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russian armor

When will the beloved Brits enter the balance scope?

20 Jun 2017, 07:27 AM
#41
avatar of Nano

Posts: 212



What other unit do you think should get shreks? Remember when volks could get shreks? Idk if I'd want taht shit back in this game.


Just improve the acc of Sturm Pio a bit, or maybe make vet not so hard to get. I dunno, depends on what knock on effects that would have.

Raketon also seems to have bad initial accuracy, but I don't know the actual numbers.
20 Jun 2017, 09:17 AM
#42
avatar of ullumulu

Posts: 2243



What other unit do you think should get shreks? Remember when volks could get shreks? Idk if I'd want taht shit back in this game.


yeah....we will be remembered every game because of piats, zooks and ptrs spam....they are more cancer than volks ever was.
20 Jun 2017, 21:56 PM
#43
avatar of Mistah_S

Posts: 851 | Subs: 1

jump backJump back to quoted post20 Jun 2017, 06:22 AMNano


He's obviously exaggerating. Sturm Pio with Shrek have gawd awful accuracy and a slow arse fire rate with out vet, but it doesn't feel that way with Piat Engies who seem to never miss.

+1 on this.
Still dont understand why they placed zooks on a very fragile and squishy unit.


What other unit do you think should get shreks? Remember when volks could get shreks? Idk if I'd want taht shit back in this game.


Just give 1 shek to a squad of volks.
Alternatively, create an entirely different unit maybe?
21 Jun 2017, 00:16 AM
#44
avatar of ZombiFrancis

Posts: 2742

jump backJump back to quoted post20 Jun 2017, 06:22 AMNano


He's obviously exaggerating. Sturm Pio with Shrek have gawd awful accuracy and a slow arse fire rate with out vet, but it doesn't feel that way with Piat Engies who seem to never miss.

One has to be super careful with light/med vehicles as Germans these days because of sticky nuclear tipped satchel and laser guided Piats.


That's the deflection damage you're seeing.

Zooks, piats, and PTRS usually come in pairs and have better rates of fire than schrecks. When they fail to penetrate they still deal a fair bit of damage.

I was watching people play vCoH the other day and I was instantly reminded of something important: no deflection damage from infantry AT. Maneuvering to get rear armor hits as infantry had so much more meaning. Infantry couldn't just chase and lob shots at front armor for essentially guaranteed damage.
21 Jun 2017, 18:00 PM
#45
avatar of Mittens
Donator 11

Posts: 1276

Brits are okay but they have some issues

  • Good units
  • -Rifle section
  • -Firefly vet 3 DPS
  • - 6 pndr
  • - croc

    Bad units
  • 17 pndr (range needs adjusted), gets hard countered by Heavy TDs eg: Jagdtiger
  • Comet (panther match up/ cost) Will get beat by panther 65 - 75% of times due to panther gun/armor. Almost the same price as panther and comes out later.
  • Cromwell Price is slightly too high or should have its stats adjusted to account for its price increase.
  • AEC secondary MG or coax could be slightly better.
  • Centar could use a 5 increase in speed.
  • sappers should get a slight received accuracy modifier to help with durability, or should should get slightly better accuracy so they don't have to close the distance only to lose half the squad.
  • Churchill is Vet city for every AT on the map.
  • Vickers HMG. Now hear me out it's a good units, but the DPS of the gun makes it a bad suppression platform (its intended role) as it kills the first model to fast to suppress.


They have their good units for sure but thats no need to gloss over the underwhelming or units that were overnerfed in the past that could help bring the faction in line.
23 Jun 2017, 01:43 AM
#46
avatar of LoopDloop

Posts: 3053



That's the deflection damage you're seeing.

Zooks, piats, and PTRS usually come in pairs and have better rates of fire than schrecks. When they fail to penetrate they still deal a fair bit of damage.

I was watching people play vCoH the other day and I was instantly reminded of something important: no deflection damage from infantry AT. Maneuvering to get rear armor hits as infantry had so much more meaning. Infantry couldn't just chase and lob shots at front armor for essentially guaranteed damage.

Unless you're playing panzer elite lul.
23 Jun 2017, 04:14 AM
#47
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

Okay first of all, how dare you. My memes are only of the dankest quality.

Second, there isn't "me and my buddies". This is not a conspiracy against you or against OKW. I do not always agree with mod team changes, in fact, I think the current Lend Lease cancer I have to deal with EVERY OTHER GAME AS AXIS is largely due to them mucking about with Penals.

OKW needs changes. So do the Brits and the US. I can understand them wanting to do it one faction at a time, starting with the critical ones.

I guarantee you when the Brit changes are revealed we will have britlovers reacting to that the same way you are reacting to OKW changes now. I wonder which side will you be on then and if you will consider the changes "unwarranted".


The real reason you get lends lease and penals every game is because every other option for soviets is either shit or has been nerfed until its shit
23 Jun 2017, 06:12 AM
#48
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post21 Jun 2017, 18:00 PMMittens
Brits are okay but they have some issues

  • Good units
  • -Rifle section
  • -Firefly vet 3 DPS
  • - 6 pndr
  • - croc

    Bad units
  • 17 pndr (range needs adjusted), gets hard countered by Heavy TDs eg: Jagdtiger
  • Comet (panther match up/ cost) Will get beat by panther 65 - 75% of times due to panther gun/armor. Almost the same price as panther and comes out later.
  • Cromwell Price is slightly too high or should have its stats adjusted to account for its price increase.
  • AEC secondary MG or coax could be slightly better.
  • Centar could use a 5 increase in speed.
  • sappers should get a slight received accuracy modifier to help with durability, or should should get slightly better accuracy so they don't have to close the distance only to lose half the squad.
  • Churchill is Vet city for every AT on the map.
  • Vickers HMG. Now hear me out it's a good units, but the DPS of the gun makes it a bad suppression platform (its intended role) as it kills the first model to fast to suppress.


They have their good units for sure but thats no need to gloss over the underwhelming or units that were overnerfed in the past that could help bring the faction in line.


ahm....yeah...comet and cromwell are bad and overpriced.
i don´t know which version do u play...but comet is by far the better allrounder tank...it wipes squads like hell..is really fast, bombs, and is easy spamable...
the panther is only good vs tanks...but have its weakness on reload and accuracy. in a static fight..panther wins...but...common..who is dumb enough to stay and let them fight....a comet runs around and wipe really easy sqauds and gets vet in no time.

panther need much micro and cant deal with infantery...

crommwell to expansive?? wtf?? what did u drunk? its to cheap for its perofmanche....it is much better than pz4.

oh...a static emplacment which doesnt need commander is counterable by a 720MP/285fuel commander 14CP unit...u are so lol my friend.

and your mg is bad?? to bad its one of the best in houses...it wins every fight vs axis mgs.

and sappers need accuraccy? shure? last time i used them the do very well for their price. reminds: sturm pios cost 300mp...and sappers are not very weaker as them
23 Jun 2017, 07:46 AM
#49
avatar of ullumulu

Posts: 2243

@Mittens

And tommorrow u will find out that a tank can easily counter a MG, right?

23 Jun 2017, 13:51 PM
#50
avatar of ZombiFrancis

Posts: 2742


Unless you're playing panzer elite lul.


Oh those opposing fronts factions.

Also aren't vCoh factions.
23 Jun 2017, 16:05 PM
#51
avatar of Mittens
Donator 11

Posts: 1276



ahm....yeah...comet and cromwell are bad and overpriced.
i don´t know which version do u play...but comet is by far the better allrounder tank...it wipes squads like hell..is really fast, bombs, and is easy spamable...
the panther is only good vs tanks...but have its weakness on reload and accuracy. in a static fight..panther wins...but...common..who is dumb enough to stay and let them fight....a comet runs around and wipe really easy sqauds and gets vet in no time.

panther need much micro and cant deal with infantery...

crommwell to expansive?? wtf?? what did u drunk? its to cheap for its perofmanche....it is much better than pz4.

oh...a static emplacment which doesnt need commander is counterable by a 720MP/285fuel commander 14CP unit...u are so lol my friend.

and your mg is bad?? to bad its one of the best in houses...it wins every fight vs axis mgs.

and sappers need accuraccy? shure? last time i used them the do very well for their price. reminds: sturm pios cost 300mp...and sappers are not very weaker as them


First off let me say thank you for taking the time to spell check and actually give me a really well thought out 'constructive argument'.


The comet is in fact a pretty alright all around tank however it has its major downsides especially since you are locked into the tech. Not only do brits lack a decent heavy tank but they also lack a decent non-doctrinal tanks outside of the Croc. This means that your late armor relies on either the Churchill, the comet, or firefly to be your tools to counter late game axis armor. In 2v2s+ the matchup generally goes like this: 2 comets to 2 panthers, while the pricing for each unit is the same, the potency and chance to counter leaves the axis at a vastly superior match up with a 75%+ win chance due to the panther’s main gun pen and its frontal armor. The comets gun, while having a fast reload only has a chance to pen the front end of a panther 50% of the time it fires, that's and RNG nightmare when your gun now has 5 less range than the opposing sides equally* priced tank right?

The Cromwell is expensive in relation to the tech price incorporated into the brits. As brits, it’s almost a necessity to grab an AEC in match as your mid game is almost non-existent. to rely on the piat is can be risk as the potency of axis Volk STG blobs and sturmpios means that the loss of a weapon can lead a lot of loss DPS. As such you are already down 30 fuel for the second AEC tech cost, plus the 60 needed for the AEC so you might as well skip the Cromwell all together. Along with that comes the fact that the Cromwell itself is now slower to react, had it top speed reduced, has a similar pen to the P4, with lower moving accuracy, and has lower secondary infantry damage due to no pintail MG. It’s not worth the price and simply doesn't fit into the pacing of the game. Sure, it’s an okay unit on its own but it comes too late to be of use.

The emplacement is terrible while its non-doctrinal, you have to look at the features of the doctrinal equivalent. The pak43 can shoot through walls, only cost 600mp, and requires a fuel investment.
The counter to a big AT gun is a tank that shoots through shot blockers (much like the pak 43) at +5 range than the 17pdr and involves no counter play in the slightest. Not to mention the Jagdtiger has an HE shell with 128 range but that's a different subject. Regardless the range should either come down on the jag by 5 or 17pdr should be treated as a similar non-doctrinal unit with similar abilities but higher cost to offset.

The sappers themselves as I suggested had two options to tweak the unit. If you read what I had said you would have noticed I recommended slight number tweaks, not a major jump or change so calm down.











Edit: oh yea the vickers. If you would have read what I said, you would have seen that I called it "a good MG" but stated that its damage per round prevents it from filling the suppression role it's intended to fill.


25 Jun 2017, 17:28 PM
#52
avatar of MarioSilver

Posts: 62

jump backJump back to quoted post23 Jun 2017, 16:05 PMMittens
The comet is in fact a pretty alright all around
It is not, it is too perfect right now.

jump backJump back to quoted post23 Jun 2017, 16:05 PMMittens
The Cromwell is expensive in relation to the tech price incorporated into the brits

It is like 1.5 times better than the PIV, arrive 10 minutes earlier and yet it costs less.
25 Jun 2017, 18:58 PM
#53
avatar of LoopDloop

Posts: 3053

It is not, it is too perfect right now.

It is like 1.5 times better than the PIV, arrive 10 minutes earlier and yet it costs less.

Comet and Cromwell both got nerfed. P4 now performs better against infantry than either, and panther is obviously better AT than either. Also, both p4 and panther get armored skirts at vet2 (and okw p4 gets it stock, for a higher stock cost) and they all can get pintle 42s, which are very good. Cromwell is also barely cheaper than the p4 (it's like 5 fuel cheaper) but still has better speed and slightly pen. I don't see how the comet is "perfect", as it's not great, just ok, at killing infantry and worse than either panther for AT at a comparable cost, and free blitz got nerfed too. Using it also locks out airburst shells.
25 Jun 2017, 23:56 PM
#54
avatar of Nano

Posts: 212

I actually like the AEC current balance, feels effective and doesn't squad wipe any more,
26 Jun 2017, 02:21 AM
#55
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post25 Jun 2017, 23:56 PMNano
I actually like the AEC current balance, feels effective and doesn't squad wipe any more,

lol when did aec ever squad wipe?
26 Jun 2017, 02:36 AM
#56
avatar of Nano

Posts: 212

lol when did aec ever squad wipe?

Before the main cannon adjust in a major patch earlier it could insta kill a tight group squad with 1 shot, it was a mobile oppression palace before. The T70 was a rolling death machine too before the same patch.

Say what you want about the balance team but the change to the cannon arrangement on the AEC was one of their best moves. It can still kill inf with its machine guns and can do damage to vehicles with its main cannon but now doesn't BS kill infantry.
26 Jun 2017, 08:19 AM
#57
avatar of ullumulu

Posts: 2243


lol when did aec ever squad wipe?


it was not rng..i could counted on the old aec that i wipe a squad...exspacily the 4model squads from axis..was very easy.
26 Jun 2017, 09:08 AM
#58
avatar of __deleted__

Posts: 4314 | Subs: 7

It is not, it is too perfect right now.

It is like 1.5 times better than the PIV, arrive 10 minutes earlier and yet it costs less.


Look at the EFA balance mod. Mods want to compare comet not to the current panther but to the new, buffed one. And i think these 2 perform well in their defined role compared to each other.
26 Jun 2017, 11:11 AM
#59
avatar of ullumulu

Posts: 2243



Look at the EFA balance mod. Mods want to compare comet not to the current panther but to the new, buffed one. And i think these 2 perform well in their defined role compared to each other.


he was saying the cromwell is too good for its price. Its superfast, and effective vs all. it drives like a gocart around the map.

26 Jun 2017, 15:49 PM
#60
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post26 Jun 2017, 02:36 AMNano

Before the main cannon adjust in a major patch earlier it could insta kill a tight group squad with 1 shot, it was a mobile oppression palace before. The T70 was a rolling death machine too before the same patch.

Say what you want about the balance team but the change to the cannon arrangement on the AEC was one of their best moves. It can still kill inf with its machine guns and can do damage to vehicles with its main cannon but now doesn't BS kill infantry.

Ah yes. The tight grouped squads. Definitely good that got fixed, but it's worth noting that some blame falls on the axis player for letting his squad get/stay bunched up.
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