OKW - Close combet unit
Posts: 289
I believe okw need a CC unit for late game for fighting with paratroopers,commandos and ... , sturmpioneer is good only for early game, buff for sturmpioneer is wrong, we need another option, all Close range units in CoH 2 are doctrinal, so we have only one option: Fallschirmjäger
my suggestion: reduce MP from 440 to 400 and increase squad size to 5, remove FG42 and add G43, now Fallschirmjäger have 2 option for upgrade: FG42 and MP40
tell me your suggestions for Required MUN for above packages
Posts: 148
Posts: 289
Posts: 148
Posts: 4630 | Subs: 2
Posts: 289
Obers with STGs melt everything.
obers with STG are long range and in close combat are very weak
1 Posts: 1276
obers with STG are long range and in close combat are very weak
They ignore cover, at vet 4 suppress, and when accompanied by a blob of volk shrek are unstoppable
Posts: 783
Posts: 1097
The OP is joking give him some slack.... The OP IS joking, right...?
I hope so son......I hope so.
Posts: 1248
Obers with STGs melt everything.
There are 3 variants of STG. Sturmpio MP44, the normal MP44, and the Ober MP44.
Posts: 21
Posts: 1653
Posts: 239
Posts: 403
obers with STG are long range and in close combat are very weak
shows how much you know about the game, thread closed
Posts: 289
Posts: 186
obers with STG are long range and in close combat are very weak
You wot mate?
Posts: 521
obers with STG are long range and in close combat are very weak
















































































4 Posts: 474
obers with STG are long range and in close combat are very weak

Posts: 148
i have a better idea noobs, i can solve this problem with another way
Hows that?
Livestreams
|
|
|
19 | ||
|
|
|
9 | ||
|
|
|
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.48170.873+5
- 2.22959.795+6
- 3.252101.714+6
- 4.11830.797+5
- 5.544346.611+2
- 6.13057.695+10
- 7.444226.663-1
- 8.11051.683+10
- 9.1372758.644+1
- 10.346124.736-1
Replay highlight
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger





