
4v4 Random
Arranged Team
Allies 2p AT
Axis 2p AT
Allies 3p AT
Axis 3p AT
Allies 4p AT
Axis 4p AT
Player Search
VODS
SNF on Twitch
COH2.ORG on YouTube
Shoutcast Forum
Featured Channels
StormlessUK
[GB]TheHooligan486
Romeo & Juliet
Propaganda Cast
Generals Gentlemen
atr3uh
CoH Official
HelpingHans
MonolithBacon
A_E CoH
TychoCelchuuu
REPLAYS
Upload a Replay
Replay Reviews
GUIDES
Beginner guides
The British Forces guides
U.S. Forces guides
Oberkommando West guides
Soviet guides
Ostheer guides
Team strategy guides
Worldbuilder & Modding
Video guides
Miscellaneous guides
All guides
Login
Register
Login
Please enter credentials
Name
Password
Remember me next time
Forgot your password?
Register
COH2.ORG
»
Forums
»
Parlor Room
»
COH2 Central
»
COH2 Gameplay
»
Changelog Update 17th of April 2018
Changelog Update 17th of April 2018
PAGES (1)
1
«
FIRST
‹
PREV
1
NEXT
›
LAST
»
New topic
New Reply
capiqua
17 May 2018, 20:17 PM
#1
Posts: 985 | Subs: 2
Show Spoiler
Update: 17th of April 2018
GENERAL CHANGES
Squad Formations
⢠Drift cap/rate removed (was causing garrison bug)
⢠Arrow formation removed -> replaced with Paratrooper formation
⢠Squad AI removed due to player complaints
COMMANDER ABILITIES
USF
USF M83 Cluster Bombs
The following changes have been made to reduce the cluster bombâs capability to wipe out squads upon deployment.
⢠Scatter changes and drop height changes
BRITISH
Commando Doctrine Assault
The following changes have been made to make this abilities cost better match its value and increase its usability.
⢠Weapon accuracy increased from 1.15 to 1.25
⢠Speed boost no longer applies to units in combat
⢠Cost reduced from 80 to 70
⢠Recharge time increased from 90 to 120
Smoke Raid
⢠Activation delay from 10 to 5
⢠Units built after the ability has been activated will now be affected by Smoke Raid
Royal Engineerâs Stand Fast
The make this commander less situational, the following change has been made.
⢠Replaced with Sapper flamethrowers
WEHRMACHT
Hull Down
To increase the usability of this ability, the following changes have been made
⢠Cast time from 15 secs to 7.5 secs
⢠Reload bonus removed; range bonus unchanged
Elite Troops Doctrine
Damage is being greatly reduced on stun grenades to solidify their role as a stun platform.
⢠Model 24 stun grenade damage from 40 to 10
POPULATION CHANGES
Population has been adjusted across a number of units to encourage more diverse unit compositions.
WEHR
⢠Tiger: 20 to 21
⢠Puma: 8 to 7
⢠250: 5 to 3
⢠StuG G: 8 to 10
⢠222: 5 to 4
⢠Grenadiers: 6 to 7
⢠Pak40: 8 to 7
OKW
⢠Command Panther: 18 to 19
⢠Jagpanzer IV: 14 to 15
⢠Stuka: 14 to 12
⢠Puma: 8 to 7
⢠Luchs: 8 to 6
⢠251 Flak halftrack: 7 to 6
⢠Kubelwagen: 4 to 3
USF
⢠Pershing: 16 to 19
⢠Jackson: 14 to 16
⢠M15 AA HT: 8 to 6
⢠Stuart: 8 to 6
⢠Major: 5 to 3
⢠WC51: 4 to 3
⢠M20: 6 to 4
SOV
⢠IS-2: 19 to 21
⢠SU-85: 12 to 15
⢠T-70: 7 to 6
⢠M3 Scout Car: 5 to 3
⢠Conscripts: 6 to 7
⢠Guards Rifle Infantry: 8 to 9
BRIT
⢠Firefly: 14 to 16
⢠AEC: 8 to 6
⢠UC: 5 to 3
⢠Tommies: 6/7 to 7/8 (second number for 5 man squads)
MORTAR CHANGES
A number of general changes have been applied to a number of light indirect-fire options to reduce their squad wipe potential, improve anti-garrison counterplay, and reduce their range in the late game.
⢠Damage to garrisoned squads increased from 0.25 to 0.5
⢠AOE near damage multiplier decreased from 1 to 0.85
⢠Veterancy barrage range bonuses replaced by barrage scatter reduction for the majority of light indirect fire options.
WEHRMACHT
Grw34 81mm Mortar
The Wehrmacht mortar is receiving adjustments to its rate of fire to discourage builds of multiple mortar squads and reduce the rate they can push back enemy assaults.
⢠Barrage reload increased from 0 to 1.25
⢠Auto-attack reload increased from 4 to 6
⢠Veterancy 2 auto-attack scatter bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages except smoke
⢠Smoke barrage ranged changed to 85
250 Mortar HT
Similar to the Wehrmacht mortar, we have reduced the halftrack's rate of fire; in exchange, the unit has received a cost reduction to match the USF mortar halftrack.
⢠Reload increased from 4 to 6
⢠Barrage reload increased from 0 to 1.25
⢠Fuel cost decreased from 40 to 30
⢠Smoke barrage range changed to 85
⢠Veterancy 2 barrage accuracy bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages
⢠Minimum range increased from 25 to 40; does not affect smoke barrage
OKW
Le.IG 18
The AOE of the le.IG has been increased to match other indirect-fire units.
⢠AoE radius increased from 3 to 4
⢠Number of incendiary shells decreased from 5 to 4 per barrage
⢠Smoke barrage range change from 35 - 150 to 25 - 125
⢠Veterancy 1 range bonus now applies a 25% bonus to smoke barrage range only
⢠Veterancy 3 range bonus removed
⢠Veterancy 5 20% scatter reduction bonus added
USF
M21 Mortar HT
Similar to the Wehrmacht Mortar HT, we have reduced the halftrack's rate of fire.
⢠Reload increased from 5/5 to 6/7
⢠Barrage reload increased from 0 to 1.25
⢠Smoke barrage max range reduced from 106 to 85
⢠Veterancy 2 barrage accuracy bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages
⢠Minimum range increased from 25 to 40; does not affect smoke barrage
81mm Mortar
The USF mortarâs range is being brought back in-line with other factionsâ mortars. However, due to its early arrival and synergy with Riflemen squads, their AOE distance has been reduced to act as a support unit thatâs primary role is anti-garrison and smoke.
⢠Range increased from 25 (min) - 65 (max) to 25 (min) - 75 (max)
⢠Reload speed increased from 4 to 6
⢠Setup increased from 0.5 to 1
⢠Teardown increased from 1.1 to 2
⢠Barrage reload increased by 1.25 seconds
⢠Smoke barrage range changed to 15 (min) - 85 (max)
⢠Veterancy 2 auto-attack scatter bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages
⢠AOE distance changed from 1/2/3 to 0.75/1.5/3
Pack Howitzer
The pack howitzer has been adjusted to be more affordable and effective at barraging defensive positions.
⢠Barrage increased from 3 to 4
⢠Manpower cost reduced to 340
⢠Veterancy 3 range bonus removed
⢠AOE damage from 1/0.25/0.1 to 0.85/0.5/0.25
BRITISH
3inch Mortar
Cost and barrage cooldown has been reduced to make the Mortar Pit more affordable and attractive as a source of indirect-fire.
⢠Barrage weapon cooldown increased by 1.25 seconds
⢠Manpower cost decreased from 400MP to 350MP
⢠Barrage cooldown from 40 seconds to 20 seconds
⢠Shots per mortar during barrage from 4 to 3
SOVIET
82mm Mortar
⢠Smoke barrage range decreased from 106 to 85
⢠Veterancy 2 auto-attack scatter bonus removed
⢠Veterancy 3 range bonus replaced by a 20% increase to barrage accuracy
120mm Mortar
The 120mm is losing a member of its crew to make it more vulnerable to assaults and to compensate for its ability to operate at one man.
⢠Squad size reduced from 6 to 5
⢠Veterancy 2 20% increase to barrage accuracy removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy
⢠Smoke barrage ranged changed to 120
SNIPER RELATED CHANGES
⢠Fixed an issue where the Soviet sniper would be able to return to stealth fast
⢠Anti-garrison accuracy standardized to 100% for all snipers
A number of units have been given additional boosts to their MGs against snipers, increasing the number of mobile counters to these units.The following unitsâ hull MGs now have a 1.5 accuracy multiplier vs snipers
⢠USF: Stuart and Greyhound
⢠British: AEC
⢠Soviet: T-70
⢠Wehrmacht: Puma
⢠OKW: Puma, Panzer II
The 222 Scout car has had its coaxial MG34 accuracy penalty vs snipers removed, thus making this unit a stronger counter to snipers.
PANTHER CHANGES
Both Panthers are being standardized in reload and accuracy to improve performance; the health bonus at veterancy 2 has been shifted to the unitâs stock performance to improve its survivability against tank destroyers. Now possibly in its best spot yet.
⢠Wehr Panther fuel cost from 175 to 185
⢠Wehr far accuracy increased from 0.03 to 0.035
⢠HP increase from 800 to 960 (all variants)
⢠Front armour reduced to 260
⢠Veterancy 2 +160 HP bonus replaced by +10% armour bonus
⢠OKW Panther reload from 6.1 - 6.4 to 5.2 - 5.6
⢠Rear armour reduced from 110 to 90 (all variants)
WEHRMACHT CHANGES
222 Armored Car
The 222 is receiving a cost adjustment to make it more viable early-mid game and easier to replace in the later stages should it be destroyed.
⢠Manpower cost reduced from 250 to 200
⢠Coaxial MG far accuracy increased from 0.27 to 0.32
⢠20mm main gun no longer creates light cover
⢠Coaxial MG now obeys attack commands
Panzergrenadiers
⢠Panzerschreck upgrade munitions cost reduced from 120 to 100
Brummbar
The Brummbar is having its AOE adjusted to reduce its ability to wipe out full health units on the first shot, but still able to deal significant damage on misses.
⢠AOE distance changed from 1.25/2.5/3.75 to 0.625/1.25/6; applies to both auto-attack and bunker-buster
⢠AOE damage changed from 1/0.3/0.05 to 1/0.35/0.2; applies to both auto-attack and bunker-buster
Command Panzer 4
We are reducing the bonuses of the Command Panzer IVâs aura to decrease its potency around units such as the Stug G and Panther that are either incredibly cost effective with increased durability or have high durability to begin with.
⢠Damage reduction lowered from 20% to 10%
StuG G
The Stugâs high rate of fire is disproportionate to its cost, particularly when produced in numbers.
⢠Reload from 3.5/4.5 to 4.5/5.5
Tiger Ace
⢠Cost increased from 800 Manpower to 800 Manpower and 150 Fuel.
OKW CHANGES
Starting Resources
⢠Starting fuel reduced from 10 to 5
Sturmpioneers
Concussion grenades have been adjusted to be less lethal; their main value will be their ability stun squads.
⢠Stun Grenade damage reduce from 20 to 10
Mechanized Regiment HQ
The Mechanized HQ is having its fuel cost slightly lowered to maintain current tech timings and make back-teching a more viable option.
⢠Fuel cost reduced from 50 to 45
Panzer II Luchs
The Luchs is having its build time reduced to give the unit more shock value upon arrival and to increase its window of opportunity.
⢠Build time reduced from 75 to 60
SdKfz 251/17 Flak Halftrack
The 251 flak is having its suppression reduced to prevent it from immediately pinning squads; smoke cost has been increased to make quick escapes more costly
⢠Suppression reduced from 0.3 to 0.15
⢠Concealment smoke increased from to 25/15 to 35/25 at veterancy 0/1
SOVIET CHANGES
Sniper
The Soviet sniper is becoming a 1-man/woman squad similar to the Wehrmacht and British snipers to allow more counter-sniper play from Wehrmacht players..
⢠Squad size reduced from 2 to 1
⢠Camouflage combat reset time from 16 to 10
⢠Camouflage revert time from 3 to 6
⢠Hitpoints increased from 64 to 82
⢠Population increased from 8 to 9
⢠Ready aim time changed to 1.5
⢠Cooldown changed to 3.5 (min) - 4 (max)
⢠Reload duration decreased from 5 to 4.5
⢠Reload frequency increased from 4 to 9
⢠Population from 8 to 9
⢠Out of cover camouflage decloak time increased by 2 seconds
Conscript PPSh
⢠PPSh upgrade cost increased from 40 to 60
SU-76
The reload time of the SU-76 is being increased to reduce its performance against armored vehicles.
⢠Reload speed increased from 2.9/3.4 to 3.9/4.4
SU-76 Barrage Ability
The barrage ability on the SU-76 is being changed to match that of the ZiS-3 76mm Anti-tank gun barrage in terms of cost, scatter and AOE.
⢠Barrage ability now costs 35 Munitions
⢠AOE distance increased from 1/2/4 to 1.5/3/4.5
⢠AOE radius increased from 5 to 6
⢠Damage reduced from 120 to 80
⢠Angle scatter decreased from 15 to 8
⢠Distance scatter decreased from 7 to 5
⢠Distance scatter ratio increased from 0.125 to 0.167
⢠Tilt max distance from 0 to 10
PTRS (all variants)
We are lowering the PTRSâ deflection damage to reduce their impact against heavily armoured vehicles when attacking from the front.
⢠Deflection damage reduced from 20 to 10
IL-2 Loiter
The IL-2 Attack Loiter is having its damage reduced to lessen its ability to wipe infantry squads at full health.
⢠Damage from 5 to 3
BRITISH CHANGES
Bren Mk. II Light Machine Gun
Bren Guns are being adjusted to be less potent at range, though their price is being reduced to match their new performance.
⢠Sappers now use Tommy Bren Gun on pick up
⢠Cost from 60 to 45
⢠Accuracy reduced from 0.575/0.518/0.46 to 0.575/0.4144/0.391
⢠Mid range from 28 to 25
Sappers
The Heavy Sapper upgrade is having its price reduced to better reflect its price.
⢠Sapper Heavy Sapper upgrade munition cost reduced from 70 to 60
Vickers HMG
The Vickers is receiving a slight cost reduction to promote diverse build openings; suppression bonuses at veterancy 2 have also been added to help this unit scale into the late game.
⢠Cost reduced to 260
⢠Build time increased by 4 seconds
⢠Veterancy 2 now provides a 20% bonus to suppression
⢠Veterancy 1 garrisoned range and sight bonus reduced from +25% to +15%
BOIS Anti-Tank Infantry Sections
The AT Infantry Section will no longer be able to purchase upgrade kits due to their existing versatility.
⢠Can no longer upgrade Medkits/Pyro supplies
⢠AT nade range from 20 to 15
Universal Carrier
The UC is having its armor adjusted; these changes should also allow small-arms to penetrate the vehicle more frequently, increasing counterplay.
⢠Hit points increased from 200 to 240; WASP & Vickers upgrade no longer increase HP
⢠Front armor reduced from 10 to 7
⢠Rear armor reduced from 5 to 4.1
⢠WASP upgrade cost increased from 70 to 75 MU
⢠WASP range reduced from 32 to 30
M3 Resupply HT
⢠Weapon Drop ability (Vickers/PIATs) now require Weapon Racks to be unlocked.
Cromwell
The Cromwell is having its cost reduced to better reflect its performance.
⢠Fuel cost from 120 to 110
AEC - Treadshot Ability
⢠Treadshot is once again an aimed ability
⢠Reading aim time increased from 1.5 to 2
⢠Far accuracy increased from 0.3 to 0.35
⢠Speed horizontal from 40 to 60
⢠Speed vertical from 17 to 25
Centaur
Scatter is being increased to reduce the Centaurâs offensive capabilities and ability to wipe units, even on retreat.
⢠Scatter angle/distance increased from 5/2.15 to 7.5/4.15
⢠20mm Strafing Fire ability now has a minimum traverse of 15 meters
⢠20mm Strafing Fire ability cost reduced from 50 to 30
6-pounder
The 6-pounder is having its bonus against heavy vehicles removed; it will still be capable of reliably striking light vehicles, but will no longer have a guaranteed chance to hit tanks.
⢠+50% accuracy bonus now only applies to light vehicles
USF CHANGES
M2HB .50cal Heavy Machine Gun Team
To improve counterplay, sprint is being removed from veterancy 1.
⢠Sprint veteran ability removed
⢠Suppression reduced from .00006 to 0.00054
⢠Veterancy 1 increases suppression by multiplier of 1.1
P47 Rocket Loiter
The P47 rocket attack was causing too much damage for its cost, particularly against larger vehicles where rockets had a low chance of missing.
⢠Damage from 80 to 65
M8 Greyhound
The M8 is having its damage lowered to make it less effective against vehicles; its performance against infantry will remain unaffected.
⢠Damage from 60 to 40
⢠AoE damage changed from 0.8/0.28/0.04 to 1/0.42/0.06
Jackson
We are removing the M36âs extra sight bonuses. The Jackson will still be an effective tank destroyer due to its high mobility, penetration, range and damage.
⢠Sight reduced from 40 to 35
⢠Veterancy 2 sight bonus removed
MAP CHANGES AND FIXES
1vs1
Semoskiy Winter
⢠Wooden fence in the cemetery was passable for infantry. This has been corrected.
2vs2
Semoskiy Winter
⢠Wooden fence in the cemetery was passable for infantry. This has been corrected.
Poltawa
⢠A patch of the map near the South West fuel point did not display fog of war properly. This has been corrected.
Rhzev Winter - Custom Games Only
⢠An additional map entry point in the South has been removed.
⢠Graphical issues with the new shoreline have been adjusted so that everything blends more smoothly. This includes height mapping issues on several roads.
⢠HQ markers, territory points, map entry points and bunker markers in the area of the North spawn have all been adapted to ensure ownership belongs to players 3 and 4. This should prevent the errors on this map with player 1 having ownership of the North territory.
⢠Deep snow has been removed across the entire map, as many areas were completely missed. Areas of snow will still leave footprints and tracks, but wonât affect gameplay at all.
3vs3
Port of Hamburg
⢠Tweaked pathing from North and South side from the bases to the middle of the map
⢠Some missing texture bugs from the live version have been fixed
⢠Removed two spawns for consistency.
Rzhev Winter
⢠An additional map entry point in the South has been removed.
⢠Graphical issues with the new shoreline have been adjusted so that everything blends more smoothly. This includes height mapping issues on several roads.
⢠HQ markers, territory points, map entry points and bunker markers in the area of the North spawn have all been adapted to ensure ownership belongs to players 3 and 4. This should prevent the errors on this map with player 1 having ownership of the North territory.
⢠Deep snow has been removed across the entire map, as many areas were completely missed. Areas of snow will still leave footprints and tracks, but wonât affect gameplay at all
LaGleize
⢠Removed some pieces of fencing on left and right VP to make pathing more balanced for both sides.
⢠Removed one fence on the right hand of the map between Munitions and VP to provide better pathing
⢠Removed the windows on the house near the western cutoff to better balance the map.
⢠Improved general pathing near the central VP
4vs4
Port of Hamburg
⢠Tweaked pathing from the North and South side from the bases to the middle of the map
⢠Some missing texture bugs from the live version have been fixed
LaGleize
⢠Removed some pieces of fencing on left and right VP to make pathing more balanced for both sides.
⢠Removed one fence on the right hand of the map between Munitions and VP to provide better pathing
⢠Removed the windows on the house near the western cutoff to better balance the map.
⢠Improved general pathing near the central VP
Update: 17th of April 2018
ShadowLinkX37
17 May 2018, 20:18 PM
#2
Posts: 4183 | Subs: 4
You know. It really is surprising how they can make mistakes like getting the entire MONTH wrong when posting.
blvckdream
17 May 2018, 20:43 PM
#3
Posts: 2458 | Subs: 1
Well...At least they got 2018 right.
PAGES (1)
1
«
FIRST
‹
PREV
1
NEXT
›
LAST
»
New topic
New Reply
1 user is browsing this thread: 1 guest
Subscribe to thread
COH2.ORG
»
Forums
»
Parlor Room
»
COH2 Central
»
COH2 Gameplay
»
Changelog Update 17th of April 2018
Livestreams
oziligath
41
crossfire_coh2
11
Ladders Top 10
UKF
USF
OKW
SOV
OST
1v1
2v2
3v3
4v4
#
Steam Alias
W
L
%
Streak
1.
PanzerGrenadierAngreifen
7237
2639
.733
+4
2.
GiantDwarf
737
341
.684
+4
3.
jove biden
1759
341
.838
+2
4.
-虎贲-PauL.a.D.-HOI-
2052
543
.791
+12
5.
ker_141
628
258
.709
-1
6.
MoronPark_Cat YE
276
57
.829
+13
7.
VonIvan
1945
636
.754
+11
8.
Scoped
380
197
.659
+6
9.
MajorKusaetNogi
322
131
.711
+1
10.
michciop The Twink Lord
246
66
.788
+14
1.
alonl1447
1048
548
.657
+6
2.
Karabas890
286
130
.688
+3
3.
Jhiaxus
384
134
.741
+4
4.
DIRTY_FINISHER
2446
974
.715
-2
5.
GiantDwarf
242
85
.740
-1
6.
Aljosa - [BOBER]
390
250
.609
+13
7.
✠Kaiser✠ tushkan
148
48
.755
+15
8.
gardening lelic
364
159
.696
+9
9.
|^ Saltman™
1722
1058
.619
-2
10.
✠Kaiser✠ PERV1TIN
491
331
.597
-1
1.
Remder
1430
530
.730
+1
2.
Califax
1090
428
.718
-1
3.
[ѕєѕ] dpvta
685
467
.595
+1
4.
DesTo
585
367
.614
-1
5.
yox
836
475
.638
+5
6.
lurts111
510
365
.583
-1
7.
Webi Wabo
352
235
.600
+1
8.
Apophis
190
124
.605
-1
9.
Saugstauber
354
197
.642
+1
10.
Purificador
408
275
.597
+3
1.
Frank
627
269
.700
-1
2.
菲蕾嘉
1966
1066
.648
-1
3.
貝壳壳
282
266
.515
+2
4.
Ye Gou
468
144
.765
+2
5.
Aimnerv
892
478
.651
+6
6.
Mark
137
41
.770
-1
7.
VVK
127
119
.516
-1
8.
DesTo
984
563
.636
+1
9.
Angel .⋆♱
222
100
.689
+19
10.
BATTLEDANNY1
862
407
.679
+3
1.
jove biden
2060
347
.856
+16
2.
Pioneer
233
92
.717
+3
3.
ker_141
908
360
.716
-1
4.
-虎贲-PauL.a.D.-HOI-
1429
559
.719
+9
5.
michciop The Twink Lord
218
61
.781
+5
6.
PanzerGrenadierAngreifen
3523
1257
.737
+5
7.
MoronPark_Cat YE
106
8
.930
+10
8.
快乐滴风男
905
420
.683
+4
9.
Scoped
304
129
.702
+19
10.
MajorKusaetNogi
841
427
.663
+4
1.
☞ ps3YES ☜
1435
762
.653
+2
2.
Kinda of a oinker myself
181
77
.702
+11
3.
Karabas890
581
351
.623
+2
4.
alonl1447
175
93
.653
-2
5.
MajorKusaetNogi
413
188
.687
+1
6.
Jhiaxus
716
390
.647
-1
7.
gardening lelic
1396
818
.631
+6
8.
MightBeTheMeowGamer
368
169
.685
-1
9.
✠Kaiser✠ tushkan
471
239
.663
+5
10.
DIRTY_FINISHER
3495
1722
.670
-1
1.
Thales
832
390
.681
+1
2.
CoHonoid
2512
1553
.618
+14
3.
Apophis
172
100
.632
+3
4.
쿨게이
194
85
.695
+2
5.
Zsirbacsi
245
151
.619
-1
6.
ISTHISREALLIFE
212
126
.627
-1
7.
Chocola
342
253
.575
-1
8.
Tramteur
161
111
.592
-2
9.
groconrs
659
464
.587
+4
10.
masterx.
773
335
.698
+3
1.
Picaboo
1199
1015
.542
-3
2.
杰尼龟
959
532
.643
+2
3.
Ye Gou
423
224
.654
+3
4.
卡皮巴拉。
1613
1024
.612
+1
5.
比利嘉
237
162
.594
-2
6.
Tiger Mafia
42
19
.689
+7
7.
DishAWD
348
234
.598
+1
8.
Aimnerv
529
406
.566
+2
9.
南村群童欺我老无力
135
91
.597
+4
10.
o-o
123
128
.490
-4
1.
PanzerGrenadierAngreifen
7970
2976
.728
+2
2.
MajorKusaetNogi
416
162
.720
+10
3.
Pioneer
345
161
.682
+4
4.
vonLewinski
791
223
.780
+8
5.
红色卫兵
186
70
.727
+3
6.
jove biden
1429
249
.852
+13
7.
ker_141
609
262
.699
+6
8.
✠Kaiser✠ tushkan
332
226
.595
+12
9.
hoijimmy890.ttv
1429
546
.724
+17
10.
-虎贲-PauL.a.D.-HOI-
4896
1116
.814
+2
1.
Jhiaxus
559
246
.694
+14
2.
MajorKusaetNogi
234
59
.799
+6
3.
|^ Saltman™
2343
1468
.615
+10
4.
alonl1447
137
44
.757
+7
5.
CrossFire
2407
766
.759
+11
6.
Falko_nero22
828
394
.678
+4
7.
Burden
353
129
.732
+3
8.
gardening lelic
523
214
.710
+10
9.
Zsirbacsi
148
49
.751
+1
10.
✠Kaiser✠ tushkan
876
525
.625
+2
1.
Califax
871
296
.746
+1
2.
Apophis
243
87
.736
+3
3.
Thales
842
347
.708
-1
4.
Zsirbacsi
378
209
.644
+1
5.
Private Piles
1008
548
.648
+2
6.
toastyoink
56
11
.836
+7
7.
ISTHISREALLIFE
317
234
.575
+2
8.
appletree
239
123
.660
+1
9.
傻逼西德开局爱绕后
1198
824
.592
+2
10.
um maluco aí
357
242
.596
+7
1.
robo
2075
1504
.580
+8
2.
自由自在
219
238
.479
+5
3.
我的鸟跟身高一样长
4175
2086
.667
+5
4.
Frank
687
364
.654
+1
5.
VVK
96
72
.571
-1
6.
Tricker AJie
979
450
.685
+7
7.
CrossFire
384
171
.692
+2
8.
Aimnerv
866
538
.617
+1
9.
Lieutenant
463
248
.651
-2
10.
WolfAtic
571
444
.563
+1
1.
ker_141
502
184
.732
+6
2.
GiantDwarf
952
221
.812
+13
3.
vonLewinski
533
168
.760
+5
4.
MoronPark_Cat YE
204
54
.791
+11
5.
GiantDwarf
595
103
.852
-1
6.
MajorKusaetNogi
287
125
.697
+5
7.
Tri1091
326
90
.784
+9
8.
PanzerGrenadierAngreifen
1565
563
.735
+6
9.
jove biden
1048
188
.848
-2
10.
Aljosa - [BOBER]
131
34
.794
-2
1.
☞ ps3YES ☜
1181
490
.707
+6
2.
DIRTY_FINISHER
2784
1490
.651
+5
3.
茶幾宅の忧郁
187
75
.714
+7
4.
GiantDwarf
287
91
.759
+3
5.
Zsirbacsi
101
31
.765
+2
6.
Jhiaxus
337
180
.652
+1
7.
Karabas890
212
106
.667
+2
8.
cblanco ★
525
261
.668
+7
9.
^>﹏<^Cutie^>﹏<^
92
26
.780
+6
10.
gardening lelic
957
498
.658
+6
1.
Chocola
247
142
.635
+3
2.
Zsirbacsi
114
44
.722
+1
3.
Apophis
173
70
.712
-1
4.
드럼통
792
423
.652
-1
5.
Msgt. LEE ッ
3652
1184
.755
-1
6.
쿨게이
470
204
.697
+1
7.
Riiiiina
453
165
.733
+4
8.
Cid
129
41
.759
-1
9.
ggong2875
343
223
.606
-1
10.
Mel<•••>iodas 🗡
120
67
.642
+4
1.
Tricker Ajie
1132
1138
.499
+4
2.
King of Lee
1025
765
.573
+1
3.
Frank
194
88
.688
+3
4.
瑞塔利
479
294
.620
-1
5.
Aimnerv
483
337
.589
+2
6.
BATTLEDANNY1
564
375
.601
-1
7.
tetrico
2433
1620
.600
-1
8.
土鸡蛋仙人
825
798
.508
-1
9.
你好啊
519
358
.592
+1
10.
godjaemin
415
297
.583
-2
1.
jove biden
816
139
.854
+4
2.
MoronPark_Cat YE
471
69
.872
+6
3.
MajorKusaetNogi
244
100
.709
+1
4.
PanzerGrenadierAngreifen
912
309
.747
+8
5.
오리야꽥꽥해
408
214
.656
+3
6.
cblanco ★
371
195
.655
+1
7.
ker_141
347
136
.718
-1
8.
【HWG】W
742
449
.623
+3
9.
Krakenn
1306
729
.642
-2
10.
Tushig55
403
289
.582
+1
1.
alonl1447
414
212
.661
+10
2.
Aljosa - [BOBER]
437
231
.654
+2
3.
☞ ps3YES ☜
2259
1183
.656
-1
4.
Jhiaxus
338
154
.687
-1
5.
MajorKusaetNogi
286
117
.710
+2
6.
Jew Bear
243
162
.600
+6
7.
Billy
1138
936
.549
+3
8.
오리야꽥꽥해
195
89
.687
+1
9.
【Clannad】
235
72
.765
+3
10.
gardening lelic
728
387
.653
+7
1.
Remder
669
189
.780
+12
2.
드럼통
1677
802
.676
+14
3.
alonl1447
169
93
.645
+3
4.
Thales
871
324
.729
-1
5.
Riiiiina
330
128
.721
+1
6.
BATTLEDANNY1
124
36
.775
+10
7.
Apophis
130
56
.699
-1
8.
JOE
821
492
.625
+5
9.
FishSticks
384
267
.590
+2
10.
rykerdurham
389
250
.609
+9
1.
Burlak
2672
2286
.539
-1
2.
我的鸟跟身高一样长
2036
1757
.537
+1
3.
alonl1447
244
158
.607
-1
4.
比利嘉
442
203
.685
+4
5.
M U N O
520
341
.604
+5
6.
Aimnerv
513
413
.554
+4
7.
Mark
104
34
.754
+2
8.
CrossFire
298
168
.639
+6
9.
你好啊
1424
1373
.509
+1
10.
BATTLEDANNY1
476
333
.588
+4
Data provided by
Relic Entertainment
Replay highlight
Top Tier Teams
VS
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger
Einhoven Country
Honor it
16
Download
2749
uploaded by
XXxxHeartlessxxXX
Board Info
724 users are online: 724 guests
0 post in the last 24h
8 posts in the last week
19 posts in the last month
Registered members:
64508
Welcome our newest member,
kecuopmo15
Most online:
4501
users on 26 Oct 2025, 01:00 AM