Balance Mod for OCF?
- This thread is locked
18 Sep 2015, 21:30 PM
#1
Posts: 4928
In the event certain glaring issues aren't fixed in time for OCF, would you be considering running it on a temporary balance mod? Nothing drastic, doesn't have to be perfect, just reduce problems with OKW Minesweepers not working, Vickers Vet 1 exploit, Rifle Flamers being insanely good, or Easy Eight having higher health. Things like Riflemen Vet 3 could be toned down, but that may be veering too far into balance territory.
19 Sep 2015, 09:19 AM
#2
Posts: 476
Removw abandon crit
19 Sep 2015, 09:26 AM
#3
5 Posts: 16698 | Subs: 12
Sorry, no time for this. The event starts in a little over 24h.
*locked
*locked
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
|
|
|
69 | ||
|
|
|
16 | ||
|
|
|
6 | ||
|
|
|
18 | ||
|
|
|
14 | ||
|
|
|
2 | ||
|
|
|
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1458788.649+21
- 2.585355.622+1
- 3.48970.875+13
- 4.1172410.741+4
- 5.663267.713-1
- 6.24161.798+1
- 7.388202.658-1
- 8.584380.606+2
- 9.11151.685+11
- 10.374147.718-1
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
18
Download
3361
Board Info
1030 users are online:
1030 guests
0 post in the last 24h
0 post in the last week
19 posts in the last month
0 post in the last week
19 posts in the last month
Registered members: 73018
Welcome our newest member, nc789fgameapp
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, nc789fgameapp
Most online: 4501 users on 26 Oct 2025, 01:00 AM

