And thats totally fine, idk why people are so rageface over them choosing the people who aren't in top 200 lol.
I know right?
How can you be so buttblasted over something so trivial?
Don't you have something else to do in the meantime?

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And thats totally fine, idk why people are so rageface over them choosing the people who aren't in top 200 lol.
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Because they know the major issues about the current war spoils system.
New players maybe don't even know the problem with duplicates and war spoils for factions you don't own and the 1000 spoils limit and so on...
28GB for bulletins ? New Faction confirmed
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Testing the new war spoils system doesn't require a certain player level.+1
It requires people who can provide good / constructive feedback.
Firstly, I want to establish something that some people seem to disagree with, or at least did back in 2011: the more people you have playing a game, the more people you have watching a game as an e-sport.https://blog.destiny.gg/starcraft-2-legacy-into-the-void/
Let’s take a look at four of the leading e-sports titles right now: League of Legends, Defense of the Ancients 2, Counter-Strike: Global Offensive and StarCraft 2.
Number of players/accounts for each game –
LoL – 7,500,000 concurrent players, 27,000,000 daily players, 67,000,000 monthly players in January of 2014 [source]
DotA 2 – 960,000 peak concurrent players over the last 30 days, 9,800,000 monthly unique players [source, source]
CS:GO – 348,000 peak concurrent players over the last 30 days, 3,900,000 monthly unique players [source, source]
SC2 – 180,801 or 242,627 total active accounts [source] [source]
Peak concurrent viewers for the “most important” finals –
LoL, LCS Season 4 World Championship – 11,200,000 viewers concurrent [source]
DotA 2, The International 4 – “well over 2,000,000 peak concurrent viewers” [source]
CS:GO, Dreamhack Winter 2014 – 409,368 viewers [source]
SC2, WCS Grand Finals of Blizzcon – 155,435 [source]
Can we put this whole “SC2 is a specator e-sport!” thing to rest, please? Far too often people try to shut down discussion of making SC2 a more accessible game with the argument that there are these multitudes of people who watch StarCraft 2 but don’t play it, but the correlations between number of players vs number of tournament viewers is simply too strong to deny. While the ratio of players-to-viewers is indeed high for Starcraft 2, it is undeniable that the more popular your game is and the more people you have playing it, the greater your viewership will be for your tournaments. This establishes a very important, often-ignored link between the professional and casual gaming scene: more casual gamers means a healthier professional scene.
*SNIP*
"Higher-quality content is expected, thus resulting in a trend of longer development lead times," the company explained. "Sega also has titles whose launches were postponed from the initial schedule and titles that did not fulfill our expectations in terms of market reception."
*SNIP*
In July, Sega Games CEO Haruki Satomi admitted the company betrayed the trust fans put in the company over the last few years. At the time, he stressed that Sega's goal was to improve the quality of its games in hopes of re-establishing itself as a valuable brand.
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