Login

russian armor

small indirect fire damage tweak idea

7 May 2017, 14:52 PM
#1
avatar of Esxile

Posts: 3600 | Subs: 1

It works like rock paper scisor.

Main infantry is countered by HMG which in return is countered by indirect fire weapons.

I think we all agree that, at leat in team game, indirect fire is simply too strong since it counter both main infantry and HMGs. The balance team is having hard time to find how to balance each mortar and ISG and Pak Howi.
I had this idea since couple of weeks but the last game I played (vs someone who went directly 2xmortars making the match really ugly) decided to make me write this topic. Why not using damage table to reduce all mortar damage vs mainline infantry?

Somthing like:
Mortars/ISG/PakH do 70% damage vs Infantry (RM/Gren/Volks/IS/Cons etc...)
Mortars/ISG/pakH do 100% damage vs other support weapon (mortar/isg/pak/HMGs etc..)
Mortars/ISF/pakH do 130% damage vs garrisoned units.

So spaming early mortar would have much less impact vs infantry but still deter other support weapons.

7 May 2017, 15:37 PM
#2
avatar of Bohewulf

Posts: 82

    Interesting ideas. I would prefer a more "realistc" (plausable) solution. Make yellow cover applicable for indirect fire as well. Currently only greeen cover offers protection which makes no sense at all.
    8 May 2017, 19:29 PM
    #3
    avatar of thedarkarmadillo

    Posts: 5279

    I think mortars should just deal less damage on autofire (say 60?) And get a damage buff for barrage to promote using it more and less set and forget style mortar play.

    At that point the leig and pak howi could stay as is to justify their high costs
    8 May 2017, 19:53 PM
    #4
    avatar of ferwiner
    Donator 11

    Posts: 2885

    I think mortars should just deal less damage on autofire (say 60?) And get a damage buff for barrage to promote using it more and less set and forget style mortar play.

    At that point the leig and pak howi could stay as is to justify their high costs


    The most micro intensive and the most effective way of using indirect fire is by using the attack ground command. If the change you propose was in the game, that would not be the case.

    In fact the idea behind mortars is that the "barrage" button is the least skillful use of the mortar. Even autofire is (by design) better becouse it forces good positioning. Problem is, many mortars have too much range thus making good positioning needless. Just make the range smaller and delete the range bonuses and you will see most people using barrage in lower part of the ladder.
    8 May 2017, 21:04 PM
    #5
    avatar of RedT3rror

    Posts: 747 | Subs: 2

    Nerf auto attack by lowering RoF/smaller AoE - buff the AoE far so it does conistent damage in the whole area, forcing the MGs to retreat instead of relying on RNG shots.
    8 May 2017, 22:13 PM
    #6
    avatar of frostbite

    Posts: 593

    indirect is fine....move your troops
    1 user is browsing this thread: 1 guest

    Livestreams

    Sweden 39
    Poland 10

    Ladders Top 10

    • #
      Steam Alias
      W
      L
      %
      Streak
    Data provided by Relic Relic Entertainment

    Replay highlight

    VS
    • U.S. Forces flag cblanco ★
    • The British Forces flag 보드카 중대
    • Oberkommando West flag VonManteuffel
    • Ostheer flag Heartless Jäger
    uploaded by XXxxHeartlessxxXX

    Board Info

    694 users are online: 694 guests
    5 posts in the last 24h
    39 posts in the last week
    137 posts in the last month
    Registered members: 45071
    Welcome our newest member, damiandbishop
    Most online: 2043 users on 29 Oct 2023, 01:04 AM