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russian armor

Remove the flamer from penals or

15 Aug 2016, 17:40 PM
#101
avatar of wuff

Posts: 1534 | Subs: 1

jump backJump back to quoted post15 Aug 2016, 17:34 PMnewvan

Yes, 0.02-0.03 is definitely serious superiority and not even close to the statistical error.


I think you need to learn to count or read, one of the two.
15 Aug 2016, 17:42 PM
#102
avatar of ferwiner
Donator 11

Posts: 2885

jump backJump back to quoted post15 Aug 2016, 17:30 PMwuff


It is lower than all allied factions.


All these stats show is that soviet faction got some old new toys and everybody wants to play with it. That's why there is so many people playing soviets and that's why when you loose as axis it is more probable that you are going to loose against soviets than other factions - more soviet players. Wait a little more till the meta consolidates and then this page will be a great indicator of ballance.
15 Aug 2016, 17:44 PM
#103
avatar of wuff

Posts: 1534 | Subs: 1



i am sorry, i should not have said that. Still i dont think penals are OP dude


You're welcome to your opinion.

Paula and Jesulin are both way better players than myself, I am not trying to blame penals for my loss, Jeslin is simply better.

But in many 1v1's I've had, penals mixed with guards bully OKW.

15 Aug 2016, 17:45 PM
#104
avatar of wuff

Posts: 1534 | Subs: 1



All these stats show is that soviet faction got some old new toys and everybody wants to play with it. That's why there is so many people playing soviets and that's why when you loose as axis it is more probable that you are going to loose against soviets than other factions - more soviet players. Wait a little more till the meta consolidates and then this page will be a great indicator of ballance.


You could be right of course, however from what I've seen from a lot of very good OKW players is that they struggle a lot to deal with soviet tier 1.

15 Aug 2016, 17:57 PM
#105
avatar of Domine

Posts: 500

jump backJump back to quoted post15 Aug 2016, 17:34 PMnewvan

Yes, 0.02-0.03 is definitely serious superiority and not even close to the statistical error.


This is not how statistics work. 0.02-0.03 means 2-3% lower winrate. I cannot say for sure since I don't know the formula, but given the way the wr is calculated statistical error should be +/- 0.


Also we had a whole day of tournament that really showed us Axis is in a really bad spot.
15 Aug 2016, 17:59 PM
#106
avatar of newvan

Posts: 354

jump backJump back to quoted post15 Aug 2016, 17:40 PMwuff


I think you need to learn to count or read, one of the two.

So, you want to say that 0.0X in win-ratio is important for state of balance, or you want to say that 0.567 isn't OKW current win-ratio, or difference between OKW and highest current win-ratio 0.599(US) isn't 0.032?
This is not how statistics work. 0.02-0.03 means 2-3% lower winrate.

Ok, even with 2-3% win-ratio difference, is it really such difference?
15 Aug 2016, 18:04 PM
#107
avatar of Domine

Posts: 500

jump backJump back to quoted post15 Aug 2016, 17:59 PMnewvan

Ok, even with 2-3% Win-ratio difference, is it really such difference?


I just stated the actual difference, not wether it makes a difference or not.
15 Aug 2016, 18:14 PM
#108
avatar of ferwiner
Donator 11

Posts: 2885

jump backJump back to quoted post15 Aug 2016, 17:57 PMDomine


This is not how statistics work. 0.02-0.03 means 2-3% lower winrate. I cannot say for sure since I don't know the formula, but given the way the wr is calculated statistical error should be +/- 0.


Also we had a whole day of tournament that really showed us Axis is in a really bad spot.


The statistical error for data with such number of samples is about 1-2% for each faction score. The difference between okw and soviets is 0.588/0.567 - 1.0 which is 3.7%. This means the difference is exactly on the border of statistical error becouse you have to take into consideration both values may be wrong by value of statistical error.

Also mind that what charts actually show is mostly how good the meta of said faction is, not the faction itself.

As for the turney, I wrote comprehensive post about it in this thread and I'm not really going to write it again.
15 Aug 2016, 18:19 PM
#109
avatar of Brassatko

Posts: 175

The chart really isn't that meaningful if you look at it more closely:

https://www.coh2.org/news/55039/coh2chart-and-its-worth
15 Aug 2016, 18:25 PM
#110
avatar of Brassatko

Posts: 175



As for the turney, I wrote comprehensive post about it in this thread and I'm not really going to write it again.


Well, you could link us to it instead of rewriting it?
15 Aug 2016, 18:31 PM
#111
avatar of ferwiner
Donator 11

Posts: 2885



Well, you could link us to it instead of rewriting it?


Sure


And btw the stunning sample size of 16 means the statistical error is about 25% so it doesn't say too much.. There would have to be 5:11 ratio to say that one side is better than the other based on this data.
15 Aug 2016, 18:54 PM
#112
avatar of Brassatko

Posts: 175



Sure


And btw the stunning sample size of 16 means the statistical error is about 25% so it doesn't say too much.. There would have to be 5:11 ratio to say that one side is better than the other based on this data.


Ya, fair enough, 16 matches don't say anything with that result, let's wait and see...
16 Aug 2016, 15:22 PM
#113
avatar of Soheil

Posts: 658

ive played soviet 1v1 2v2 enough in random and mates....imo penals is a joke they have flamers =no worry about building and cover=wtf this game. they also can hit long range i tried most times to stay my grenaders+lmg in long range at maximum but this clown medium range infantry hit better than my grenaders :) only one step a head.most of noobs and moderate players hide behind alies op units and pretend.....
16 Aug 2016, 22:33 PM
#114
avatar of frostbite

Posts: 593

Penals are ok in 1v1, they have clear disadvantages (expensive, no specialist role while also lacking AT, going t1 means no Zis/Maxim straight away). In larger team games they are a problem because teammates can cover the AT gap, and MGs are generally harder to keep alive in larger games with more indirect.

this is what i was thinking. there so expensive and t1 is for killing inf. so if u see someone going t1 on u get fast light cars... try to mp drain the penal user... t1 cant stop rushes cuz no at and if they decide to get t2 for zisthey slowing down tanks and are forced to buy su76 or t70 cuz they cant wait for next tier... best thing to do is get sniper and mgs early and fuck up thier mp
16 Aug 2016, 23:24 PM
#115
avatar of Stug life

Posts: 4474


this is what i was thinking. there so expensive and t1 is for killing inf. so if u see someone going t1 on u get fast light cars... try to mp drain the penal user... t1 cant stop rushes cuz no at and if they decide to get t2 for zisthey slowing down tanks and are forced to buy su76 or t70 cuz they cant wait for next tier... best thing to do is get sniper and mgs early and fuck up thier mp
well it would be true if they were expensive to reinforce,they cost only 25 mp and I assure you 3 squad is all you need so mp starvation is not a problem and their pop cap is only 7 (souls be 9 in my opinion for an elite ai squad)
17 Aug 2016, 00:45 AM
#116
avatar of suuuhdude

Posts: 44

Mp bleed? Doesnt matter when penals kill twice as many models as lost. If you are bleeding than your opponent basically has no mp. Hilarious how soviets have the early game edge and still gets t70s when axis still struggling with racketenwerfers or pak40s. Base allied infantry have elite infantry levels of received accuracy and more men when vetted while axis squads have the same garbage -20-23& RA on most squads and are 4 men.

Only good axis infantry is obersoldaten, rest are mediocre to complete SHIT. All allied units are hyper cost efficient, fuckin stupid. Their infantry, their TDs, their medium tanks. All great prices all perform as well or better than axis equivalents for same or higher cost.

Excellent examples: Royal engineers, riflemen, penals, Jacksons,su85s, fireflys, cromwell especially, light vehicle dominance and multipurpose, dual equipping, american mortar, mortar pit autofire.

Axis: Pgrens SHIT, panzer4 trash low penetration costs most of all. Grenadiers hopelessly out scaled, isgs have no AOE, volks and grens pitiful -20% RA while allied are getting 30%+ with more men, g43s worthless, why make grenadiers a brawler????? Weakest mainline infantry in game.

Only good axis units that actually excel as good as allied unit: jp4, obersoldaten, mg42, command panther, 222.

Ostheer is brittle and weak weapons team faction and paper grenadiers collapse effortlessly to mobile pressure., okw has problems with AT, racketenwerfer consistently one shotted. T34s got huge AI buff, is2 huge ai buff, americans and brits still easily kill racketens.

Its just buff buff buff allies. Nerf broken OP things, then just blanket buff factions patch after patch. Lol fuckin USF mortar add in untested 81mm thats better than ost mortar in every way while ost is weakest to artillery in first place. GENIUS.

Allies have durability (RA values and squad sizes), mobility(light vehicle monopoly and tech timings), cost efficiency(superior vet bonuses across the board, dual equipping, TDs, and medium tanks), and range(all TDs, several AI vehicles). Axis just have more firepower on a few choice units(obers, jagdtigers, mg42 incendiary rounds, stugs, stuka), everywhere else they pay more or same for crappier units(pgrens, panzer4s, grenadiers, panthers.)
17 Aug 2016, 01:08 AM
#117
avatar of Stug life

Posts: 4474

Mp bleed? Doesnt matter when penals kill twice as many models as lost. If you are bleeding than your opponent basically has no mp. Hilarious how soviets have the early game edge and still gets t70s when axis still struggling with racketenwerfers or pak40s. Base allied infantry have elite infantry levels of received accuracy and more men when vetted while axis squads have the same garbage -20-23& RA on most squads and are 4 men.

Only good axis infantry is obersoldaten, rest are mediocre to complete SHIT. All allied units are hyper cost efficient, fuckin stupid. Their infantry, their TDs, their medium tanks. All great prices all perform as well or better than axis equivalents for same or higher cost.

Excellent examples: Royal engineers, riflemen, penals, Jacksons,su85s, fireflys, cromwell especially, light vehicle dominance and multipurpose, dual equipping, american mortar, mortar pit autofire.

Axis: Pgrens SHIT, panzer4 trash low penetration costs most of all. Grenadiers hopelessly out scaled, isgs have no AOE, volks and grens pitiful -20% RA while allied are getting 30%+ with more men, g43s worthless, why make grenadiers a brawler????? Weakest mainline infantry in game.

Only good axis units that actually excel as good as allied unit: jp4, obersoldaten, mg42, command panther, 222.

Ostheer is brittle and weak weapons team faction and paper grenadiers collapse effortlessly to mobile pressure., okw has problems with AT, racketenwerfer consistently one shotted. T34s got huge AI buff, is2 huge ai buff, americans and brits still easily kill racketens.

Its just buff buff buff allies. Nerf broken OP things, then just blanket buff factions patch after patch. Lol fuckin USF mortar add in untested 81mm thats better than ost mortar in every way while ost is weakest to artillery in first place. GENIUS.

Allies have durability (RA values and squad sizes), mobility(light vehicle monopoly and tech timings), cost efficiency(superior vet bonuses across the board, dual equipping, TDs, and medium tanks), and range(all TDs, several AI vehicles). Axis just have more firepower on a few choice units(obers, jagdtigers, mg42 incendiary rounds), everywhere else they pay more or same for crappier units(pgrens, panzer4s, grenadiers, panthers.)
you forgot stug and Stuka but yea lately almost all is overpriced what I found funny is the logic of relic, pupchen is in tier 0 so is crap but usf is in tier 0 but is godly ober are on tier 3 cause they are elite but penal come at tier 1 at the start of the game
17 Aug 2016, 04:01 AM
#118
avatar of mortiferum

Posts: 571

Dont forget assault grenadiers, 280 mp assault squad that cannot really assault even when flanking... like... really.....
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