First I want to start with words of wisdom from one of the best coh2 players - DevM
| !Truth is the soviet meta at the moment is really strong and you have to play your whole game tailored to the lend lease commander. So against lend lease my mindset is to delay any vehicle play by denying fuel with agressive grenadier play, this grenadier play is usually either supported by a MG and/or sniper, you want to try to bleed the opponent of manpower as much as possible too. A perfect scenario would be something like sniper->gren->gren->gren->gren->gren->bunker with heal(can also be done before the last gren if your grenadiers are all low HP its up to you)->fuel cache(depending on game situation might not be needed)->t4 into panther. Obviously you wont have this scenario in most of your games so if a T-70 appears sooner than expect use the puma to counter it, if the soviet player is really good and really denies you the fuel and you see that the panther is a far fetched idea then you have to go down the undesirable path of relying in P4's and paks to counter m4cs which means t2-t3 play in which I would recommend 2 paks and 2 P4s as your main force (a PGren with shrecks might also be good depending on the number of m4cs out). Against T34 play such as the game that paula had against me your best bet is t2-t3 play, that game in specific that Siphon talked about was mostly a misjudge by me on what paula would go for. While panther is good what you want vs T34 play is numbers vs numbers (2 P4s + 1 Pak > 1 Panther + pak vs 3 or more T34s). Generally use your sniper to do all the work for you in terms of bleeding the soviet player, target penals for maximum bleed and use your sniper to dislodge dhsks that are in an annoying position. In some maps like faymonville you can make use of the mortar too to great effectiveness. If you are good enough you can also flank the dshks with grenadiers and try to get a rifle grenade off for a squad wipe into maybe a steal. Ill be honest, if two players are equally skilled you will have to do more work than the soviet counter part to win the game since its harder for you to pull these things off, but hopefully this helped . EDIT: also fight for cut offs with the sniper/MG support, cut off play makes the soviet player have to fight your main force which means you get to bleed him and delay any teching, keep your eyes on the cps, once it reaches 2CPs you have to expect dhsks.DevM | |
Then I want to give you a one small yet helpful advice. Replace one of your bulletins with bulletin that increases panzerfaust range by 7% (if you don´t have it, you can buy it in in-game-store. It costs only 1000 supply points). The 7% range increase is often the difference between fausting a vehicle or letting it to freely escape.
You played really well in the early game, you understand the core concept of the Ostheer. Unlike OKW you should build up first, take positions, wait for enemy mistake and then strike.
Many players fear the infamous unbeatable soviet meta, and I have to tell you, that you´re one of them. But that´s why you´re here after all

. The soviet meta is f*cking weak early on, because they have only 2 fighting squads until they obtain m3 "clown car". As you can see in the picture, you forced one of his penals to retreat and there was nothing between your forces and his cut off. You should have taken the opportunity, strike with both grens and cap both cut offs, while your mg42 repositioned into the church and pios capped your part of map (first defeating pios).
Then you should have used the third grenadier to take his part and eventually win the game. Soviet player lacks any clearing tools except clown car and other shock units like shermans or t70. If you dig in near his cut offs, inside buildings, there is almost nothing he can do, if you protect your hmg42 with grens (fausts) and rush 222. Dushka comes late and he also lacks mortars. Use this as your advantage. Always put pressure on him in the early game, if you force one of his penals to retreat (which you did) because there´s nothing in his roster, that can stop you
You don´t have to worry about m3 that much because 1) a 222 comes much sooner than a luchs 2) grens have longer faust range than volks, so guarding your mg42 should be easy 3) mg42 shreds m3 from afar. So it´s only about keeping your mg42 and grens together until you get your 222.
BUILD ORDER MISTAKES:
-always rush 222 after your 3rd grenadier. Your build order should be mg42,gren,gren,gren,BP1,222
-don´t go sniper and mortar together, these units are supportive ones, if you don´t have steady front line (grens, pgrens, mg) then you will crumble and enemy will force your mortar and sniper to retreat (and this happened in this game more than often)
-use your munnition. Buy flamer, sweeper, lmg42s teller mines, whatever, just don´t let it to be in your bank
-get at least one panzergrenadier squad, to flank dushkas and burst penals down.
Random thoughts
You can see it´s pretty much GG at this moment, because you didn´t capitalise on your advantage early on and also forget to hold your side, where precious fuel awaits. In Arnhem, you must hold both mid (cut offs) and at least one side (fuel) if you want to win a game. Focusing in the middle without holding your fuel will result only into slower, yet inevitable defeat
The Houses
Use vaulting feature, vault the fence and get the house before your enemy does. You can save precious seconds by vaulting the fence, which can be determinant in whole engangement, because the player who gets the house wins the engangement.
But even if you lose the house, do not fear. It only has one window on side you can nicely seen in the picture. Just move there and burst him down. 4 pios in the open are stronger than 1 engineer in house, firing only from 1 window
Always get this house (in a green circle), not the you got this time. The highlighted house allows your HMG to overwatch the church, the middle and also the access route to your cut off, so it´s in a much better position than the second house, which only allows you to overwatch the middle VP.
Just a quick note, the highlighted house completely lacks windows on a side situated to your cut off. Use this fact to your advantage next time
I think that´s pretty much is. GL in the future battles comrade. If you still have any questions, feel free to ask them
Hector