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Relic, OKW Needs the resource penalty back!

5 Mar 2016, 06:19 AM
#61
avatar of kitekaze

Posts: 378

No thanks, the current OKW is fine.

They just need side tech, thats all.
5 Mar 2016, 06:56 AM
#62
avatar of Puppetmaster
Patrion 310

Posts: 871

Why are several people saying current OKW is fine, when the discussion is about once Vet is fixed and OKW vet suddenly becomes much stronger?

Most factions are currently not benefiting from 2 levels of vet usually, while most OKW units are not benefiting from 3-5.
5 Mar 2016, 11:34 AM
#63
avatar of Firesparks

Posts: 1930

it's kind of insane how the lack of veterancy seems to make the game more balance.
5 Mar 2016, 12:38 PM
#64
avatar of BlackKorp

Posts: 974 | Subs: 2

With this recent announcement (http://www.companyofheroes.com/blog/2016/03/04/the-vetreinforce-bug), which says that the vet wasn't working all along, and will be fixed in the next patch, I think that calls for OKW to gain their faction penalty back. Volks will be stronger than ever with the now-working super 5 star veterancy levels. Limit the resources, limit the volks, limit the blob, also limit the super everything else, because FIVE F*CKING VETERANCY LEVELS. I loved the old OKW for what they were with the penalty, now hopefully I'll get this back :lol:! Relic please, it's out only hope before the 9th of March! :help:


1. don't make you look like a full scrub

2. show playercard

3. VET WAS WORKING, but not for all units/vet levels! you just act like OKW is the only faction that will receive vet again after fix :loco:
5 Mar 2016, 12:53 PM
#65
avatar of PencilBatRation

Posts: 794

once Vet is fixed and OKW vet suddenly becomes much stronger?
Oh, you mean, just like all the other factions.
5 Mar 2016, 13:19 PM
#66
avatar of Butcher

Posts: 1217

Not reading through all of this. It might have already been mentioned:

The resource penalty was there to balance the Vet5.

Currently OKW has about 3,5 or 4 levels of vet effectively as the respective level is a bit weaker than that of other factions. So they can gain more vet but also rather slowly and they can´t build caches. I think it balances out this way.
5 Mar 2016, 13:42 PM
#67
avatar of OuTLaWSTaR
Donator 11

Posts: 453

Why shouldn't OKW get 100% resources just like every other faction? They can't build caches, so your proposing to nerf their resource income as well? How does that make sense OP?
5 Mar 2016, 13:43 PM
#68
avatar of OuTLaWSTaR
Donator 11

Posts: 453

jump backJump back to quoted post4 Mar 2016, 22:08 PMruzen
Its hobby for people come in here and try to balance CoH2, speaking their concerns when they only play 5-10 games in a month :foreveralone:
Unique community.


lolololol
5 Mar 2016, 15:48 PM
#69
avatar of BeefSurge

Posts: 1891

OKW is literally the worst designed army in any RTS, I'm not sure how Relic (masters of making unique, flavorful factions in RTS games) managed to create OKW.

-no combined arms

-no mobility

-other than Obers and like 2 vehicles not really Elite

-only well designed units are current Kubel, sturms, and T2.
5 Mar 2016, 17:42 PM
#70
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

it's kind of insane how the lack of veterancy seems to make the game more balance.

Because it's realistic /s
5 Mar 2016, 20:30 PM
#71
avatar of Jackiebrown

Posts: 657

Gentlemen, please keep your posts on topic. :)
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