Login

russian armor

Bofor Barrage

26 Apr 2016, 08:00 AM
#1
avatar of Hitman5

Posts: 467

Can someone please explain this to me... why is this in the game? I don't see how it is balanced and it just seems completely ridiculous and OP. I mean you have this unit which can absolutely murder anything in its radius outside of medium and heavy tanks, yet it can also counter things outside its radius trying to attack it like Pak, Mortar etc. It just seems so wrong and goes against the ethos of what CoH is, units are really only supposed to do one thing. It's like if only one type of tank could also do a barrage or an AT gun could load HE shells to do a barrage against a mortar outside of its usual range. Just because it could do it doesn't mean it should. Units are supposed to have weaknesses and this barrage goes against that. You could argue there are some similar abilities in the game like ZiS Barrage or B4 AT shot but they don't seem blatantly OP like this is.

This ability needs to be removed from the game, its just frankly ridiculous.
26 Apr 2016, 08:09 AM
#2
avatar of MissCommissar

Posts: 673

Well, I would agree with that, cos it makes bofors really difficult to deal with.

But... what would you suggest instead of it? It should have ability anyway, cos it's local emplacements mechanic.
26 Apr 2016, 08:55 AM
#3
avatar of BlackKorp

Posts: 974 | Subs: 2

agree there, + forward assembly self repair remove and counter barrage fix. Im so annoyed of these things, maybe i love okw but this is just out of the water. :faint:
26 Apr 2016, 08:57 AM
#4
avatar of Aerohank

Posts: 2693 | Subs: 1

It's probably because the Bofors would be a terrible unit without it.
26 Apr 2016, 08:59 AM
#5
avatar of Socrates

Posts: 40

Bofors barrage should cost some munitions (about 40). It will be always spammable cause it's free.
26 Apr 2016, 09:01 AM
#6
avatar of Aerohank

Posts: 2693 | Subs: 1

agree there, + forward assembly self repair remove and counter barrage fix. Im so annoyed of these things, maybe i love okw but this is just out of the water. :faint:


Counter barrage is getting fixed in the preview mod. Foward assembly self repair does not need to be removed, but the guys doing the repairing appear to be superhumans that hardly die from explosions; that needs some looking at.
26 Apr 2016, 09:04 AM
#7
avatar of l4hti

Posts: 476

Just remove it, emplacements shouldnt have a hard counter to their hard counters
26 Apr 2016, 09:17 AM
#8
avatar of MoerserKarL
Donator 22

Posts: 1108

why not giving the barrage a small munition cost?
26 Apr 2016, 09:27 AM
#9
avatar of Aerohank

Posts: 2693 | Subs: 1

why not giving the barrage a small munition cost?


Because it's a garrison bonus. You already need to invest in either a forward assembly or garrison the bofors with another unit in order to use the ability.
26 Apr 2016, 10:46 AM
#10
avatar of Omega_Warrior

Posts: 2561

Why does it exist? Because unlike the okw flak HQ which has quite a bit of range and can suppress, the bofors has rather low range and can't suppress.

This means that once the bofors is seen an enemy would have to be rather stupid to actually get within it's range again and the bofors would become mostly useless.

So to help the bofors be able to actually have more then a one time effect on the game, they gave it a indirect ability so it can also still contribute to the game outside of it's measly range.
26 Apr 2016, 10:48 AM
#11
avatar of bingo12345

Posts: 304

for the sake of balance, it need to be removed.
26 Apr 2016, 10:48 AM
#12
avatar of mortiferum

Posts: 571

Why does it exist? Because unlike the okw flak HQ which has quite a bit of range and can suppress, the bofors has rather low range and can't suppress.

This means that once the bofors is seen an enemy would have to be rather stupid to actually get within it's range again and the bofors would become mostly useless.

So to help the bofors be able to actually have more then a one time effect on the game, they gave it a indirect ability so it can also still contribute to the game outside of it's measly range.


Not comparable.

One is a 120 fuel tech building that you cannot select the targets for, comes late where it's counters exist. Nor does it instantly remove a squad or light vehicles from existence.

The other is a anti light/ infantry fortification.

26 Apr 2016, 11:06 AM
#13
avatar of Omega_Warrior

Posts: 2561



Not comparable.

One is a 120 fuel tech building that you cannot select the targets for, comes late where it's counters exist. Nor does it instantly remove a squad or light vehicles from existence.

The other is a anti light/ infantry fortification.


What do you mean it's not comparable. They have the same exact role.
No one is going to use the bofors if it becomes useless once spotted.
26 Apr 2016, 11:07 AM
#14
avatar of MoerserKarL
Donator 22

Posts: 1108



Because it's a garrison bonus. You already need to invest in either a forward assembly or garrison the bofors with another unit in order to use the ability.


and what if you switch, that you dont need to garrison the bofors anymore, for using the barrage. But add some munition cost? (just an example) :)
26 Apr 2016, 11:23 AM
#15
avatar of Intelligence209

Posts: 1124

There are about 4 people who will defend emplacements to their death, it's not worth the argument.

Wait till relic gets their paychecks, then the emplacements will be nerfed.

It wouldn't be a problem to have that ability, it's having the ability and others such as brace that's a killer.

Emplacements will receive their nerfs. It's just a question of time
26 Apr 2016, 11:44 AM
#16
avatar of Aerohank

Posts: 2693 | Subs: 1

Nah, emplacements will stay as they are. The only thing broken was the free counter barrage from the advanced emplacement commander. The rest is just players failing to adapt.
26 Apr 2016, 11:57 AM
#17
avatar of ABlockOfSalt

Posts: 70

I think you could reduce its damage and have it still be viable. The issue is usually that the atg is going to eat a tonne of damage that it's too slow to avoid.

The suppression effect is fine, it just hits a little hard and people are volks-shrek tier bitter about how easily it's been abused this last little while.
26 Apr 2016, 12:24 PM
#18
avatar of mortiferum

Posts: 571


What do you mean it's not comparable. They have the same exact role.
No one is going to use the bofors if it becomes useless once spotted.


Are you telling me a 120 fuel tech building with a bonus flak on top is equal to a dedicated anti infantry/ light vehicle emplacement?

Wot?

The bofor, just by being "present" can force enemies to avoid it all together until they can demolish it, making it excellent for area denial for a good portion of the game.

The only issue is, with that barrage, it counters it's counters (mortar squads)
26 Apr 2016, 12:30 PM
#19
avatar of Esxile

Posts: 3600 | Subs: 1




The only issue is, with that barrage, it counters it's counters (mortar squads)


So use other counters. Those between Tier1 units and KT/Tiger.
Phy
26 Apr 2016, 12:33 PM
#20
avatar of Phy

Posts: 509 | Subs: 1


What do you mean it's not comparable. They have the same exact role.
No one is going to use the bofors if it becomes useless once spotted.


Yeah sure, last day I lost against a spam of flaktrucks.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

251 users are online: 251 guests
8 posts in the last 24h
30 posts in the last week
146 posts in the last month
Registered members: 45149
Welcome our newest member, Tilman
Most online: 2043 users on 29 Oct 2023, 01:04 AM