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russian armor

King tigers need a delay.

8 Mar 2016, 00:08 AM
#1
avatar of poop

Posts: 174

for team games at least..

they come out waay too fast. usually earlier than 12cp heavy tanks which is unacceptable IMO, since the KT is blatantly better than the likes of an IS2/Persh/ISU.
8 Mar 2016, 00:32 AM
#2
avatar of PencilBatRation

Posts: 794

"Unacceptable" yeah.



They arrive much later than comets and at the same time as IS2. And did we forget that it costs 1020MP and 555 Fuel?
8 Mar 2016, 00:42 AM
#3
avatar of poop

Posts: 174

"Unacceptable" yeah.



They arrive much later than comets and at the same time as IS2. And did we forget that it costs 1020MP and 555 Fuel?


even same time as IS-2 is a problem since the KT absolutely shits on it...
8 Mar 2016, 00:49 AM
#4
avatar of Flying Dustbin

Posts: 270 | Subs: 1

Honestly I think that the King Tiger should only be able to be called in if all 3 trucks are set up at once.
It seems cheesy how you can make a great effort to kill a truck then he just calls in the King Tiger anyway at no great inconvinience.

Other than that the King Tiger is fine.
Vez
8 Mar 2016, 00:55 AM
#5
avatar of Vez

Posts: 141

Honestly I think that the King Tiger should only be able to be called in if all 3 trucks are set up at once.
It seems cheesy how you can make a great effort to kill a truck then he just calls in the King Tiger anyway at no great inconvinience.

Other than that the King Tiger is fine.
+1
8 Mar 2016, 01:04 AM
#6
avatar of Click

Posts: 139

jump backJump back to quoted post8 Mar 2016, 00:42 AMpoop


even same time as IS-2 is a problem since the KT absolutely shits on it...


Get ATS then. Tank lacks range and almost every allies td shits on it. Unless properly supported, it gets owned. 310 fuel and 3 trucks (40+50+120) requirement is already a pain.
8 Mar 2016, 03:41 AM
#7
avatar of varunax

Posts: 210

I like how you're factoring universal tech costs with the kt. That like saying the E8 Sherman costs over 300 fuel so it should be more powerful than the Pershing which is only 230 fuel. See the logic behind that?

Fact of the matter is that the kt basically comes out too early for a heavy tank. I'd rather pay 500 gas for it than wait 13 Cp for a tiger or Pershing lol.
8 Mar 2016, 03:44 AM
#8
avatar of TaurusBully

Posts: 89

Well in team games if i'm allowed to get a KT first is because the allied team is total garbage.

8 Mar 2016, 03:47 AM
#9
avatar of dOPEnEWhAIRCUT

Posts: 239

A rather fitting account name.
8 Mar 2016, 06:59 AM
#10
avatar of Click

Posts: 139

I like how you're factoring universal tech costs with the kt. That like saying the E8 Sherman costs over 300 fuel so it should be more powerful than the Pershing which is only 230 fuel. See the logic behind that?

Fact of the matter is that the kt basically comes out too early for a heavy tank. I'd rather pay 500 gas for it than wait 13 Cp for a tiger or Pershing lol.


No I don't see the logic behind anything. Fact is to collect 500+ fuel and get a KT out requires damn good time. That also means you are not investing in the mech truck and have no armor at all. If you don't have enough tank by then, then you have already lost the game. By the time I get my KT out, allies already have comets/ ffs/jacksons out. And yes I am talking about 3v3 and 4v4 only.
8 Mar 2016, 08:30 AM
#11
avatar of Khan

Posts: 578

Honestly I think that the King Tiger should only be able to be called in if all 3 trucks are set up at once.
It seems cheesy how you can make a great effort to kill a truck then he just calls in the King Tiger anyway at no great inconvinience.

Other than that the King Tiger is fine.


Yeah the 25 + 50 + 120 + 310 = 505 fuel is no great inconvenience indeed :snfPeter:
8 Mar 2016, 08:44 AM
#12
avatar of Katitof

Posts: 17889 | Subs: 8

It used to have 90 sec build time.

Why exactly can it be called-in instantly now, despite being normal tech stock unit?

edit: Nvm, just read its about team games, where everything comes out too fast, because its clusterfuck with cachespam and resource inflation.
8 Mar 2016, 09:10 AM
#13
avatar of Click

Posts: 139

It used to have 90 sec build time.

Why exactly can it be called-in instantly now, despite being normal tech stock unit?

edit: Nvm, just read its about team games, where everything comes out too fast, because its clusterfuck with cachespam and resource inflation.


Thing that OKW can't build. :snfPeter:
8 Mar 2016, 09:27 AM
#14
avatar of RiCE

Posts: 284

12 min is nonsense.. its locked behind complete teching and an addition 310 fuel.

Please punish heavies more.. people still bother to use them.
Kri
8 Mar 2016, 09:29 AM
#15
avatar of Kri

Posts: 60

Add a delay and you will never see it again in 1vs1
aaa
8 Mar 2016, 09:29 AM
#16
avatar of aaa

Posts: 1486

Several times I faced 10cp KT. It comes at 10 cp with equal map for both players after 1 luchs.
8 Mar 2016, 09:32 AM
#17
avatar of Stug life

Posts: 4474

Honestly I think that the King Tiger should only be able to be called in if all 3 trucks are set up at once.
It seems cheesy how you can make a great effort to kill a truck then he just calls in the King Tiger anyway at no great inconvinience.

Other than that the King Tiger is fine.


If you want like that you need to buff stats or make it cost less
8 Mar 2016, 09:33 AM
#18
avatar of Stug life

Posts: 4474

jump backJump back to quoted post8 Mar 2016, 09:29 AMaaa
Several times I faced 10cp KT. It comes at 10 cp with equal map for both players after 1 luchs.

How many tank did you had that time ?
8 Mar 2016, 09:51 AM
#19
avatar of Katitof

Posts: 17889 | Subs: 8

jump backJump back to quoted post8 Mar 2016, 09:10 AMClick


Thing that OKW can't build. :snfPeter:


I somehow doubt that 100% of axis teams are 4x OKW only, so I don't believe its a problem for OKW there :snfPeter:
8 Mar 2016, 12:53 PM
#20
avatar of RiCE

Posts: 284



I somehow doubt that 100% of axis teams are 4x OKW only, so I don't believe its a problem for OKW there :snfPeter:


The lack of heavy tank was an issue for USF, when Soviets had IS2 and ISU...

The lack of resource caches cannot be a problem for OKW, because team games are not 100% OKW only...


nice...
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