Suggestion on Retreat!

Posts: 246

Posts: 17914 | Subs: 8
The idea is bad and you should feel bad.

Posts: 246

 4
4			Posts: 1006

Posts: 246

 1
1			Posts: 90
i suggest a speed debuff
-injured squads need to heal/restock anyway
- blobs are slowed down an can be hit by *stuff*
but all offmap arty needs to be banned in base sector otherwise 50kg bomb will be insanly op

Posts: 246

Posts: 354

Posts: 742 | Subs: 1
Why is this thread in Balance section ?

Posts: 284
I would rather add -50% reduced dmg against explosives for retreating units in order to compensate for the horrible retreating paths.

 
    		            							
			    		Posts: 8154 | Subs: 2
2- Idea is bad and you should feel bad (\/) (°,,,°) (\/)
There's no difference between retreating 5 squads at once, or retreating five 1 by 1.

Posts: 1585 | Subs: 1

Posts: 455
20-25% Of the games is full of units retreating from a fight to repeat the cycle again and again. Not only would it be counter-productive to stop blobbing. This also will lead to less possible strategies since some of them are manpower-based strategies.

Ladders Top 10
- 
							#Steam AliasWL%Streak
- 1.46467.874+6
- 2.794136.854-1
- 3.14465.689-1
- 4.21154.796+4
- 5.400212.654+2
- 6.353186.655+2
- 7.501325.607+4
- 8.298128.700-1
- 9.327117.736+4
- 10.857232.787+4
Replay highlight
- 
									 cblanco ★ cblanco ★
- 
									 보드카 중대 보드카 중대
- 
									 VonManteuffel VonManteuffel
- 
									 Heartless Jäger Heartless Jäger
 
											 
								
								 
								
								Board Info
Anupamsink
2 posts in the last week
24 posts in the last month
Welcome our newest member, Anupamsink
Most online: 4501 users on 26 Oct 2025, 01:00 AM
 
	 
			 
			 
  
  
 

 
										 
									

 / \
/ \ /
/
 
 



 
 

 
  
						 
					 
					 
					 
					 
					 
						 Relic Entertainment
						 Relic Entertainment