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GCS placement match stats (w/ updates)

14 Apr 2017, 23:52 PM
#61
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

I'm really surprised by how few players picked Kholodny Ferma, and how many picked Crossroads.
15 Apr 2017, 08:03 AM
#62
avatar of Siphon X.
Senior Editor Badge

Posts: 1138 | Subs: 2

Updated, now 92 games
15 Apr 2017, 11:55 AM
#63
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

Thanks for all the hard work Siphon X. :)
15 Apr 2017, 13:11 PM
#64
avatar of Cruzz

Posts: 1221 | Subs: 41

So if you take the games where both players won a game (so as to ignore matchups that might have been determined purely by skill gap), the win rates for factions are, assuming I didn't enter anything wrong:

Code

Ost OKW Soviets USF Brits
Count 15 37 17 25 10
Wins: 10 25 3 11 3
Losses: 5 12 14 14 7
Win % 66,7% 67,6% 17,6% 44,0% 30,0%


Soviets looking pretty good there. Brits not too shabby either.
15 Apr 2017, 14:10 PM
#65
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

15 Apr 2017, 14:28 PM
#66
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

jump backJump back to quoted post15 Apr 2017, 13:11 PMCruzz
So if you take the games where both players won a game (so as to ignore matchups that might have been determined purely by skill gap), the win rates for factions are, assuming I didn't enter anything wrong:

Code

Ost OKW Soviets USF Brits
Count 15 37 17 25 10
Wins: 10 25 3 11 3
Losses: 5 12 14 14 7
Win % 66,7% 67,6% 17,6% 44,0% 30,0%


Soviets looking pretty good there. Brits not too shabby either.


dat Finnish sarcasm


Yeah allies OP as fuck and Axis super UP KAPPA

Irony off:

A) because of the WBP, you see it allready in automatch search: 70-80% axis in 1vs1 to 4vs4. And now with the GCS Mod as well.

B) Also its about the 4 maps. They are quite good for axis. Maps are an important part in Balancing and how axis vs allies is!
15 Apr 2017, 15:02 PM
#68
avatar of Dangerous-Cloth

Posts: 2066

Thank you for this, loved reading it! Great work!
15 Apr 2017, 15:05 PM
#70
avatar of Dangerous-Cloth

Posts: 2066

Double post somehow, let me say this then:

Soviets seemsgood man lol
15 Apr 2017, 17:00 PM
#71
avatar of Grumpy

Posts: 1951





Yeah allies OP as fuck and Axis super UP KAPPA

Irony off:

A) because of the WBP, you see it allready in automatch search: 70-80% axis in 1vs1 to 4vs4. And now with the GCS Mod as well.

B) Also its about the 4 maps. They are quite good for axis. Maps are an important part in Balancing and how axis vs allies is!


When sorted by maps with the same data excluded, matches where one player won both matches, the one map that stood out was Crossing in the Woods. It should have been excluded from the pool.

Disclaimer: I didn't bother updating in the last two days, but quick scan looks like nothing unchanged.
15 Apr 2017, 17:42 PM
#72
avatar of Esxile

Posts: 3600 | Subs: 1

I don't play Soviet but from what I see on teamgame, they are just piece of trash...
OKW is now the dominating faction vs everything. Their infantry is still too strong.
You have the best starting unit, Volks that can very well trade with any other more expensive infantry and obers that are really good.
I have seen blob of one of each lately and they are all lethal and cost effectif.
15 Apr 2017, 19:46 PM
#73
avatar of Siphon X.
Senior Editor Badge

Posts: 1138 | Subs: 2

Updated, now 98 games
16 Apr 2017, 08:20 AM
#74
avatar of Siphon X.
Senior Editor Badge

Posts: 1138 | Subs: 2

Updated, now 100 games
16 Apr 2017, 12:26 PM
#75
avatar of RealName

Posts: 276

Soviet winrate :lolol:
16 Apr 2017, 13:36 PM
#76
avatar of __deleted__

Posts: 4314 | Subs: 7

Look like brits and soviets won´t deal problems anymore. Now you can finally see that whole allied side was winning games only because of their cheese and they are actually badly designed and stand no chance against better designed axis factions once you remove their cheese.

16 Apr 2017, 14:09 PM
#77
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

Look like brits and soviets won´t deal problems anymore. Now you can finally see that whole allied side was winning games only because of their cheese and they are actually badly designed and stand no chance against better designed axis factions once you remove their cheese.

OKW and "well designed faction" are two things that cannot physically be in the same sentence. The only well designed factions are and have always been Ostheer and Soviets. ;)
16 Apr 2017, 14:11 PM
#78
avatar of __deleted__

Posts: 4314 | Subs: 7


OKW and "well designed faction" are two things that cannot physically be in the same sentence. The only well designed factions are and have always been Ostheer and Soviets. ;)


Sorry I forget it´s well designed faction and OPKW
16 Apr 2017, 14:27 PM
#79
avatar of Grumpy

Posts: 1951

Look like brits and soviets won´t deal problems anymore. Now you can finally see that whole allied side was winning games only because of their cheese and they are actually badly designed and stand no chance against better designed axis factions once you remove their cheese.



COH2 would've been better if all factions were designed with T0 having infantry, T1 & T2 being team weapons or light vehicles, T3 for regular vehicles (P4, Cromwell, Sherman) and T4 for advanced. Trying to make 4 equal to 3 across multiple factions is a recipe for what we have right now.

If penal flamers were still around, Soviet win rates would have looked like the Ost win rates.
16 Apr 2017, 19:25 PM
#80
avatar of Siphon X.
Senior Editor Badge

Posts: 1138 | Subs: 2

Updated, now 110 games
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