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All bugs from 25th Feb patch

26 Feb 2016, 16:58 PM
#21
avatar of Aerohank

Posts: 2691 | Subs: 1

Vet 3 Tommy squads get 5 scoped rifles when you reinforce them. Same as with things like PPSH41 conscripts.
26 Feb 2016, 17:08 PM
#22
avatar of Australian Magic

Posts: 4630 | Subs: 2

6 thompsons on paras and 6 ppsh on cons. I'm in heaven!
26 Feb 2016, 17:10 PM
#23
avatar of Iron Emperor

Posts: 1653

XD the rape is real
26 Feb 2016, 17:12 PM
#24
avatar of Lümmel
Patrion 14

Posts: 542 | Subs: 1

26 Feb 2016, 17:18 PM
#25
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16695 | Subs: 12

26 Feb 2016, 17:28 PM
#26
avatar of Maschinengewehr

Posts: 334

The "Captain America" bug is back?

I can't wait to see my RE horde blitzing around the battlefield at the speed of lightning!

Thanks Relic!
26 Feb 2016, 17:31 PM
#27
avatar of cr4wler

Posts: 1164

The love is real.


I really hope relic has a few interns they can blame for this mess :-)
26 Feb 2016, 17:33 PM
#28
avatar of wuff

Posts: 1527 | Subs: 1

How does this happen?

If I was Relic I would have a serious look at their source control because something is clearly not working.

26 Feb 2016, 17:43 PM
#29
avatar of Sully

Posts: 390 | Subs: 2

The vet 3 bonus for sappers (reinforcement cost reduction) does not appear to be working. They still cost 26mp to reinforce at vet 3.
26 Feb 2016, 17:45 PM
#30
avatar of Multihog

Posts: 83

Wow, I don't recall the game ever being this broken before. Now, bring on the ESL :D
Only Relic postRelic 26 Feb 2016, 18:04 PM
#31
avatar of Kyle_RE
Developer Relic Badge

Posts: 48 | Subs: 24

jump backJump back to quoted post26 Feb 2016, 14:25 PMnigo
Map pool bug:

https://www.coh2.org/topic/49818/map-pool-bug


This was caused by a server error that only effects the live server :/, hence why it was never caught when testing. A server redeploy will go out today to address this.

jump backJump back to quoted post26 Feb 2016, 14:25 PMnigo

Reinforce/ upgrade weapons bugs ( reinforce vet3 RE's infinitely /fully stock a squad with upgradable weapon, five schreck volks, four flamer engies - Thanks AE from reddit)

https://www.coh2.org/topic/49827/game-breaking-bug-again
https://www.coh2.org/topic/49820/vet-rear-echelons-infinite-squad-members
https://www.coh2.org/topic/49801/royal-engineer-mine-detector-bug
https://www.reddit.com/r/CompanyOfHeroes/comments/47n3wr/squad_weapon_upgrades_are_broken/


After testing and verifying the bugs with the pre-Feb. 25th vet/reinforce issues were fixed we scheduled to have the patch go live as planned. Unfortunately, this was only a few hours in advance of the patch. After further testing and moments before the patch was set to go out we found the issues with the reinforce/upgrade weapons which was an unexpected and undesired behavior caused by the fixes that were applied. As communicated at the time the patch went live, fixes to these bugs will go out in a hotfix today.


jump backJump back to quoted post26 Feb 2016, 14:25 PMnigo

UKF mines and others mines:

https://www.coh2.org/topic/49838/mines-after-25th-patch
https://www.coh2.org/topic/49797/february-25th-update-and-it-s-impending-hotfix/post/497169



Not sure on this, will have to get back to you.


jump backJump back to quoted post26 Feb 2016, 14:25 PMnigo


Land Mattress damage (maybe balance problems?):

https://www.coh2.org/topic/49817/land-mattress-damage


I believe this is as intended but with any new unit in the game, it will be monitored closely.


jump backJump back to quoted post26 Feb 2016, 14:25 PMnigo


Land Mattress recrew problem

https://www.reddit.com/r/CompanyOfHeroes/comments/47nsta/if_you_recrew_a_land_mattress_as_brits_it_gets_6/



Will investigate


jump backJump back to quoted post26 Feb 2016, 14:25 PMnigo


British Advanced Emplacement Regiment bugs

http://steamcommunity.com/app/231430/discussions/0/412448158149608540/


Will investigate

jump backJump back to quoted post26 Feb 2016, 14:25 PMnigo


Matchup times:

https://www.coh2.org/topic/49831/revert-matchup-changes



As described in the patch notes with the new matchmaking system. This may be improved when the server fixes/redeploy occurs

jump backJump back to quoted post26 Feb 2016, 14:25 PMnigo


Captain "on me" bug is back:

https://www.coh2.org/topic/49841/captain-on-me-bug



This may have actually been the case pre-Feb. 25th patch. Will investigate.

jump backJump back to quoted post26 Feb 2016, 14:25 PMnigo


Fire up Rifleman bug

https://www.coh2.org/topic/49841/captain-on-me-bug/post/497227




This may have actually been the case pre-Feb. 25th patch. Will investigate.

jump backJump back to quoted post26 Feb 2016, 14:25 PMnigo


Mess with vehicle reverse again:

https://www.reddit.com/r/CompanyOfHeroes/comments/47pvp9/no_vehicle_reversing_anymore/


Could be a result of the vehicle pathfinding changes applied in this patch. Will investigate further.

jump backJump back to quoted post26 Feb 2016, 14:25 PMnigo



Missing icons for infiltration units (thanks Capiqua):




Should be an easy fix and will look into it.




26 Feb 2016, 18:12 PM
#32
avatar of nigo
Senior Editor Badge

Posts: 2153 | Subs: 15

Thanks Kyle.
26 Feb 2016, 18:25 PM
#33
avatar of Neris

Posts: 132

I ended my tests. Some grenades overperform vs buildings. IMO the most broken is OKW grenade for 15 ammo from special operations doctrine and commandos light grenade no 82. I didn't test grenades vs infantry or vehicles/tanks. Only vs buildings.

OKW:
Volksgrenadiers - 2 panzerschreks after reinforce.
Sturmpioneers - 4 minesweepers after reinforce, you can prevent it by switching to regular weapon.

Special Operations Doctrine
3CP - Infiltration Tactics - these grenades can destroy full hp wooden house(15 munition), almost 1 grenade(it takes 90% of house HP) to destroy middle house on the Feymonville. I was testing it on Feymonville. Imo cost of these grenades should be increased or damage decreased, it is just too good compared to the other grenades/satchel etc.

Obersoldaten - 2 Stg44 after reinforce
Obersoldaten - 2 MG34 after reinforce

Breakthrough Doctrine
Panzerfüsilier - 6 Gew43 after reinforce. Their grenade is ok or have too low damage(?). It does little damage to the wooden house for 30 munition.

Luftwaffe Ground Forces Doctrine
Fallschirmjäger - 2 grenades can destroy the wooden house, 3 grenades can destroy middle house on Feymonville. It seems ok. 45 munition.

Ostheer:
Pioneers - 4 minesweepers after reinforce. Flamethrowers are fine.
Grenadiers - 2 LMG after reinforce.

Mobile Defense Doctrine
Osttruppen - 6 out of 7 attempts I got atleast one squad with LMG. Did Relic increase chance or it was like that before? Bug with weapons doesn't include them because it is not 'upgrade'.

Soviets:
Combat engineers - 4 minesweepers after reinforce. Flamethrowers are fine.
Conscripts - 6 PPSH after reinforce.
Guards - 2 PTRS and 2 DP after reinforce. Their 2 grenades(45 munition) can destroy one wooden house, 3 grenades can destroy middle house on Feymonville. It seems fine.
Penals - satchel(45 munition) can 1 shot building so it seems fine compared to the other stuff. Maybe munition cost should be increased a bit.

USF:
Rifleman - their 2 grenades can destroy wooden house, 3 grenades can destroy middle house on Feymonville. 30 munition.
Rear Echelons - 4 minesweepers after reinforce. 100 man squad after vet 3.

Airborne Commander
Paratroopers - 6 thompsons after reinforce. Their 2 grenades can destroy wooden house, 3 grenades can destroy middle house on Feymonville. 35 munition.

Armor Commander
Vehicle Squads - 4 thompsons after reinforce.

UKF
Royal Engineers - 5 minesweepers after reinforce.
Tommy - their 2 grenades can destroy wooden house, 3 grenades can destroy middle house on Feymonville. 25 munition. Seems fine. Their grenade from HAMMER for 75 munitions is worse than 45 munitions satchel vs buildings.

Mobile Assault Regiment
Royal Engineers - 5 flamethrowers after reinforce
Commandos - their 1 grenade(35 munition) can one shot wooden house, 2 grenades can destroy middle house on Feymonville(it takes 2/3 HP). It is a bit worse vs buildings than HAMMER DOCTRINE GRENADES which cost 75 munition. A bit too good for this price. Damage is just way too good compared to other grenades for ~35 munition. Increase munition cost or reduce damage or increase explode time.
26 Feb 2016, 18:51 PM
#34
avatar of Wygrif

Posts: 278

Wow. This is the most bugged I've ever seen an RTS. By kind of a lot.

Another one--Captain couldn't move after being hit with a stun grenade on retreat. Not sure if it happens to other squads.
26 Feb 2016, 19:01 PM
#35
avatar of nekron

Posts: 269 | Subs: 1

gg relic :D when i would work so on my job i would lost him after brit release in coh1 :P :D
26 Feb 2016, 19:53 PM
#36
avatar of Neris

Posts: 132

jump backJump back to quoted post26 Feb 2016, 18:51 PMWygrif
Wow. This is the most bugged I've ever seen an RTS. By kind of a lot.

Another one--Captain couldn't move after being hit with a stun grenade on retreat. Not sure if it happens to other squads.


'Stun Grenades no longer Stop enemy Squads from Retreating'

From patch notes. So it is really weird.
26 Feb 2016, 19:55 PM
#37
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post26 Feb 2016, 18:25 PMNeris
Guards - 2 PTRS and 2 DP after reinforce.
Paratroopers - 6 thompsons after reinforce. Their 2 grenades can destroy wooden house, 3 grenades can destroy middle house on Feymonville. 35 munition.


I haven't made exhaustive tests, but Guards PTRS duplicate. Either you don't upgrade, lose models and now you have 4 PTRS, or you drop a PTRS/DP and then duplicate PTRS.

Sure about Thompsons? When i test it they remain with 4 of them.
26 Feb 2016, 20:11 PM
#38
avatar of Adrien_Fowl

Posts: 47

It looks like this patch has brought more broken things than solved issues. Genius!
26 Feb 2016, 20:20 PM
#39
avatar of broodwarjc

Posts: 798

Isn't this the first announced patch that they haven't done a one-week-early mod test for? Can they bring that back, because almost all the patches with that beforehand were less buggy and more balanced than these internally tested patches. Relic you have hundreds of people who will test your patch for free!
26 Feb 2016, 20:20 PM
#40
avatar of Neris

Posts: 132



I haven't made exhaustive tests, but Guards PTRS duplicate. Either you don't upgrade, lose models and now you have 4 PTRS, or you drop a PTRS/DP and then duplicate PTRS.

Sure about Thompsons? When i test it they remain with 4 of them.


I upgraded 1st to DP and then lost 4 units so it was 2 DP and 2 PTRS and 2 'regular weapons'. Now I checked your method with not upgrading to DP and losing 4 squads - 4 PTRS and 2 'regular weapons' without possibility for upgrade to DP.

Need to check again Paratroopers.

Edit:

6 thompsons 100% - upgrade - lose 2 members because upgrade gives 4 thompsons - gg you have 6 thompsons.
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