Misleading advice in Rifle Company

 
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14			Posts: 10665 | Subs: 9
Well, actually, no. They no longer have this ability, which has been reassigned to the REs. The ingame speech should be adjusted, to avoid confusing new players.
 
					
 
    		            							
			    		Posts: 160 | Subs: 11
I've added a bug into the database.
thanks!

 
    		            			 14
14			Posts: 10665 | Subs: 9
 Thank you for your swift response!
 Thank you for your swift response!
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Posts: 670

Posts: 211
btw, I am pretty sure the Sturmtiger call in still uses that generic "Combat unit ready" line, even though it definitley has a fitting line when hitting the field (from the time when it used to be built from flak truck)!

 6
6			Posts: 328
It still states that the commander includes 'Elite Riflemen Training'.
The same with the 'Elite Troops Doctrine' commander. It still has 'Troop Training' listed as one of the commander's abilities.

Posts: 4928
btw, I am pretty sure the Sturmtiger call in still uses that generic "Combat unit ready" line, even though it definitely has a fitting line when hitting the field (from the time when it used to be built from flak truck)!
Actually the line said when a Sturmtiger was called in from the Flak Truck was actually referred to a StuG III, which was possibly cut at some point. The Announcer would call it a "Sturmgeschutz" or "Stug drei" (English: Stug three) when the Sturmtiger arrived, although sometimes he just said "Assault Gun" which is accurate to both vehicles.

 
    		            							
			    		Posts: 3103 | Subs: 1

Posts: 4928
Well to fix that, we should change RE Flamethrowers to instead be calling in a special Rifleman squad that upgrades to a flamethrower while lacking smoke, AT grenades, and having different vet with a more aggressive intent to it (Ugggh, it's just so boring now. Same ability for an OKW commander, which is still more interesting in practice since SPs are close to an actual combat unit without the flamethrower when REs with flamethrowers are just the same as EF engineer flamethrowers).
Agreed, same for Veteran Riflemen. They'll be to Riflemen as Obersoldaten are to Grenadiers.

Posts: 1216
Well to fix that, we should change RE Flamethrowers to instead be calling in a special Rifleman squad that upgrades to a flamethrower while lacking smoke, AT grenades, and having different vet with a more aggressive intent to it (Ugggh, it's just so boring now. Same ability for an OKW commander, which is still more interesting in practice since SPs are close to an actual combat unit without the flamethrower when REs with flamethrowers are just the same as EF engineer flamethrowers).
While that is a good idea and original one, it also might as well be Assault Engineers, though.

Posts: 2115 | Subs: 1

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6			Posts: 328

 
    		            							
			    		Posts: 3103 | Subs: 1
While that is a good idea and original one, it also might as well be Assault Engineers, though.
Honestly, I'd still prefer that. A combat unit with mines, demos and repair criticals in addition to the flamethrower is still more interesting than yet another weak engineer+flamethrower.

Posts: 1216
They should consider renaming it to 'Decent Medium Tank Company'.
Or "The Actual Armour Company"

Posts: 521
 . Please don't change it to the generic "ability is ready" voiceline, I don't think anyone actually cares.
. Please don't change it to the generic "ability is ready" voiceline, I don't think anyone actually cares.
Posts: 556

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