russian armor

(2 - 8) Barashka

5 Jul 2016, 18:38 PM
avatar of Mocco

Posts: 18

Map Name:
(2 - 8) Barashka

Link to steam workshop page:

Link to .sga file:

Which visual category your map is designed for (Urban, Industrial, Rural):

If you are comfortable with your map being play tested and shown on stream (this is purely at my discretion, I just don't want to make anyone uncomfortable.):

Please, feel free to play test and show my map on stream.
5 Jul 2016, 19:14 PM
avatar of Kamzil118

Posts: 452

I'm going to take a look at it right now. I love trying out new maps.
19 Jul 2016, 02:29 AM
avatar of Tric
Master Mapmaker Badge

Posts: 1422 | Subs: 3

I played your map (just walking around with units) nothing fancy.

Here is the feedback I came up with during the stream.

  • Far to many resource points overall, the recommended amount points if 14 overall (10 territory, 2 munitions, and 2 fuel)
  • Lots of pathing issues, where it visually looks like you can accommodate light vehicles where they cannot actually path
  • Far to many full health buildings near the base(s)
  • Buildings are also overlapping territory capture points, allowing you to capture points from inside the building
  • Extreme amounts of green cover towards the middle of the map, that due to their nature, generate further pathing issues (especially when it comes light vehicle pathing)
  • Map is also glaringly to large, it is clearly intended as 3v3 or 4v4 map. So the map needs significantly down-scaled in order to be competitively viable

If you have any further questions or would like me to review the map again after the changes above have been adjusted please let me know.
23 Aug 2016, 19:35 PM
avatar of Mocco

Posts: 18

Thanks a lot for your feedback. I did realize that the competition is about only 1v1 when I had already uploaded the map.

But the feedback helps a lot for my further projects. Thank you so much for taking time and providing feedback.
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