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Relic. Every USF player knows how to right click USF mortar

21 Jul 2016, 07:49 AM
#21
avatar of RealName

Posts: 276

jump backJump back to quoted post21 Jul 2016, 04:20 AMHikuran


Only MG team suffer from 150% received accuracy


Still, axis mortars don't get any different received accuracy from allied mortars, yes?

I usually ignore most retard posts, but that bull is just beyond stupid to ignore.
21 Jul 2016, 09:52 AM
#22
avatar of MoerserKarL
Donator 22

Posts: 1108

Some advice: Keep moving :sibDZ:
21 Jul 2016, 10:37 AM
#23
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post20 Jul 2016, 20:53 PMzerocoh
The only "OP" thing is the tracking ability, everything else is fine.

USF mortar does a lot of damage but barely kills anything at max range, and the crew is super flimsy, it dies easily even on retreat, unlike axis team weapons that just never dies.


From statistical point of view ALL weapon crews have 25% increased recieved acurraccy. That means both ostheer and USA mortar crews die to same amound of damage.

So I don´t know what you´re talking about
21 Jul 2016, 10:40 AM
#24
avatar of __deleted__

Posts: 4314 | Subs: 7

Actually only thing I found super annoying with USF mortar is it RoF (it´s 1 second lower reload speed than Oshteer pre-nerf turbomortar had). Its rate is so big, that you cannot micro you troops to get out from house when shell gonna hit house and then go back to house.

If you try to do this you will not only lose most of your DPS but also get hit by every second shot from mortar and that is ridiculous :/


Otherwise I think it is rather fine because you can coutner it by moving and hmgs are supposed to be countered by mortars.
21 Jul 2016, 11:04 AM
#25
avatar of Stug life

Posts: 4474

jump backJump back to quoted post20 Jul 2016, 20:53 PMzerocoh
The only "OP" thing is the tracking ability, everything else is fine.

USF mortar does a lot of damage but barely kills anything at max range, and the crew is super flimsy, it dies easily even on retreat, unlike axis team weapons that just never dies.
i love this kind of thread you can easily spot fan boy ,but well mod will not do a thing but yea at least you go with the list of fart post with aaa
21 Jul 2016, 13:38 PM
#26
avatar of strafniki

Posts: 558 | Subs: 1

dont forget that WH has smaller units, but allied mortar is still better at wiping.

makes perfect sense!
21 Jul 2016, 13:39 PM
#27
avatar of strafniki

Posts: 558 | Subs: 1

Some advice: Keep moving :sibDZ:

much funny, forgot to laugh
21 Jul 2016, 16:35 PM
#28
avatar of Mirdarion

Posts: 283

Some advice: Keep moving :sibDZ:


Right, I'll just keep moving my infantry that suffers from greater accuracy penalties while moving, and that also can't fire its standard MG while moving.
21 Jul 2016, 17:04 PM
#29
avatar of Skabinsk

Posts: 238

It's funny how people forget the days of the German laser guided MG-42 mortar with almost zero vet requirements that wasn't fixed for months on end.

and it's still a solid unti rn btw
21 Jul 2016, 17:36 PM
#30
avatar of Multihog

Posts: 83

It's funny how people forget the days of the German laser guided MG-42 mortar with almost zero vet requirements that wasn't fixed for months on end.

and it's still a solid unti rn btw

So this is a reason not to fix the USF mortar and leave it broken? Some past fuckups are irrelevant to this. The game should just be fixed asap.
21 Jul 2016, 18:04 PM
#31
avatar of GenObi

Posts: 556

The only real adjustments it needs is rate of fire, fix everything else is a get gud or get rekt personal problem
21 Jul 2016, 19:31 PM
#32
avatar of Multihog

Posts: 83

jump backJump back to quoted post21 Jul 2016, 18:04 PMGenObi
The only real adjustments it needs is rate of fire, fix everything else is a get gud or get rekt personal problem

Yeah, the super accuracy isn't a problem at all.
21 Jul 2016, 21:07 PM
#33
avatar of zerocoh

Posts: 930


Yeah, the super accuracy isn't a problem at all.


It is just like the axis counterparts, stop being retarded.

and to the people crying, watch the Barton vs VonIvan game, Leigs are totally balanced guys!
21 Jul 2016, 21:11 PM
#34
avatar of zerocoh

Posts: 930



From statistical point of view ALL weapon crews have 25% increased recieved acurraccy. That means both ostheer and USA mortar crews die to same amound of damage.

So I don´t know what you´re talking about


And you are implying that grens and volks have the same accuracy and damage as rifles and cons?

Not to mention PGs and JLI and Falls, they will just melt the mortar before you even have time to start running
21 Jul 2016, 21:34 PM
#35
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

jump backJump back to quoted post21 Jul 2016, 21:07 PMzerocoh


It is just like the axis counterparts, stop being retarded.

and to the people crying, watch the Barton vs VonIvan game, Leigs are totally balanced guys!


Can you not be aggressive and presuming to know all the stats without even looking?

USF Mortar Scatter:

Angle Scatter: 6
Distance Scatter Max: 5

Ostheer Mortar:

Angle Scatter: 9
Distance Scatter Max: 7

All the other stats are mostly the same in terms of scatter, of course the USF mortars gets two hits of scatter bonuses with veterancy.
21 Jul 2016, 22:40 PM
#36
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

All the other stats are mostly the same in terms of scatter, of course the USF mortars gets two hits of scatter bonuses with veterancy.


The vet 1 bonus is retarded. Change it to setup, barrage cooldown or something else rather than sheer increased performance.
21 Jul 2016, 23:12 PM
#38
avatar of Stug life

Posts: 4474

jump backJump back to quoted post21 Jul 2016, 21:11 PMzerocoh


And you are implying that grens and volks have the same accuracy and damage as rifles and cons?

Not to mention PGs and JLI and Falls, they will just melt the mortar before you even have time to start running
2 word: fan boy
22 Jul 2016, 08:05 AM
#39
avatar of Blalord

Posts: 742 | Subs: 1

It's funny how people forget the days of the German laser guided MG-42 mortar with almost zero vet requirements that wasn't fixed for months on end.

and it's still a solid unti rn btw


It's funny how people forget the days of the Vet1 ability Mortar/120 mm mortar that one shotted any support weapon that lasted 2 years
22 Jul 2016, 09:42 AM
#40
avatar of Rappy

Posts: 526

Looking at player numbers for each faction, I have come to the conclusion that this mortar stat "mistake" and the slow-like-molasses response from relic is entirely intentional in order to sell more usf doctrines and skins. If you look into the past on coh2chart you can see quite clearly across all player modes that usf player numbers languished significantly below the average of other factions. Since the op mortar, they are now much higher on par with other factions. So it makes sense financially and thus cynically.

-"It's like what Lenin said.... You look to the person who most benefits..."
-"I am the walrus!"
-"Shut the fuck up Donny!"
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