There's a bug currently in the game that goes like this:
- The enemy has a transport vehicle (say Penals in M3A1
- You fire your faust at the enemy vehicle
- While the faust is in-flight, the enemy degarrisons the vehicle
- The faust lands on a model, and the AoE kills a ton of models (maybe all of them)
Does anybody have any idea how to make the faust actually target the vehicle rather than the occupants of the vehicle?
The reason I am asking is that the AT satchel we recently added has a similar behaviour, and the AoE might be a bit deadlier.
Would this be linked to the over-penetration targeting priorities of the weapon or something?
			Need help with faust-targeting thing
									31 Dec 2016, 22:45 PM
				
	#1					
								
					
				
		Posts: 2636 | Subs: 16
									1 Jan 2017, 14:57 PM
				
	#2					
								
					
				
		
    		            							
			    		Posts: 632 | Subs: 1
I think that's a bug. Have a look at the Grenadiers' Panzerfaust ability: It has a target_special_validation requiring the target to be owned by the enemy, being either a vehicle, structure or ambient building - it shouldn't even be possible to target an infantry squad. You could play with the "target" variable and see if that does anything.
For now, why don't you just remove AoE damage from snares to prevent squad wipes?
			
		For now, why don't you just remove AoE damage from snares to prevent squad wipes?
									1 Jan 2017, 17:14 PM
				
	#3					
								
					
				
		Posts: 2636 | Subs: 16
Regardless of how we resolve the Faust issue, there's now the issue of the AT satchel (Penal ability) which deals a quite big AoE. Needless to say, if it gets stuck on one model, the entire squad gets wiped >.>
Yes, we could also remove AoE from the satchel, but then it just wouldn't feel the same
			
		Yes, we could also remove AoE from the satchel, but then it just wouldn't feel the same
									1 Jan 2017, 18:58 PM
				
	#4					
								
					
				
		
Posts: 4314 | Subs: 7
Make squad invunurable while entering/exiting vehicle ? 
			
		
									2 Jan 2017, 15:30 PM
				
	#5					
								
					
				
		
    		            							
			    		Posts: 767 | Subs: 2
Perhaps it is the projectile under ebps.  Under collision there is tp_homing_inf while there is another option tp_homing.  Maybe the inf means it can collide with infantry?  Also how does garrisoning works?  Do infantry gain/change type when they garrison?  Panzerfausts can also target buildings.
			
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