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Changelog Update 17th of April 2018
Changelog Update 17th of April 2018
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capiqua
17 May 2018, 20:17 PM
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Posts: 985 | Subs: 2
Show Spoiler
Update: 17th of April 2018
GENERAL CHANGES
Squad Formations
⢠Drift cap/rate removed (was causing garrison bug)
⢠Arrow formation removed -> replaced with Paratrooper formation
⢠Squad AI removed due to player complaints
COMMANDER ABILITIES
USF
USF M83 Cluster Bombs
The following changes have been made to reduce the cluster bombâs capability to wipe out squads upon deployment.
⢠Scatter changes and drop height changes
BRITISH
Commando Doctrine Assault
The following changes have been made to make this abilities cost better match its value and increase its usability.
⢠Weapon accuracy increased from 1.15 to 1.25
⢠Speed boost no longer applies to units in combat
⢠Cost reduced from 80 to 70
⢠Recharge time increased from 90 to 120
Smoke Raid
⢠Activation delay from 10 to 5
⢠Units built after the ability has been activated will now be affected by Smoke Raid
Royal Engineerâs Stand Fast
The make this commander less situational, the following change has been made.
⢠Replaced with Sapper flamethrowers
WEHRMACHT
Hull Down
To increase the usability of this ability, the following changes have been made
⢠Cast time from 15 secs to 7.5 secs
⢠Reload bonus removed; range bonus unchanged
Elite Troops Doctrine
Damage is being greatly reduced on stun grenades to solidify their role as a stun platform.
⢠Model 24 stun grenade damage from 40 to 10
POPULATION CHANGES
Population has been adjusted across a number of units to encourage more diverse unit compositions.
WEHR
⢠Tiger: 20 to 21
⢠Puma: 8 to 7
⢠250: 5 to 3
⢠StuG G: 8 to 10
⢠222: 5 to 4
⢠Grenadiers: 6 to 7
⢠Pak40: 8 to 7
OKW
⢠Command Panther: 18 to 19
⢠Jagpanzer IV: 14 to 15
⢠Stuka: 14 to 12
⢠Puma: 8 to 7
⢠Luchs: 8 to 6
⢠251 Flak halftrack: 7 to 6
⢠Kubelwagen: 4 to 3
USF
⢠Pershing: 16 to 19
⢠Jackson: 14 to 16
⢠M15 AA HT: 8 to 6
⢠Stuart: 8 to 6
⢠Major: 5 to 3
⢠WC51: 4 to 3
⢠M20: 6 to 4
SOV
⢠IS-2: 19 to 21
⢠SU-85: 12 to 15
⢠T-70: 7 to 6
⢠M3 Scout Car: 5 to 3
⢠Conscripts: 6 to 7
⢠Guards Rifle Infantry: 8 to 9
BRIT
⢠Firefly: 14 to 16
⢠AEC: 8 to 6
⢠UC: 5 to 3
⢠Tommies: 6/7 to 7/8 (second number for 5 man squads)
MORTAR CHANGES
A number of general changes have been applied to a number of light indirect-fire options to reduce their squad wipe potential, improve anti-garrison counterplay, and reduce their range in the late game.
⢠Damage to garrisoned squads increased from 0.25 to 0.5
⢠AOE near damage multiplier decreased from 1 to 0.85
⢠Veterancy barrage range bonuses replaced by barrage scatter reduction for the majority of light indirect fire options.
WEHRMACHT
Grw34 81mm Mortar
The Wehrmacht mortar is receiving adjustments to its rate of fire to discourage builds of multiple mortar squads and reduce the rate they can push back enemy assaults.
⢠Barrage reload increased from 0 to 1.25
⢠Auto-attack reload increased from 4 to 6
⢠Veterancy 2 auto-attack scatter bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages except smoke
⢠Smoke barrage ranged changed to 85
250 Mortar HT
Similar to the Wehrmacht mortar, we have reduced the halftrack's rate of fire; in exchange, the unit has received a cost reduction to match the USF mortar halftrack.
⢠Reload increased from 4 to 6
⢠Barrage reload increased from 0 to 1.25
⢠Fuel cost decreased from 40 to 30
⢠Smoke barrage range changed to 85
⢠Veterancy 2 barrage accuracy bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages
⢠Minimum range increased from 25 to 40; does not affect smoke barrage
OKW
Le.IG 18
The AOE of the le.IG has been increased to match other indirect-fire units.
⢠AoE radius increased from 3 to 4
⢠Number of incendiary shells decreased from 5 to 4 per barrage
⢠Smoke barrage range change from 35 - 150 to 25 - 125
⢠Veterancy 1 range bonus now applies a 25% bonus to smoke barrage range only
⢠Veterancy 3 range bonus removed
⢠Veterancy 5 20% scatter reduction bonus added
USF
M21 Mortar HT
Similar to the Wehrmacht Mortar HT, we have reduced the halftrack's rate of fire.
⢠Reload increased from 5/5 to 6/7
⢠Barrage reload increased from 0 to 1.25
⢠Smoke barrage max range reduced from 106 to 85
⢠Veterancy 2 barrage accuracy bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages
⢠Minimum range increased from 25 to 40; does not affect smoke barrage
81mm Mortar
The USF mortarâs range is being brought back in-line with other factionsâ mortars. However, due to its early arrival and synergy with Riflemen squads, their AOE distance has been reduced to act as a support unit thatâs primary role is anti-garrison and smoke.
⢠Range increased from 25 (min) - 65 (max) to 25 (min) - 75 (max)
⢠Reload speed increased from 4 to 6
⢠Setup increased from 0.5 to 1
⢠Teardown increased from 1.1 to 2
⢠Barrage reload increased by 1.25 seconds
⢠Smoke barrage range changed to 15 (min) - 85 (max)
⢠Veterancy 2 auto-attack scatter bonus removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy; applies to all barrages
⢠AOE distance changed from 1/2/3 to 0.75/1.5/3
Pack Howitzer
The pack howitzer has been adjusted to be more affordable and effective at barraging defensive positions.
⢠Barrage increased from 3 to 4
⢠Manpower cost reduced to 340
⢠Veterancy 3 range bonus removed
⢠AOE damage from 1/0.25/0.1 to 0.85/0.5/0.25
BRITISH
3inch Mortar
Cost and barrage cooldown has been reduced to make the Mortar Pit more affordable and attractive as a source of indirect-fire.
⢠Barrage weapon cooldown increased by 1.25 seconds
⢠Manpower cost decreased from 400MP to 350MP
⢠Barrage cooldown from 40 seconds to 20 seconds
⢠Shots per mortar during barrage from 4 to 3
SOVIET
82mm Mortar
⢠Smoke barrage range decreased from 106 to 85
⢠Veterancy 2 auto-attack scatter bonus removed
⢠Veterancy 3 range bonus replaced by a 20% increase to barrage accuracy
120mm Mortar
The 120mm is losing a member of its crew to make it more vulnerable to assaults and to compensate for its ability to operate at one man.
⢠Squad size reduced from 6 to 5
⢠Veterancy 2 20% increase to barrage accuracy removed
⢠Veterancy 3 range bonus replaced by 20% increase to barrage accuracy
⢠Smoke barrage ranged changed to 120
SNIPER RELATED CHANGES
⢠Fixed an issue where the Soviet sniper would be able to return to stealth fast
⢠Anti-garrison accuracy standardized to 100% for all snipers
A number of units have been given additional boosts to their MGs against snipers, increasing the number of mobile counters to these units.The following unitsâ hull MGs now have a 1.5 accuracy multiplier vs snipers
⢠USF: Stuart and Greyhound
⢠British: AEC
⢠Soviet: T-70
⢠Wehrmacht: Puma
⢠OKW: Puma, Panzer II
The 222 Scout car has had its coaxial MG34 accuracy penalty vs snipers removed, thus making this unit a stronger counter to snipers.
PANTHER CHANGES
Both Panthers are being standardized in reload and accuracy to improve performance; the health bonus at veterancy 2 has been shifted to the unitâs stock performance to improve its survivability against tank destroyers. Now possibly in its best spot yet.
⢠Wehr Panther fuel cost from 175 to 185
⢠Wehr far accuracy increased from 0.03 to 0.035
⢠HP increase from 800 to 960 (all variants)
⢠Front armour reduced to 260
⢠Veterancy 2 +160 HP bonus replaced by +10% armour bonus
⢠OKW Panther reload from 6.1 - 6.4 to 5.2 - 5.6
⢠Rear armour reduced from 110 to 90 (all variants)
WEHRMACHT CHANGES
222 Armored Car
The 222 is receiving a cost adjustment to make it more viable early-mid game and easier to replace in the later stages should it be destroyed.
⢠Manpower cost reduced from 250 to 200
⢠Coaxial MG far accuracy increased from 0.27 to 0.32
⢠20mm main gun no longer creates light cover
⢠Coaxial MG now obeys attack commands
Panzergrenadiers
⢠Panzerschreck upgrade munitions cost reduced from 120 to 100
Brummbar
The Brummbar is having its AOE adjusted to reduce its ability to wipe out full health units on the first shot, but still able to deal significant damage on misses.
⢠AOE distance changed from 1.25/2.5/3.75 to 0.625/1.25/6; applies to both auto-attack and bunker-buster
⢠AOE damage changed from 1/0.3/0.05 to 1/0.35/0.2; applies to both auto-attack and bunker-buster
Command Panzer 4
We are reducing the bonuses of the Command Panzer IVâs aura to decrease its potency around units such as the Stug G and Panther that are either incredibly cost effective with increased durability or have high durability to begin with.
⢠Damage reduction lowered from 20% to 10%
StuG G
The Stugâs high rate of fire is disproportionate to its cost, particularly when produced in numbers.
⢠Reload from 3.5/4.5 to 4.5/5.5
Tiger Ace
⢠Cost increased from 800 Manpower to 800 Manpower and 150 Fuel.
OKW CHANGES
Starting Resources
⢠Starting fuel reduced from 10 to 5
Sturmpioneers
Concussion grenades have been adjusted to be less lethal; their main value will be their ability stun squads.
⢠Stun Grenade damage reduce from 20 to 10
Mechanized Regiment HQ
The Mechanized HQ is having its fuel cost slightly lowered to maintain current tech timings and make back-teching a more viable option.
⢠Fuel cost reduced from 50 to 45
Panzer II Luchs
The Luchs is having its build time reduced to give the unit more shock value upon arrival and to increase its window of opportunity.
⢠Build time reduced from 75 to 60
SdKfz 251/17 Flak Halftrack
The 251 flak is having its suppression reduced to prevent it from immediately pinning squads; smoke cost has been increased to make quick escapes more costly
⢠Suppression reduced from 0.3 to 0.15
⢠Concealment smoke increased from to 25/15 to 35/25 at veterancy 0/1
SOVIET CHANGES
Sniper
The Soviet sniper is becoming a 1-man/woman squad similar to the Wehrmacht and British snipers to allow more counter-sniper play from Wehrmacht players..
⢠Squad size reduced from 2 to 1
⢠Camouflage combat reset time from 16 to 10
⢠Camouflage revert time from 3 to 6
⢠Hitpoints increased from 64 to 82
⢠Population increased from 8 to 9
⢠Ready aim time changed to 1.5
⢠Cooldown changed to 3.5 (min) - 4 (max)
⢠Reload duration decreased from 5 to 4.5
⢠Reload frequency increased from 4 to 9
⢠Population from 8 to 9
⢠Out of cover camouflage decloak time increased by 2 seconds
Conscript PPSh
⢠PPSh upgrade cost increased from 40 to 60
SU-76
The reload time of the SU-76 is being increased to reduce its performance against armored vehicles.
⢠Reload speed increased from 2.9/3.4 to 3.9/4.4
SU-76 Barrage Ability
The barrage ability on the SU-76 is being changed to match that of the ZiS-3 76mm Anti-tank gun barrage in terms of cost, scatter and AOE.
⢠Barrage ability now costs 35 Munitions
⢠AOE distance increased from 1/2/4 to 1.5/3/4.5
⢠AOE radius increased from 5 to 6
⢠Damage reduced from 120 to 80
⢠Angle scatter decreased from 15 to 8
⢠Distance scatter decreased from 7 to 5
⢠Distance scatter ratio increased from 0.125 to 0.167
⢠Tilt max distance from 0 to 10
PTRS (all variants)
We are lowering the PTRSâ deflection damage to reduce their impact against heavily armoured vehicles when attacking from the front.
⢠Deflection damage reduced from 20 to 10
IL-2 Loiter
The IL-2 Attack Loiter is having its damage reduced to lessen its ability to wipe infantry squads at full health.
⢠Damage from 5 to 3
BRITISH CHANGES
Bren Mk. II Light Machine Gun
Bren Guns are being adjusted to be less potent at range, though their price is being reduced to match their new performance.
⢠Sappers now use Tommy Bren Gun on pick up
⢠Cost from 60 to 45
⢠Accuracy reduced from 0.575/0.518/0.46 to 0.575/0.4144/0.391
⢠Mid range from 28 to 25
Sappers
The Heavy Sapper upgrade is having its price reduced to better reflect its price.
⢠Sapper Heavy Sapper upgrade munition cost reduced from 70 to 60
Vickers HMG
The Vickers is receiving a slight cost reduction to promote diverse build openings; suppression bonuses at veterancy 2 have also been added to help this unit scale into the late game.
⢠Cost reduced to 260
⢠Build time increased by 4 seconds
⢠Veterancy 2 now provides a 20% bonus to suppression
⢠Veterancy 1 garrisoned range and sight bonus reduced from +25% to +15%
BOIS Anti-Tank Infantry Sections
The AT Infantry Section will no longer be able to purchase upgrade kits due to their existing versatility.
⢠Can no longer upgrade Medkits/Pyro supplies
⢠AT nade range from 20 to 15
Universal Carrier
The UC is having its armor adjusted; these changes should also allow small-arms to penetrate the vehicle more frequently, increasing counterplay.
⢠Hit points increased from 200 to 240; WASP & Vickers upgrade no longer increase HP
⢠Front armor reduced from 10 to 7
⢠Rear armor reduced from 5 to 4.1
⢠WASP upgrade cost increased from 70 to 75 MU
⢠WASP range reduced from 32 to 30
M3 Resupply HT
⢠Weapon Drop ability (Vickers/PIATs) now require Weapon Racks to be unlocked.
Cromwell
The Cromwell is having its cost reduced to better reflect its performance.
⢠Fuel cost from 120 to 110
AEC - Treadshot Ability
⢠Treadshot is once again an aimed ability
⢠Reading aim time increased from 1.5 to 2
⢠Far accuracy increased from 0.3 to 0.35
⢠Speed horizontal from 40 to 60
⢠Speed vertical from 17 to 25
Centaur
Scatter is being increased to reduce the Centaurâs offensive capabilities and ability to wipe units, even on retreat.
⢠Scatter angle/distance increased from 5/2.15 to 7.5/4.15
⢠20mm Strafing Fire ability now has a minimum traverse of 15 meters
⢠20mm Strafing Fire ability cost reduced from 50 to 30
6-pounder
The 6-pounder is having its bonus against heavy vehicles removed; it will still be capable of reliably striking light vehicles, but will no longer have a guaranteed chance to hit tanks.
⢠+50% accuracy bonus now only applies to light vehicles
USF CHANGES
M2HB .50cal Heavy Machine Gun Team
To improve counterplay, sprint is being removed from veterancy 1.
⢠Sprint veteran ability removed
⢠Suppression reduced from .00006 to 0.00054
⢠Veterancy 1 increases suppression by multiplier of 1.1
P47 Rocket Loiter
The P47 rocket attack was causing too much damage for its cost, particularly against larger vehicles where rockets had a low chance of missing.
⢠Damage from 80 to 65
M8 Greyhound
The M8 is having its damage lowered to make it less effective against vehicles; its performance against infantry will remain unaffected.
⢠Damage from 60 to 40
⢠AoE damage changed from 0.8/0.28/0.04 to 1/0.42/0.06
Jackson
We are removing the M36âs extra sight bonuses. The Jackson will still be an effective tank destroyer due to its high mobility, penetration, range and damage.
⢠Sight reduced from 40 to 35
⢠Veterancy 2 sight bonus removed
MAP CHANGES AND FIXES
1vs1
Semoskiy Winter
⢠Wooden fence in the cemetery was passable for infantry. This has been corrected.
2vs2
Semoskiy Winter
⢠Wooden fence in the cemetery was passable for infantry. This has been corrected.
Poltawa
⢠A patch of the map near the South West fuel point did not display fog of war properly. This has been corrected.
Rhzev Winter - Custom Games Only
⢠An additional map entry point in the South has been removed.
⢠Graphical issues with the new shoreline have been adjusted so that everything blends more smoothly. This includes height mapping issues on several roads.
⢠HQ markers, territory points, map entry points and bunker markers in the area of the North spawn have all been adapted to ensure ownership belongs to players 3 and 4. This should prevent the errors on this map with player 1 having ownership of the North territory.
⢠Deep snow has been removed across the entire map, as many areas were completely missed. Areas of snow will still leave footprints and tracks, but wonât affect gameplay at all.
3vs3
Port of Hamburg
⢠Tweaked pathing from North and South side from the bases to the middle of the map
⢠Some missing texture bugs from the live version have been fixed
⢠Removed two spawns for consistency.
Rzhev Winter
⢠An additional map entry point in the South has been removed.
⢠Graphical issues with the new shoreline have been adjusted so that everything blends more smoothly. This includes height mapping issues on several roads.
⢠HQ markers, territory points, map entry points and bunker markers in the area of the North spawn have all been adapted to ensure ownership belongs to players 3 and 4. This should prevent the errors on this map with player 1 having ownership of the North territory.
⢠Deep snow has been removed across the entire map, as many areas were completely missed. Areas of snow will still leave footprints and tracks, but wonât affect gameplay at all
LaGleize
⢠Removed some pieces of fencing on left and right VP to make pathing more balanced for both sides.
⢠Removed one fence on the right hand of the map between Munitions and VP to provide better pathing
⢠Removed the windows on the house near the western cutoff to better balance the map.
⢠Improved general pathing near the central VP
4vs4
Port of Hamburg
⢠Tweaked pathing from the North and South side from the bases to the middle of the map
⢠Some missing texture bugs from the live version have been fixed
LaGleize
⢠Removed some pieces of fencing on left and right VP to make pathing more balanced for both sides.
⢠Removed one fence on the right hand of the map between Munitions and VP to provide better pathing
⢠Removed the windows on the house near the western cutoff to better balance the map.
⢠Improved general pathing near the central VP
Update: 17th of April 2018
ShadowLinkX37
17 May 2018, 20:18 PM
#2
Posts: 4183 | Subs: 4
You know. It really is surprising how they can make mistakes like getting the entire MONTH wrong when posting.
blvckdream
17 May 2018, 20:43 PM
#3
Posts: 2458 | Subs: 1
Well...At least they got 2018 right.
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449
.756
+3
5.
MajorKusaetNogi
871
431
.669
-1
6.
-HOI-PauL.a.D.-HOI-
1449
568
.718
+3
7.
elpern
594
293
.670
+9
8.
MoronPark_Cat YE
116
10
.921
+1
9.
Scoped
361
150
.706
+2
10.
Aljosa - [BOBER]
97
23
.808
+4
1.
Jhiaxus
827
429
.658
+8
2.
Aljosa - [BOBER]
350
193
.645
+12
3.
ty for the raid ahohah - [BOBER]
250
102
.710
+3
4.
MajorKusaetNogi
432
191
.693
+10
5.
✠Kaiser✠ tushkan
494
249
.665
+5
6.
Prototype
109
50
.686
+14
7.
Karabas890
593
358
.624
+5
8.
salel al sawarem
215
110
.662
+8
9.
gardening lelic
1408
819
.632
+9
10.
NIRVANAFROG
3079
2187
.585
+5
1.
Chocola
369
257
.589
+2
2.
André
163
82
.665
+5
3.
쿨게이
196
89
.688
-1
4.
MCNUTTY
464
233
.666
-1
5.
sambasso
365
239
.604
+1
6.
Gen. McBangBang
507
274
.649
+1
7.
MYINTERNETSUCK
243
107
.694
-1
8.
BATTLEDANNY1
122
47
.722
+2
9.
Hourly-tape5
166
105
.613
+7
10.
Cid
399
207
.658
+4
1.
ShanZha
240
242
.498
-1
2.
Mickey
434
234
.650
+1
3.
卡皮巴拉。
1755
1134
.607
-1
4.
life is donkas
652
497
.567
-1
5.
抖音b站虎哥fps/rts
246
166
.597
+1
6.
Vertsu
647
476
.576
-2
7.
云涛晓雾凌波舞
177
127
.582
+1
8.
Painther
1123
1156
.493
-6
9.
🌊 O C E A N M A N 🌊
191
101
.654
+5
10.
No War but Class War
2698
2696
.500
+6
1.
MajorKusaetNogi
431
164
.724
+8
2.
红色卫兵
203
72
.738
+7
3.
ker_141
624
264
.703
+3
4.
-HOI-PauL.a.D.-HOI-
4999
1133
.815
+5
5.
✠ Kaiser ✠
920
422
.686
+2
6.
hoijimmy890.ttv
1452
554
.724
+3
7.
vonLewinski
799
227
.779
+6
8.
Basset
458
277
.623
+1
9.
Main Character
4508
2966
.603
+11
10.
Thien
206
101
.671
+10
1.
Jhiaxus
623
275
.694
+2
2.
Burden
440
158
.736
+7
3.
✠ Kaiser ✠
1962
1328
.596
+6
4.
Zsirbacsi
184
55
.770
+9
5.
|^ Saltman™
2347
1468
.615
+14
6.
✠Kaiser✠ tushkan
900
537
.626
+4
7.
Sakura Bakushin O
225
117
.658
+13
8.
MajorKusaetNogi
236
59
.800
+8
9.
rodinho
484
314
.607
+4
10.
ØuTLaW StAr³
3171
1882
.628
+1
1.
Thales
853
349
.710
-1
2.
rodinho
193
71
.731
+2
3.
ArrangedKarma
378
221
.631
+21
4.
Califax
893
307
.744
+2
5.
Private Piles
1044
563
.650
+11
6.
ISTHISREALLIFE
325
235
.580
+1
7.
★Osas
692
303
.695
+9
8.
Tilly'edenan of the Spring
160
75
.681
+4
9.
cooper47[CooperHuB]
152
72
.679
+9
10.
DesTo
579
319
.645
+1
1.
GodofLaw
234
108
.684
+4
2.
Mickey
249
70
.781
+13
3.
robo
2110
1516
.582
-2
4.
Aimnerv
883
539
.621
+6
5.
Frank
693
366
.654
+3
6.
BATTLEDANNY1
1148
539
.680
+5
7.
Dick Johnson
869
424
.672
-1
8.
AJ
1000
455
.687
+5
9.
抖音b站虎哥fps/rts
738
520
.587
+2
10.
DEFG
1234
730
.628
+1
1.
ttv-LIVE-GiantDwarf
976
221
.815
+37
2.
GiantDwarf
618
103
.857
+23
3.
vonLewinski
554
171
.764
+14
4.
Tri1091
340
91
.789
+13
5.
ker_141
517
187
.734
-1
6.
MoronPark_Cat YE
221
56
.798
+11
7.
屌都气歪了
1693
604
.737
+13
8.
elpern
404
167
.708
+20
9.
MajorKusaetNogi
293
125
.701
+11
10.
我选择死亡.jpg
993
628
.613
+1
1.
Zsirbacsi
150
41
.785
+3
2.
Jhiaxus
389
195
.666
+2
3.
Tri1091
499
201
.713
+3
4.
ttv-LIVE-GiantDwarf
302
99
.753
+2
5.
MajorKusaetNogi
277
107
.721
+2
6.
Karabas890
237
114
.675
-1
7.
茶幾宅の忧郁
193
77
.715
+6
8.
DIRTY_FINISHER
2794
1497
.651
+2
9.
Lost
111
26
.810
+4
10.
ty for the raid ahohah - [BOBER]
411
205
.667
+4
1.
Chocola
288
160
.643
+6
2.
Apophis
180
73
.711
+3
3.
drinu019
177
85
.676
+1
4.
NightMerd
98
45
.685
-1
5.
CAuMOH
395
185
.681
+1
6.
IlㅣlI
294
158
.650
+2
7.
★Osas
375
140
.728
+3
8.
쿨게이
475
207
.696
+1
9.
Pedro.
438
294
.598
+6
10.
Angel .⋆♱
9
4
.692
+1
1.
Frank
199
91
.686
+1
2.
云涛晓雾凌波舞
914
751
.549
+7
3.
BeRyan
1526
1208
.558
+1
4.
ukill
91
47
.659
+6
5.
Aimnerv
495
341
.592
-1
6.
小不列颠·快没北爱尔兰·联合不起来王国
488
303
.617
+2
7.
colarushtw
1262
918
.579
+1
8.
BATTLEDANNY1
565
375
.601
+1
9.
twix
155
121
.562
+4
10.
CAuMOH
358
317
.530
+1
1.
MoronPark_Cat YE
480
70
.873
+4
2.
屌都气歪了
1120
398
.738
+11
3.
오리야꽥꽥해
430
220
.662
+2
4.
MajorKusaetNogi
248
101
.711
+2
5.
Sakura Bakushin O
535
342
.610
+5
6.
Tushig55
435
301
.591
+4
7.
Krakenn
1357
750
.644
+1
8.
红色卫兵
117
30
.796
+4
9.
Aljosa - [BOBER]
218
58
.790
+6
10.
神秘低手
631
261
.707
-1
1.
alonl1447
430
216
.666
+2
2.
Aljosa - [BOBER]
445
232
.657
+6
3.
HazardousMoose
604
317
.656
+29
4.
Jhiaxus
430
186
.698
+3
5.
Burden
274
98
.737
+4
6.
Flap
491
221
.690
+2
7.
MajorKusaetNogi
289
117
.712
+5
8.
✠Kaiser✠ PERV1TIN
235
126
.651
+6
9.
오리야꽥꽥해
210
93
.693
-2
10.
CrossFire
1047
309
.772
+5
1.
Thales
895
328
.732
+8
2.
Remder
674
192
.778
+4
3.
alonl1447
188
99
.655
+2
4.
Ovidiu
1775
869
.671
+10
5.
FishSticks
398
270
.596
+3
6.
drinu019
131
79
.624
+2
7.
Walruswrangler
169
96
.638
-1
8.
★Osas
380
165
.697
+4
9.
THRILLHO
347
242
.589
+6
10.
Oorah!
278
147
.654
-1
1.
Burlak
2697
2299
.540
+5
2.
M U N O
572
374
.605
+6
3.
抖音b站虎哥fps/rts
447
206
.685
+5
4.
alonl1447
254
171
.598
-2
5.
云涛晓雾凌波舞
646
455
.587
+6
6.
小红辣椒(正版)
1479
1552
.488
-1
7.
十个东德九个坑
144
63
.696
-1
8.
RYZE
907
854
.515
+2
9.
DEFG
260
173
.600
+3
10.
Aimnerv
537
427
.557
+2
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Relic Entertainment
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