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russian armor

defense structures

26 Mar 2017, 10:11 AM
#1
avatar of Crecer13

Posts: 2181 | Subs: 2

Waiting for download maps, and see at the bottom of the screen prompts: "All the armies can build infantry defenses structures" and where the Soviets defenses structures? Sandbags?
26 Mar 2017, 10:13 AM
#2
avatar of __deleted__

Posts: 4314 | Subs: 7

Waiting for download maps, and see at the bottom of the screen prompts: "All the armies can build infantry defenses structures" and where the Soviets defenses structures? Sandbags?


Maybe mines, DEMOs. You cannot lauch attacks when you have no one left :D
26 Mar 2017, 10:29 AM
#3
avatar of Vipper

Posts: 13476 | Subs: 1

Sandbags, wire , tank traps, forward HQ are all defense structures.
26 Mar 2017, 10:48 AM
#4
avatar of Crecer13

Posts: 2181 | Subs: 2

jump backJump back to quoted post26 Mar 2017, 10:29 AMVipper
Sandbags, wire , tank traps, forward HQ are all defense structures.


Tank traps in one doctrine, Headquarters in one doctrine (There is no option of retreat to the headquarters). There are no MG-nests.
26 Mar 2017, 10:49 AM
#5
avatar of ferwiner
Donator 11

Posts: 2885

At the time when this hint was created, soviets were the only faction to have sandbags. And these sandbags were much sturdier than the current ones. They also had special kind of wire that slowed movement.
26 Mar 2017, 10:52 AM
#6
avatar of Crecer13

Posts: 2181 | Subs: 2

At the time when this hint was created, soviets were the only faction to have sandbags. And these sandbags were much sturdier than the current ones. They also had special kind of wire that slowed movement.


Then, but not now. It's time to change defenses structures + the City Defense commander.
26 Mar 2017, 10:57 AM
#7
avatar of ferwiner
Donator 11

Posts: 2885



Then, but not now. It's time to change defenses structures + the City Defense commander.


So you are saying that relic should throw away 4 years of ballancing just becouse the hint is wrong? It's the hint that should be changed to reflect the game state, the other way round it's just madness. Actually, most of these hints are outdated and it would be really nice if somene spared some time to update them. But changing game to fit some outdated and forgotten hint? Come on...
26 Mar 2017, 11:13 AM
#8
avatar of Crecer13

Posts: 2181 | Subs: 2



So you are saying that relic should throw away 4 years of ballancing just becouse the hint is wrong? It's the hint that should be changed to reflect the game state, the other way round it's just madness. Actually, most of these hints are outdated and it would be really nice if somene spared some time to update them. But changing game to fit some outdated and forgotten hint? Come on...


Almost all factions have a machine gun nest, some even an antiaircraft gun. Soviets don't have the opportunity to build a nest. This garbage
26 Mar 2017, 11:19 AM
#9
avatar of Vipper

Posts: 13476 | Subs: 1

Wer, Soviet and UKF have sniper. USF and OKW do not this garbage...

(let me see, UKF do not have an mg nest, OKW have but as you pointed out in one doctrine so basically 3 faction do not have mg nest only 2 have...)

(Actually there is Soviet commander with mg nest, it simply never was released).
26 Mar 2017, 11:36 AM
#10
avatar of Crecer13

Posts: 2181 | Subs: 2

jump backJump back to quoted post26 Mar 2017, 11:19 AMVipper
Wer, Soviet and UKF have sniper. USF and OKW do not this garbage...

(let me see, UKF do not have an mg nest, OKW have but as you pointed out in one doctrine so basically 3 faction do not have mg nest only 2 have...)

(Actually there is Soviet commander with mg nest, it simply never was released).


They have a better, non-doctrinal Bofors
26 Mar 2017, 12:16 PM
#11
avatar of Vipper

Posts: 13476 | Subs: 1

PLS decide what you want to talk about.
Defensive structures? MG bunkers? Game balance? Things that some faction have and other do not?
26 Mar 2017, 12:34 PM
#12
avatar of ferwiner
Donator 11

Posts: 2885

As the thread is about defencive structures that in 4 out of 5 factions are almost never seen in multiplayer, I have a better question: is the thread about multiplayer? And if so, is it about automatch?

Not that I have something about comp stompers. I don't. Just think that maybe we could help you with a correct mod.
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