Okw has no infantry that can deal with it.
So i think it comes out too early.
Thoughts?
			Dshk balance
									3 Feb 2018, 22:53 PM
				
	#1					
								
					
				
		
Posts: 469
									3 Feb 2018, 23:33 PM
				
	#2					
								
					
				
		
 1
1			Posts: 2885
It has been nerfed really bad recently. Also, okw actually has flame granades on their mainline infantry and even better doctrinal nades so the infantry is actually one of the counters.
			
		
									4 Feb 2018, 02:04 AM
				
	#3					
								
					
				
		
Posts: 1890 | Subs: 1
Guess you weren't playing much pre-december patch lol. Its in a good place now, it's good enough to go for but not so good that it's a no-brainer like it used to be 
			
		
									4 Feb 2018, 22:04 PM
				
	#4					
								
					
				
		
Posts: 224 | Subs: 1
infantry < mg < mortar < infantry 
			
		
									5 Feb 2018, 05:57 AM
				
	#5					
								
					
				
		
Posts: 4314 | Subs: 7
Smoke and flank.
You have leigh smoke rounds, use them to create a path for your infantry.
Then 2 top-notch doctrines have infiltration grenades, which nuke dushka and firestorm has leigh incendiary smoke rounds and flamethrower, so I really dont see a problem.
Also Dushka costs 300 manpower, so for every dushka he gets, you can almost get infrared StG obers (not counting munny cost)
If you continue having problems against certain dushka strategies I recommend you to pay a visit in the State Office and post a replay there, so some Strategists can amend your playstyle.
			
		You have leigh smoke rounds, use them to create a path for your infantry.
Then 2 top-notch doctrines have infiltration grenades, which nuke dushka and firestorm has leigh incendiary smoke rounds and flamethrower, so I really dont see a problem.
Also Dushka costs 300 manpower, so for every dushka he gets, you can almost get infrared StG obers (not counting munny cost)
If you continue having problems against certain dushka strategies I recommend you to pay a visit in the State Office and post a replay there, so some Strategists can amend your playstyle.

									5 Feb 2018, 06:13 AM
				
	#6					
								
					
				
		
Posts: 90
How to counter "1" MG camp
1)Use 3 unit and move them from 2 to 3 different angle.If one squad got suppress the rest can grenade or shoot,burn(unit like sturmpioneer can work well without needing grenade,if they can close the gap,or engineer with flamethrower)the hell out of it.You need to had a squad for the MG to shoot at why the rest flank it,made sure to go for angles that the MG can't turn.
How to counter MG spam
2)Light tank,Barrage
OKW infantry can counter MG earlier now with having access to grenades without needing to set up a truck(that is if you had the munitions to grenade)
			
		1)Use 3 unit and move them from 2 to 3 different angle.If one squad got suppress the rest can grenade or shoot,burn(unit like sturmpioneer can work well without needing grenade,if they can close the gap,or engineer with flamethrower)the hell out of it.You need to had a squad for the MG to shoot at why the rest flank it,made sure to go for angles that the MG can't turn.
How to counter MG spam
2)Light tank,Barrage
OKW infantry can counter MG earlier now with having access to grenades without needing to set up a truck(that is if you had the munitions to grenade)
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