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russian armor

stuart and t70 cost vs okw luch and okw puma

27 Aug 2016, 14:14 PM
#1
avatar of Firesparks

Posts: 1930

the stuart and t70 cost far too little for how they performance. the t70 is probably the best infantry wiper in the game, but it cost only 200 mp 70 fuel compared to the luch's 315 mp 65 fuel. In a direct duel, the t70 will also likely beat the luch as well.

The t70's lower hp is easily compensated by the use of its self repair ability, as even one second of self repair will give the t70 an extra "last chance" against stuff like the pak.

the stuart is the generalist compared to the Puma and Luch's specialist. Given the stuart's versatility, it should be more expensive.

Both the t70 and the stuart should have a price increase to 280 mp 70. Maybe the t70 can get extra for a rof nerf on the gun.
27 Aug 2016, 17:47 PM
#2
avatar of Australian Magic

Posts: 4630 | Subs: 2

Consider that first T70 costs 145F (165F - 20starting) and it's without AT nades while first Luchs needs 120F.

As for the MP it's quite similar, 600for T70 and 615 for Luchs.

Also consider that OKW will have pzfausts, raketens and schrecks while SU will have nothing, unless T2 instead of T1 (but then 155F) so no snare, no at gun, no handheld AT unless Guards but then you are bind with the doc.

As for the Stuart, it's useless after sometime while Puma can deal with medium tanks and vetted Luchs is always useful with camo.
27 Aug 2016, 18:02 PM
#3
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Timing. Each of this vehicles arrive at different minutes.

I do think that you could nerf Stuart burst damage against infantry (target table: main gun damage from 80 to 60).

If you want to nerf T70 burst, reduce main gun dmg to infantry from 40 to 30 and compensate it on it's MGs. The "easy" compensation of auto repair cost 60muni per use. If you want to clone perf with P2, increase HP to 400, reduce pen on main gun, make self repair remove crit instead of healing after X time (or just remove it). '
27 Aug 2016, 18:07 PM
#4
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

Make the T-70 not able to splash more than 2 models. Still lethal, but not death to squads in cover that it gets around and a tad bit more MP. Should still be good AI due to its timing, but not able to knock a squad to 1/2 life of they happened to be bunched.

And I agree with elchino, make Stuarts less lethal to infantry, but also a tad bit more MP at 280 from 240. Also Stuart is hardly useless. It can still counter-harass and stop tanks from diving in or properly engaging with its abilities.
27 Aug 2016, 18:16 PM
#5
avatar of Brassatko

Posts: 175

Consider that first T70 costs 145F (165F - 20starting) and it's without AT nades while first Luchs needs 120F.

As for the MP it's quite similar, 600for T70 and 615 for Luchs.

Also consider that OKW will have pzfausts, raketens and schrecks while SU will have nothing, unless T2 instead of T1 (but then 155F) so no snare, no at gun, no handheld AT unless Guards but then you are bind with the doc.

As for the Stuart, it's useless after sometime while Puma can deal with medium tanks and vetted Luchs is always useful with camo.


The calculation isn't really that clear cut I think. OKW has to make a more impactful decision on whether to build Mechanized or Battlegroup since mechanized delays proper healing by (450MP + 55F) and further tech quite a bit while soviet tier 3 is mandatory in every game, unless you want to go for call-in vehicles only.

The stuart can still be useful to assist with stun and respond to harassing infantry, so can the t-70. All those light vehicles scale similarly in my opinion. Puma is just more comparable to an Su 76 than the other 3 in their roles.
27 Aug 2016, 20:52 PM
#6
avatar of Obersoldat

Posts: 393

Consider that first T70 costs 145F (165F - 20starting) and it's without AT nades while first Luchs needs 120F.

As for the MP it's quite similar, 600for T70 and 615 for Luchs.

Also consider that OKW will have pzfausts, raketens and schrecks while SU will have nothing, unless T2 instead of T1 (but then 155F) so no snare, no at gun, no handheld AT unless Guards but then you are bind with the doc.

As for the Stuart, it's useless after sometime while Puma can deal with medium tanks and vetted Luchs is always useful with camo.


Also consider OKW will bleed more if you go mech opening (no medic) and acces to panzershreck means you have to get 2 spio squads (300mp) because no sweeper vs Soviets is suicide.

In the past rakketen wasnt so important since OKW had shreckblob to fend off enemy armor but since that is removed OKW struggles vs armor, I would trade all the gimmick rakketen features (garrison, cloak, retreat) for a proper AT gun that doesnt can get one shotted by the T70 and its slow aimtime..

I do agree with Miragefla his proposal.
27 Aug 2016, 23:04 PM
#7
avatar of Firesparks

Posts: 1930


As for the Stuart, it's useless after sometime while Puma can deal with medium tanks and vetted Luchs is always useful with camo.


the stuart stun round will disable main gun regardless of the tank's armor.

the Theo vs Devm match also demonstrate that stuart are still useful into the late game.


Make the T-70 not able to splash more than 2 models. Still lethal, but not death to squads in cover that it gets around and a tad bit more MP. Should still be good AI due to its timing, but not able to knock a squad to 1/2 life of they happened to be bunched.


I know Relic recently added that mechanic into modtool, but I think you're a bit too eager make use of it.

I also doubt such a change is going to be meaningful. The t70 is powerful against infantry because of its 2 seconds reload and high accuracy. The AOE limit will help unit clump up in cover but the t70 is still going to murder infantry regardless.
aaa
27 Aug 2016, 23:06 PM
#8
avatar of aaa

Posts: 1486

those threads full of lies are really getting out of control. T70 is twice more expensive than luchs if you count overall spendings = a lot latter. And they say its cheaper rofl

And its lower hp is compensated at the cost of 60 muni =2 mines. Make the luchs spend 60 muni after each hit if it so easy.
People who almost dont play 1v1 what can they know? Play at least some games and not your 2v4 bs and whine only after
27 Aug 2016, 23:57 PM
#9
avatar of Domine

Posts: 500

Yeah, we should calculate 3-4 mainline inf, then tech to T 4 and then each factions medium tank into the cost of the light vehicles. Only that way we can calculate it's true price.

/retardation

28 Aug 2016, 00:04 AM
#10
avatar of VindicareX
Patrion 14

Posts: 312

Yup, Stuart and T70 need some nerfs. They carry players so hard at the moment.
28 Aug 2016, 00:05 AM
#11
avatar of Rappy

Posts: 526

jump backJump back to quoted post27 Aug 2016, 23:06 PMaaa
those threads full of lies are really getting out of control. T70 is twice more expensive than luchs if you count overall spendings = a lot latter. And they say its cheaper rofl

And its lower hp is compensated at the cost of 60 muni =2 mines. Make the luchs spend 60 muni after each hit if it so easy.
People who almost dont play 1v1 what can they know? Play at least some games and not your 2v4 bs and whine only after


... No!
Cost of first Luchs is 355mp 120F
Cost of first T70 is 210mp 145F
28 Aug 2016, 00:15 AM
#12
avatar of ferwiner
Donator 11

Posts: 2885

Comparing t-70, stuart and luchs makes no sense, all these vehicles play too big role right now by the same margin. They are all build in every 1v1 match of their respective faction as there is no good counter other than building LV yourself and bleed your opponent just like he does bleed you.

This is in fact due to some changes that "promoted LV play" and pushed med tech far beyond resonable levels meaning there is no possibility of countering lights with mediums. Before there was a choice: either fuel costly LV or earlier tech, now you loose before that earlier tech so nobody does that. These changes should be reverted - all med tech buildings should be a lot cheaper.
28 Aug 2016, 00:22 AM
#13
avatar of zerocoh

Posts: 930

Luchs is by far the best light tank in the game, It wipes infantry in an absurd high rate, It has good speed and amazing survivability and can stand against all other vehicles in his class. Stuart come in second but only because it can self repair and have those 2 anti tank abilities.

T70 is pure trash and if you are losing to it you need to really improve your game. I lost count of how many games I lost cause I decided to spend 70 fuel on a tank that misses 90% of the times and dies on the first faust/mine/invisibleATG it encounters and put me in a huge disanvantage. Now that I go SU76 I rarely lose since the mobile at combined with a very useful barrage is much better than the russian roulette that is T70
28 Aug 2016, 00:23 AM
#14
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

But what do you give up as OKW to rush Luchs? A lot. As Russians you give up very little to rush a T70.
28 Aug 2016, 00:28 AM
#15
avatar of zerocoh

Posts: 930

jump backJump back to quoted post28 Aug 2016, 00:23 AMBudwise
But what do you give up as OKW to rush Luchs? A lot. As Russians you give up very little to rush a T70.


LOL.

lemme see, you get volks with stg that are imba against anything that isn't elite infantry, then you got sturms that can win against anything 1v1 and put mines in a blink, then raketen that is very powerful, then kubel that can cap points giving you map control and also support on defense with the very strong mg. And last you have the 200mp mg34 that can bolster your defensive line + luchs on top of everything.

I really don't know what OKW give up, tell me.
28 Aug 2016, 00:30 AM
#16
avatar of Leutnant

Posts: 28

stuart : go to retard unit that solos its "hardcounter" because it has an autistic ability and also apparently only american tanks have crews, all other tanks are automatons

T70: go to retard unit because there is no risk with getting it and it has nanomachines that repair it

luchs: okw has to chuck healing out the window for a while + more delayed mg34 + no anti-cancer gun (isg) also loses to T70 and stuart while being just as good as T70 at killing infy :) good vet tho
28 Aug 2016, 00:42 AM
#17
avatar of tightrope
Senior Caster Badge
Patrion 39

Posts: 1194 | Subs: 29

Going for an early medium to counter lights doesn't work because you opponent can get an edge using their light vehicle then just call in a medium (lend lease sherman, m10)
28 Aug 2016, 00:43 AM
#18
avatar of pugzii

Posts: 513

stuart : go to retard unit that solos its "hardcounter" because it has an autistic ability and also apparently only american tanks have crews, all other tanks are automatons

T70: go to retard unit because there is no risk with getting it and it has nanomachines that repair it

luchs: okw has to chuck healing out the window for a while + more delayed mg34 + no anti-cancer gun (isg) also loses to T70 and stuart while being just as good as T70 at killing infy :) good vet tho


I guess you forgot about the alien stealth technology the luchs has?
28 Aug 2016, 00:43 AM
#19
avatar of zerocoh

Posts: 930



to all the naziboos that keep crying about weak faction.

Notice that not even the "OP" mortar and "OP" stuart was enough to stop me. And OKW is my worst faction
28 Aug 2016, 00:46 AM
#20
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

jump backJump back to quoted post28 Aug 2016, 00:28 AMzerocoh


LOL.

lemme see, you get volks with stg that are imba against anything that isn't elite infantry


lol, credibility, RIP.
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