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[PERSONAL BALANCED MOD]HOI BALANCE MOD BETA

5 Jan 2018, 10:29 AM
#1
avatar of -HOI-Irons

Posts: 34

Permanently Banned
Steam Workshop Link


Hello everyone,we want to publish a balanced mod.Until now this mod is close to the final version.

Welcome to make a valuable opinion!And it is hoped that officials can refer to some of our ideas in the next balance patch.

This work still needs further balance testing so as to make sure that the changes have achieved the desired effect.

I will add details about this mod later,Thank you again!:):):)


Patch fixed update!

Wehrmacht:

Elephant 88mm anti-tank gun danage decrease from 340 to 300.

new ability are preparing for this gun(like jagtiger's), we are discussing.

PanzerGrenadiers: we found these changes do not meet our expectations.so.....

PanzerGrenadiers now back to Leichte Mechanized Kompanie,and stg44 have been returned.

new update: 60munitions get scope, give weapons more accuraty.

We also consider make pgs 40% reinforce cost percentage after battle phase 4. If you have good advice then welcome to your reply.

some changes about riflemen's weapon and mg34 hmg is working in progress...........

The testing about Soviet and Wehrmacht tank repair abilities have the following solution:

1. give Soviet and Wehrmacht t4 a new ability: 60munitions can fix nearby tanks likes soviet repair station.

2. soviet combat engineer can construct repair station without commender but more cost. Wehrmacht reinforce bunker become repair station.

what about your opinion?






We made this patch in order to show up these things:

1.We want to improve the role of tanks in the game by improving some of the damage, although the battle between tanks may be almost unchanged from the previous.

2.make all units with equal possibility of appearance.(for example before Penal adjust, few people choose them as their main force)

3.Highlight the main tactics and actual conditions of all camps in the historical period(German tanks made well, high-performance, but expensive,Soviet tanks are more suitable for mass production, but the quality of a single tank worse than the German...)

Wehrmacht:

We think Grenadiers are so weak in combat, so we want to add squad survivability,but increase manpower cost.

Grenadiers: now needs 260 manpower, accuracy changed to 0.85.

PanzerGrenadiers as great infantry,with anti-infantry and vehicle weapon,but high cost.So we want to them give more chance to show up, and more accurate positioning.

PanzerGrenadiers: now avaliable in Infanterie Kompanie. needs 320 manpower, 40% reinforce cost percentage.

Initial state: 4x kar98k, can be upgrade 4x stg44(100 munitions) or 2xpanzershreck(120m)after finish upgrade battle phase 2.

Leichte Mechanized Kompanie:

The vehicle at this stage is so far so good at the moment,but we still wish armored car sdkfz 222 have better performance in anti-infantry.

SdKfz 222 Armored Car: now need 250 manpower and 40 fuel,with better coaxial mg.

We also want Sdkfz 250/7 half-track join in Leichte Mechanized Kompanie, but it is currently disabled. What about your opinion?

Support Armor Korps:

The units of this stage are usually not very prominent in the later period.They have no more effective means to deal with allied forces.It's time to strengthen them.

StuG 3 G: now need 350mp,100fuel, weapon range increase from 50 to 60.

Panzer IV: 420mp and 120 fuel. armor/rear armor 200/90 and 640 hitpoints,get additional 80 hitpoints after veterency 3.

75mm tank gun: damage 170, penetration far/mid/near 125/130/135

Heavy Panzer Korps:

Panzer V need 560mp,200fuel

armor/rear armor: 320/110

Hitpoints:800,get additional 120 hitpoints after veterency 3

panzer v 75mm tankgun: 180 damage,penetration far/mid/near 220/240/260

aoe radius:2.5

Halftrack incendiary mortar barrage now needs 30 munitions with 3 shots.

Tiger:

armor/rear armor 300/140 hitpoints 1050

88mm tankgun: 200 damage, penetration 220/240/260, reload 5.3-4.7

Tiger Ace:

hitpoints increase to 1200.

Elefhant 88mm gun: damage 340.




Soviet:

The Soviet army is still strong in this version,But as his opponents were strengthened, we think the red army also needed some small gifts.

M1910 MAXIN HMG: now needs 250mp, setup time duration from 3 to 2.

M5 Halftrack quad .50 M2HB: suppression amout:0.0007

t70 45mm tankgun: damage 60, penetration 40/45/50 reload 3-2.5

t34-76: needs 340mp 90fuel, armor 155/75 660 hitpoints

t34-85: needs 440mp 145fuel, armor 170/85 820 hitpoints

su85: needs 400mp 145fuel,armor 160/75 680 hitpoints

su85 85mm anti-tank gun: 165 damage, penetration 240/250/260 4.5s reload

KV1: needs 620mp 100fuel.320/240 armor, 700 hitpoints

kv1 76mm tankgun: 4 aoe radius circle,coaxial mg damage increase to 8.

IS2:640mp and 230 fuel. armor 375/140 armor, 1100 hitpoints

is2 122mm tankgun: 180 damage, 4.5 aoe circle radius, 0.2/0.25/0.3 supression,8.5-8.1 reload times.

ISU-152:now have only 1 152mm howitzer gun, ability not changed.

152mm howitzer gun: penetration 210/230/250, 6.5 aoe cirle radius,0.25/0.3/0.35 supression 10-8 reload times.

B4 is coming back!: 640 damage,12 aoe circle radius.




Oberkommando West

Volkgrenadiers is no advantage in the battle with the infantry, even though as time goes on, obersoldaten will join the battle,but we still want to take care of them.

volksgrenadier mp44 increase damage.

assault pioneer combat upgrade now needs 60 munitions.

Jager light reacon infantry: now needs 400mp with 4x g43.

fallschirmjager now get new ability: assault ambush(likes stromtrooper)

panzerfusilier initial received accuracy now become 0.95

halftrack 251 ir searchlight now needs 150mp/5fuel.

panzer v g needs 500mp/210 fuel, 325/130 armor, 860 hitpoints.

panzer v command: 330/130 armor, 900 hitpoints.

panzer v 75mm tankgun: increase aoe damage(likes Wehrmacht)

strumtiger: 540mp/165 fuel, 240/120 armor, 1300 hitpoints.

strumtiger 380mm rocket launcher: 640 damage,12 aoe cirle radius.



USF:

American infantry usually plays a core role in tactics,We hope riflemen can get more survivability as time goes on.

riflemen received accuracy become 0.75 in 3 veterancy rank.

M5A1 stuart tank gun: 90 damage, 55/60/75 penetration, 2.5 aoe cirle radius.

M8A1 howitzer: somke currently disabled.

M4A3 Sherman: now needs 320mp/100fuel.

M36 Tank Destroyer: 400mp/140fuel, 100/60 armor and 560 hitpoints.

m36 90mm gun: 240 damage, 230/250/270 penetration.

m36 90mm ap gun: 240 damage, 270/300/320 penetration.

T34 calliope: more effective rocket.

P47 Rocket strafe: increase rocket damage.


UKF:

The British tanks are now embarrassed, are we supposed to help them?

cromwell now needs 320mp/110fuel.

comet 77mm tankgun: 50 range distance.

Sherman Firefly anti-tank gun: 240 damage 210/240/260 penetration,11 reload times.

Sherman Firefly rocket: now the first shot have double damage than before.

British avre 290mm mortar: now range distance become 45 after vet 3.
5 Jan 2018, 10:51 AM
#2
avatar of Mr.Smith

Posts: 2636 | Subs: 17

You need to post the changelog. Othwrwise people won't know how what they are supposed to be testing.

Once you are confidenr, you should also post a link in thr balance forum. The modding forum doesn't get a lot of attention from balamce-obsessed people
5 Jan 2018, 10:56 AM
#3
avatar of -HOI-Irons

Posts: 34

Permanently Banned
You need to post the changelog. Othwrwise people won't know how what they are supposed to be testing.

Once you are confidenr, you should also post a link in thr balance forum. The modding forum doesn't get a lot of attention from balamce-obsessed people



Thank you, I will add changelog later because of testing. By the way, where is the balance forum?can you give me a link?
5 Jan 2018, 11:02 AM
#4
avatar of ferwiner
Donator 11

Posts: 2885

Ballance forum is where all the fanboy and troll posts are located. Here you are: https://www.coh2.org/forum/46/coh2-balance
5 Jan 2018, 14:41 PM
#5
avatar of -HOI-Irons

Posts: 34

Permanently Banned
Wehrmacht:

We think Grenadiers are so weak in combat, so we want to add squad survivability,but increase manpower cost.

Grenadiers: now needs 260 manpower, accuracy changed to 0.85.

PanzerGrenadiers as great infantry,with anti-infantry and vehicle weapon,but high cost.So we want to them give more chance to show up, and more accurate positioning.

PanzerGrenadiers: now avaliable in Infanterie Kompanie. needs 320 manpower, 40% reinforce cost percentage.

Initial state: 4x kar98k, can be upgrade 4x stg44(100 munition) or 2xpanzershreck(120m)after finish upgrade battle phase 2.

Leichte Mechanized Kompanie:

The vehicle at this stage is so far so good at the moment,but we still wish armored car sdkfz 222 have better performance in anti-infantry.

SdKfz 222 Armored Car: now need 250 manpower and 40 fuel,with better coaxial mg.

We also want Sdkfz 250/7 half-track join in Leichte Mechanized Kompanie, but it is currently disabled. What about your opinion?

Support Armor Korps:

The units of this stage are usually not very prominent in the later period.They have no more effective means to deal with allied forces.It's time to strengthen them.

StuG 3 G: now need 350mp,100fuel, weapon range increase from 50 to 60.

Panzer IV: 420mp and 120 fuel. armor/rear armor 200/90 and 640 hitpoints,get additional 80 hitpoints after veterency 3.

75mm tank gun: damage 170, penetration far/mid/near 125/130/135

Heavy Panzer Korps:

Panzer V need 560mp,200fuel

armor/rear armor: 320/110

Hitpoints:800,get additional 120 hitpoints after veterency 3

panzer v 75mm tankgun: 180 damage,penetration far/mid/near 220/240/260

aoe radius:2.5

Tiger:

armor/rear armor 300/140 hitpoints 1050

88mm tankgun: 200 damage, penetration 220/240/260, reload 5.3-4.7

Tiger Ace:

hitpoints increase to 1200.

Elefhant 88mm gun: damage 340.
5 Jan 2018, 15:17 PM
#6
avatar of -HOI-Irons

Posts: 34

Permanently Banned
Soviet:

The Soviet army is still strong in this version,But as his opponents were strengthened, we think the red army also needed some small gifts.

M1910 MAXIN HMG: now needs 250mp, setup time duration from 3 to 2.

M5 Halftrack quad .50 M2HB: suppression amout:0.0007

t70 45mm tankgun: damage 60, penetration 40/45/50 reload 3-2.5

t34-76: needs 340mp 90fuel, armor 155/75 660 hitpoints

t34-85: needs 440mp 145fuel, armor 170/85 820 hitpoints

su85: needs 400mp 145fuel,armor 160/75 680 hitpoints

su85 85mm anti-tank gun: 165 damage, penetration 240/250/260 4.5s reload

KV1: needs 620mp 100fuel.320/240 armor, 700 hitpoints

kv1 76mm tankgun: 4 aoe radius circle,coaxial mg damage increase to 8.

IS2:640mp and 230 fuel. armor 375/140 armor, 1100 hitpoints

is2 122mm tankgun: 180 damage, 4.5 aoe circle radius, 0.2/0.25/0.3 supression,8.5-8.1 reload time.

ISU-152:now have only 1 152mm howitzer gun, ability not changed.

152mm howitzer gun: penetration 210/230/250, 6.5 aoe cirle radius,0.25/0.3/0.35 supression.

B4 is coming back!: 640 damage,12 aoe circle radius.
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