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russian armor

20 mp difference between Mg42 and Maxim.

25 Apr 2016, 16:47 PM
#1
avatar of poop

Posts: 174



So, can it get a proper cone now that its no longer a spam machine?

it's 13/14 the cost (+ teching), and has:

-worse suppression
-less killing power
-no jesus bullets
-death loop
-now nerfed mobility/setup
-1/2 cone size

25 Apr 2016, 17:21 PM
#2
avatar of thedarkarmadillo

Posts: 5279

6 man squad
Still a faster set up
Fights smaller squads
Jesus sprint (lol)

Its absolutely inferior where it matters, but its not all one sided either
25 Apr 2016, 17:23 PM
#3
avatar of GenObi

Posts: 556

^ basically what he said, it has clear advantages and disadvantages, no more SOV excuses. Just like the shreck blob no more easy wins for you
25 Apr 2016, 17:32 PM
#4
avatar of poop

Posts: 174

6 man squad
Still a faster set up
Fights smaller squads
Jesus sprint (lol)

Its absolutely inferior where it matters, but its not all one sided either


Is the faster setup even half a second at this point?

Sprint is useless thanks to deathloop.

I'm fine with maxims being worse (they are cheaper after all), but when they are roughly the same cost, they should absolutely perform relative to cost "where it matters".

Otherwise it's just Penal squads all over again.

The maxim is neither an offensive weapon or effective defensive weapon. They nerfed the spam (GOOD!), but gutted its intended function as well as an offensive MG platform. So, if it is now intended to be a defensive support tool, like other MGs, it needs to be made as such.
25 Apr 2016, 17:33 PM
#5
avatar of Mittens
Donator 11

Posts: 1276

You guys forgot having to build the Teir building and "Deathloop" its stupid and makes it impossible to get your guys to retreat.

If changing the set up time would help people complain less why not just give them the vickers and copy pasta Mg42 stats for suppression and decrease damage. The maxim is an overpriced odd unit that is somewhere between wanting to be cons and an mg. Give Solvs a real suppression platform pls
25 Apr 2016, 17:38 PM
#6
avatar of LuGer33

Posts: 174

Don't forget the USF .50 cal is a 4-man, 280 MP HMG that's better than the MG42 or Maxim at...?
25 Apr 2016, 17:45 PM
#7
avatar of poop

Posts: 174

jump backJump back to quoted post25 Apr 2016, 17:38 PMLuGer33
Don't forget the USF .50 cal is a 4-man, 280 MP HMG that's better than the MG42 or Maxim at...?


Setup, rotation, penetration (in patch), cone of fire...
25 Apr 2016, 18:24 PM
#8
avatar of Tiger Baron

Posts: 3143 | Subs: 2

jump backJump back to quoted post25 Apr 2016, 17:45 PMpoop


Setup, rotation, penetration (in patch), cone of fire...


Sadly all that goes out of the window because of it's non-existent durability, as far as I know those debuffs still apply to all USF weapon crews of received accuracy so...
25 Apr 2016, 18:27 PM
#9
avatar of Intelligence209

Posts: 1124

Death loop happens when you fail to retreat your maximums at a proper time.
25 Apr 2016, 18:27 PM
#10
avatar of Pedro_Jedi

Posts: 543

jump backJump back to quoted post25 Apr 2016, 16:47 PMpoop


So, can it get a proper cone now that its no longer a spam machine?

it's 13/14 the cost (+ teching), and has:

-worse suppression
-less killing power
-no jesus bullets
-death loop
-now nerfed mobility/setup
-1/2 cone size



I'm all for higher cost and pop cap, but keeping old setup speed. Death loop solution would be a plus.
25 Apr 2016, 18:55 PM
#11
avatar of poop

Posts: 174

Death loop happens when you fail to retreat your maximums at a proper time.


Or you know, any situation where you have to relocate them under fire...

What about when you retreat ANY other MG at the wrong time.. Oh yeah, magic magnets n shit.
25 Apr 2016, 19:29 PM
#12
avatar of thedarkarmadillo

Posts: 5279



I'm all for higher cost and pop cap, but keeping old setup speed. Death loop solution would be a plus.

dethloop fix is a mush, if you risk losing your 260mp everytime a volks sneezes fire at it (less likely to dodge on a flank now but a bit m,ore durable head on) when other machine guns can continue on their way the 6 man squad becomes a cheap way to extend your pain by having to watch them die 1 by 1 as you can do nothing

6 man squad cant be an excuse for worse "mg" stats if being able to negate the bonus of the 6 man squad is possible and improving the "mg" stats isnt

(by mg stats i mean actual crowd control capability like arc and suppression and AoE suppression)
25 Apr 2016, 19:32 PM
#13
avatar of Muad'Dib

Posts: 368

"deathloop" is a bug/problematic animation that needs to be fixed. I don't think there's any sense in including it in balance discussions.
25 Apr 2016, 19:35 PM
#14
avatar of newvan

Posts: 354

Sprint is awesome on Maxim, the only complaint is death loop, it should be looked at, otherwise it is fine for 260.
25 Apr 2016, 19:35 PM
#15
avatar of Pedro_Jedi

Posts: 543


(...) 6 man squad becomes a cheap way to extend your pain by having to watch them die 1 by 1 as you can do nothing (...)


"The horror... The horror..."
25 Apr 2016, 19:42 PM
#16
avatar of GenObi

Posts: 556

Death loops needs fixing, its a bug and shouldnt be use to justify anything.
25 Apr 2016, 19:45 PM
#17
avatar of Omega_Warrior

Posts: 2561



Sadly all that goes out of the window because of it's non-existent durability, as far as I know those debuffs still apply to all USF weapon crews of received accuracy so...
Well now grens can't just walk into it and throw rifle nades, so that's a pretty big buff to it's survivability. That was basically how i lose 75% of my MGs.
25 Apr 2016, 20:20 PM
#18
avatar of Firesparks

Posts: 1930

isn't the maxim 260 mp now? the recent patch raised its price.
25 Apr 2016, 21:32 PM
#19
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Since they have been properly nerf, just fix deathloop by giving them axis teletransportation.
25 Apr 2016, 21:41 PM
#20
avatar of mortiferum

Posts: 571

No more Maxim spam for you. Use it like a low setup time support weapon rather than the only weapon of USSR.
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