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russian armor

[USF] [All Modes] [Pack Howie cost]

23 Sep 2015, 08:13 AM
#1
avatar of WFA_DoomTornado

Posts: 100

Problem:
  • USF is a faction which isn't struggling in the AI department. Their baseline inf can rip apart German wussies and give each one 2 zooks and they can hard-counter any medium vehicles as well, their supposed hard-counters.

    The pack howie is possibly the best piece of arty in game, wiping at least 3 models with each shell, hard countering the ISG, destroying OKW trucks, pin the HMG42, wipe out GrW34s and has 2 awesome abilities and could be used as an occasional AT.

    Now all is good and well, but the price is way too low for such a potent and game changing unit. The stats could see some adjustments as well.


Solutions:
  • Suggested stats changes: Minimum distance from 40 to 50
    Maximum distance from 80 to 75
    Penetration from 85 to 45
    AOE Radius from 6 (WTF!?) to 3
    Damage near from 2.5 to 1.25
  • Or; Cost adjustment: Cost changed to 600, pop cap changed to 14

    It still will be a potent and reliable mobile arty without any cheesy wipes or breaking OKW core design feature.


23 Sep 2015, 08:18 AM
#2
avatar of Australian Magic

Posts: 4630 | Subs: 2

600MP for pack howie? Wuuuut? :mellow::mellow::mellow:

Hard counter leig? Leig can easily outrange pack howie so how pack howie can be hard counter for leig?
23 Sep 2015, 08:22 AM
#3
avatar of WFA_DoomTornado

Posts: 100

Due to its much better AOE and almost 2 sec faster ROF it has a higher chance of decrewing the leIG with 1-2 hits while the leIG may need up to 5 hits to decrew the pack.

So it's obvious which one will win the engagement.
23 Sep 2015, 08:22 AM
#4
avatar of Katitof

Posts: 17883 | Subs: 8

Few more of threads like this and we'll be free to declare .org as official forums #2.

Haven't seen this load of bs in a while here.

Recent new additions to the community seems to be illegal immigrants from official forums with their thread and posting quality.
23 Sep 2015, 08:23 AM
#5
avatar of WFA_DoomTornado

Posts: 100

KetKetoTof has spoken. 7000 posts and zero playtime. You still have to answer this, KetKetoTof.
23 Sep 2015, 08:36 AM
#6
avatar of Australian Magic

Posts: 4630 | Subs: 2

I can confirm Katitof is playing 1v1s (matched with him long time ago so... :luvDerp: )

Leig outranges it, easier to make 2 off them + constant reinforce and healing. If you put them in front of each other in range, sure, but no one will let your pack howie to shoot at your leigs.
Just move back a bit, fire and pack howie and laugh.

+ it has really pudding barrage.

By the way, Katitof may have 6000 posts but his daily ratio is 10, yours is already 15 :D
23 Sep 2015, 08:42 AM
#7
avatar of AchtAchter

Posts: 1604 | Subs: 3

Dude stop these strange overbuff/overnerfs threads. Your suggestions is a complete overnerf. Pack howi / Isg need just to be reverted. They were fine before the patch.
23 Sep 2015, 08:42 AM
#8
avatar of Kubelecer

Posts: 403

i agree, pack howitzer isn't made of krupp steel after all, I also think that leig should start out with vet 3 to compensate for its bad vet 4,5 bonuses.

gr8 b8 m8 0/8
23 Sep 2015, 08:43 AM
#9
avatar of Shell_yeah

Posts: 258

you could've aswell suggest removing it from the game completely :snfQuinn:
23 Sep 2015, 08:44 AM
#10
avatar of WFA_DoomTornado

Posts: 100

Nice calculations though, AM.

@ other folks; Instead of expressing your not funny sarcasm why not provide some reasons as why it should remain the way it is?

For a mere 50 MP difference it shouldn't have such a better AOE profile. Really the bar blobs are already broken enough so they don't need such a S-wiping support.


Dude stop these strange overbuff/overnerfs threads. Your suggestions is a complete overnerf. Pack howi / Isg need just to be reverted. They were fine before the patch.
What is considered an overnerf? the constant unit wipings have to do with the AOE radius and Damage Near stats. The suggestions are far from overnerfs.
23 Sep 2015, 08:54 AM
#11
avatar of Kubelecer

Posts: 403

Let's nerf the panther since compared to the e8 For a mere 35 fuel difference it shouldn't have such a better armor value. Really the pak walls are broken enough so they don't need such S-killing support

Nice calculations though, AM.

@ other folks; Instead of expressing your not funny sarcasm why not provide some reasons as why it should remain the way it is?


stop the weak trolling, why shouldn't it? It's the only decent blob control usf has since the hmg got ninja nerfed. Change both if anything, not the allied one only
23 Sep 2015, 08:57 AM
#12
avatar of WFA_DoomTornado

Posts: 100



stop the weak trolling, why shouldn't it? It's the only decent blob control usf has since the hmg got ninja nerfed. Change both if anything, not the allied one only
Lack of decent counter argument= call the OP trol.


Ez8 is multi purpose, panther is a TD. Bar blobs are the ultimate blob control tool.
23 Sep 2015, 08:57 AM
#13
avatar of Omega_Warrior

Posts: 2561

Jesus christ dude. Those stats are ridiculously bad. The pack was underpowered for a year, how the hell do you think it would be okay for it to be reduced down to even worse then when it started.

I hate to throw around bias labels, but this is ridiculous. This isn't even a official forum quality post. This is a steam forums quality post.

Please stop making new threads until you are atleast a productive biased poster like alex.
23 Sep 2015, 09:00 AM
#14
avatar of WFA_DoomTornado

Posts: 100

^ Come up with a sound reason as WHY the vet3 bar/1919 blobs need such a heavy support and why should it remain as it is(wiping ful health units left and right and also pinning the HMG42 lol). Also why should it have such a better AOE profile.
23 Sep 2015, 09:01 AM
#15
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post23 Sep 2015, 08:22 AMKatitof
Few more of threads like this and we'll be free to declare .org as official forums #2.

Haven't seen this load of bs in a while here.

Recent new additions to the community seems to be illegal immigrants from official forums with their thread and posting quality.



Hahaha this is hillarious. While crying rivers of tears about how broken is the ISG, you consider pack howie okish.
You are ridiculous.
23 Sep 2015, 09:02 AM
#16
avatar of Kubelecer

Posts: 403

Because it's more expensive and usf doesn't float mp unlike okw for one, I would also see a replay of a blobber that somehow managed to not bleed enough by blobbing that he got a pack and still managed to blob.
23 Sep 2015, 09:02 AM
#17
avatar of Puppetmaster
Patrion 310

Posts: 871

Change it so the barrage and auto attack range are the same as a LeIG and then maybe its price could be increased slightly.

As it is an LeIG (or 3) is a much better choice, especially when you factor in that you can just park it at your FHQ and make it near impossible to decrew with indirect fire.
23 Sep 2015, 09:04 AM
#18
avatar of Omega_Warrior

Posts: 2561

^ Come up with a sound reason as WHY the bar/1919 blobs need such a heavy support and why should it remain as it is(wiping ful health units left and right and also pinning the HMG42 lol). Also why should it have such a better AOE profile.
Because it's literally the only non-doc indirect support weapon and it comes later then the normal mortars. It's also the most expensive indirect support team in the game.

Upgraded rifles are good, but they aren't that good that they need 0 support.
23 Sep 2015, 09:06 AM
#19
avatar of Kubelecer

Posts: 403

Change it so the barrage and auto attack range are the same as a LeIG and then maybe its price could be increased slightly.


I think the fact that pack has lower aa range but higher barrage range is a nice difference, let's not make carbon copies in each faction.
23 Sep 2015, 09:09 AM
#20
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post23 Sep 2015, 09:01 AMJohnnyB



Hahaha this is hillarious. While crying rivers of tears about how broken is the ISG, you consider pack howie okish.
You are ridiculous.

I'm not saying the stats are perfect, but there is several factors that make the ISG harder to deal with then the pack.

1. Flaq HQ allows you to create a safe zone where the ISG can fire without worry of being harrassed as well as the medic HQ where they can be reinforced if counterbarraged.

2. Longer range makes them harder to reach and harder to fight with indirect units.

3. Gun sheild allows it some protection if it comes under fire (no such luck for the pack)

4. Especially strong vs. the brits who have a more static playstyle while lacking decent tools to counter it.
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