Login

russian armor

Suggestion on Retreat!

19 Jan 2016, 13:52 PM
#1
avatar of jackill2611

Posts: 246

Can we add like 10 MP cost for unit retreat? Then owner of rifle/shreck blob who needs to retreat his blob need to pay extra MP for it. Good player won't do mass retreat anyway.
19 Jan 2016, 13:54 PM
#2
avatar of Katitof

Posts: 17875 | Subs: 8

Mass retreat=losing map control, unless you play OKW or USF(late game here).

The idea is bad and you should feel bad.
19 Jan 2016, 13:57 PM
#3
avatar of jackill2611

Posts: 246

I'd say that cost can be adjusted.
19 Jan 2016, 13:59 PM
#4
avatar of Stafkeh
Patrion 14

Posts: 1006

No thanks.
19 Jan 2016, 13:59 PM
#5
avatar of jackill2611

Posts: 246

Maybe now I should feel good not bad.
19 Jan 2016, 14:55 PM
#6
avatar of Chiro
Donator 11

Posts: 90

i think mp cost would be too much
i suggest a speed debuff
-injured squads need to heal/restock anyway
- blobs are slowed down an can be hit by *stuff*

but all offmap arty needs to be banned in base sector otherwise 50kg bomb will be insanly op
19 Jan 2016, 15:19 PM
#7
avatar of jackill2611

Posts: 246

How is 10 MP per squad is too much? You retreat them to reinforce, the cheapest reinforce price AFAIK is 15 MP for 1 soldier and I ask for 10 MP per squad
19 Jan 2016, 15:37 PM
#8
avatar of newvan

Posts: 354

Blob mass retreating to FRP is a problem, but it isn't way how it should be fixed. Retreat is a core mechanic and shouldn't be touched.
19 Jan 2016, 15:40 PM
#9
avatar of Blalord

Posts: 742 | Subs: 1

There is already plenty of tools to handle Blobs, what is your problem ?

Why is this thread in Balance section ?
19 Jan 2016, 15:41 PM
#10
avatar of RiCE

Posts: 284

Losing territory is the punishment for mass-retreat... why do you want to add extra manpower cost to something that is already a bad tactical step?

I would rather add -50% reduced dmg against explosives for retreating units in order to compensate for the horrible retreating paths.
19 Jan 2016, 16:17 PM
#11
avatar of __deleted__

Posts: 4314 | Subs: 7

RETREAT OPIEOP

19 Jan 2016, 16:46 PM
#12
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

1- It should be moved to gameplay (no power here)
2- Idea is bad and you should feel bad (\/) (°,,,°) (\/)
There's no difference between retreating 5 squads at once, or retreating five 1 by 1.
19 Jan 2016, 17:05 PM
#13
avatar of Imagelessbean

Posts: 1585 | Subs: 1

The idea does not do what you think it does, it just punishes players for fielding armies of infantry. Blobbers still gonna blob.
19 Jan 2016, 17:11 PM
#14
avatar of Kamzil118

Posts: 455

Terrible idea, it would ruin infantry play.

20-25% Of the games is full of units retreating from a fight to repeat the cycle again and again. Not only would it be counter-productive to stop blobbing. This also will lead to less possible strategies since some of them are manpower-based strategies.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

539 users are online: 3 members and 536 guests
OKSpitfire, Crecer13, Makros
15 posts in the last 24h
50 posts in the last week
105 posts in the last month
Registered members: 44659
Welcome our newest member, Yourcounselling
Most online: 2043 users on 29 Oct 2023, 01:04 AM