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Vet fix March 9th

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4 Mar 2016, 14:40 PM
#1
avatar of BlackKorp

Posts: 974 | Subs: 2

Hey guy and those who are not guys,

Relic has done some work and will release Vet fix at Wednesday, March 9th. :thumb:


http://www.companyofheroes.com/blog/2016/03/04/the-vetreinforce-bug
4 Mar 2016, 14:45 PM
#2
avatar of JohnSmith

Posts: 1273

The game will need a full re-balance once this patch is unleashed. It's going to change CoH2 lategame a lot :o
4 Mar 2016, 14:52 PM
#3
avatar of Leodot

Posts: 254

Source:
the-vetreinforce-bug

"...This was a very important piece of information as it meant the Vet/Reinforce Bug has been in the game since launch...."

WoW!!!
4 Mar 2016, 14:54 PM
#4
avatar of DarkFürst

Posts: 29

yeah. Nice too know that the game can now be properly balanced...
4 Mar 2016, 14:55 PM
#5
avatar of Raindrop

Posts: 105

Does it also fix soviet and wehrmacht vet1 abilitys? ;)
4 Mar 2016, 14:56 PM
#6
avatar of Fanatic
Patrion 14

Posts: 480 | Subs: 1

So two days to cast all the ESL replays.. .
4 Mar 2016, 14:58 PM
#7
avatar of dasheepeh

Posts: 2115 | Subs: 1

coh 2.5 b o i s
4 Mar 2016, 15:04 PM
#8
avatar of niutudis

Posts: 276

So basicaly all infantry/weaponteams have to be rebalanced once this veterancyfix is applied to the game?

btw does this mean veterancy was also broken in coh1?
4 Mar 2016, 15:12 PM
#9
avatar of Pedro_Jedi

Posts: 543

Vet not working since launch. Well, I got a new game :D
nee
4 Mar 2016, 15:17 PM
#10
avatar of nee

Posts: 1216

"The good news is, an update to fix this limitation with the game engine is already in the works and a complete fix for the Vet/Reinforce Bug is currently tenatively scheduled to be released on Wednesday, March 9th."

Bad news is, they probably won't implement it on time, and it may not solve the issue, and runs the risk of introducing more problems.

No these are not deliberate barbs against Relic, but you have to consider that these all happened before.
4 Mar 2016, 15:21 PM
#11
avatar of niutudis

Posts: 276

Wait didn´t relic tell us they don´t work on the engine anymore?... Soooo that was just a lie :lolol:
4 Mar 2016, 15:22 PM
#12
avatar of Cultist_kun

Posts: 295 | Subs: 1

The good news is, an update to fix this limitation with the game engine is already in the works and a complete fix for the Vet/Reinforce Bug is currently tenatively scheduled to be released on Wednesday, March 9th.

4 Mar 2016, 15:23 PM
#13
avatar of TickTack

Posts: 578

Can't fix a reinforcement XP bug due to game engine limitations. Broken reinforcement since launch.

Relic never checked that elite squads keep their upgraded elite when getting reinforced. Feature not tested since launch.

10/10 relic.

4 Mar 2016, 15:24 PM
#14
avatar of Katitof

Posts: 17884 | Subs: 8

:lolol::clap::hansGG:
4 Mar 2016, 15:33 PM
#15
avatar of CelticsREP

Posts: 151

Jesus....All this time we thought that every single patch would hopefully fix the balance of COH2, but it turns out that we didnt even know what the biggest fix of all needed to be this whole time....


4 Mar 2016, 15:33 PM
#16
avatar of EtherealDragon

Posts: 1890 | Subs: 1

The offensive Vet was a lie all along!? *mind blown* I imagine this means that this will make comebacks a bit harder since Vet squads will dominate a lot more than they ever have. Squad preservation will be more key than ever.

Wouldn't it be hilarious if Penals turned out to secretly OP all along? Keep in mind they *never* got their 60% total Accuracy bonus at Vet 3...
4 Mar 2016, 15:35 PM
#17
avatar of Cultist_kun

Posts: 295 | Subs: 1

Also I like how they lie, lol

that rolled back all the changes implemented to fix the Vet/Reinforce Bug, bringing the state of the game back to a pre-Feb.


Yeah ... because you know, before feb patch, defensive vetarncy bonuses were broken aswell ... sure, community was wrong about them working.

4 Mar 2016, 15:36 PM
#18
avatar of dasheepeh

Posts: 2115 | Subs: 1

The offensive Vet was a lie all along!? *mind blown* I imagine this means that this will make comebacks a bit harder since Vet squads will dominate a lot more than they ever have. Squad preservation will be more key than ever.

Wouldn't it be hilarious if Penals turned out to secretly OP all along? Keep in mind they *never* got their 60% total Accuracy bonus at Vet 3...


i knew that penals were just sleepers!
4 Mar 2016, 15:38 PM
#19
avatar of mycalliope

Posts: 721

lelic....so this means units with higher model count will be much much scarier rip axis

Edit: my bad its only offensive vet so ukf and axis will benefit most from it
4 Mar 2016, 15:41 PM
#20
avatar of Katitof

Posts: 17884 | Subs: 8

lelic....so this means units with higher model count will be much much scarier rip axis


Let me in you on a secret:

If offensive vet will be fixed, it will include axis units too.
You know what it means?

*whispers to the ear*that units these 6 men squads go against will deal much more damage now with vet.
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