Login

russian armor

Bulletin/Customization system rework

7 Jun 2016, 23:34 PM
#1
avatar of PencilBatRation

Posts: 794

All accuracy buffs: %10

All penetration buffs: %10

All Vet boosters: %25

All Received Accuracy buffs: %7

All Speed Buffs: %15

All Cost Reductions: %15

All rate of fire boosters: %10

All reload time buffs: %20

All build time boosters: %20



Add your own suggestions, and discuss. I think they do need a rework and also allowing modders to add new bulletins will take this game to a whole new world.
7 Jun 2016, 23:42 PM
#2
avatar of Butcher

Posts: 1217

That would give bulletins an actual purpose. Either that or deleting them completely. I feel every middle-ground isn´t going to lead anywhere.
8 Jun 2016, 01:07 AM
#3
avatar of $nuffy

Posts: 129


Wholeheartedly agree ! Bulletins as they are now, especially after they've parted with stacking, leave you feeling somehow inadequate and dissatisfied. Like a tempting uselessness. :S
8 Jun 2016, 01:18 AM
#4
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

I'd change all the unit ones to manpower cost reductions, the ones applying to later-timed units having a progressively greater effect based on that.

There you go - makes a tangible effect on the game, tailors toward your own personal strategy, and doesn't screw with combat balance.
8 Jun 2016, 06:53 AM
#5
avatar of scratchedpaintjob
Donator 11

Posts: 1021 | Subs: 1

This would mean that only one set of bulletins would exist, the ones buffing the main infantry. In early stages of coh2 bulletins were as strong as here, and trust me, it wasn't nice. If you had a good loadout, and the enemy hadn't, it was almost impossible to lose the earlygame
8 Jun 2016, 10:49 AM
#6
avatar of PencilBatRation

Posts: 794

So you happy with your %0.00000000000000000000000000001 increased accuracy bulletins?


Good thing is you can get whichever bulletin you want.
8 Jun 2016, 11:09 AM
#7
avatar of Mr.Smith

Posts: 2636 | Subs: 17

One issue with that is that bulletin stacking still works, in some form:
- Some units benefit from multiple bulletins (e.g, PGrens, Stugs)
- Some units benefit from bulletins that should be affecting other units (e.g., most OST units, as per Cruzz thread).

If we could limit stuff like Stugs etc benefiting from 3-4 different bulletins, then, sure.

Now, regarding the specifics, if 10% is the magic number:
- Vet boost is too high. 15-20% is good enough, I think?
- Received accuracy is too low compared to accuracy bonuses (make it -9.1% received accuracy or something).
- Reload time buff is too high relative to other buffs. Again, make it -9.1% (should be the inverse of +10%).

- On single-shot guns (most tanks, handheld AT etc), the reload speed is directly linked to the DPS output.
- For burst-oriented tanks / MGs (e.g., 222, Centaur, etc), the effect of reload is minimal to begin with
8 Jun 2016, 13:45 PM
#8
avatar of PencilBatRation

Posts: 794

They could be fixed. It is a matter of investing a few hours.
8 Jun 2016, 14:23 PM
#9
avatar of CartoonVillain

Posts: 474

I wasn't stacking before so I can't say I care too much.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

523 users are online: 1 member and 522 guests
Brick Top
0 post in the last 24h
32 posts in the last week
142 posts in the last month
Registered members: 44954
Welcome our newest member, Mtbgbans
Most online: 2043 users on 29 Oct 2023, 01:04 AM