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russian armor

Why use t34/76?

9 Sep 2015, 03:21 AM
#1
avatar of LuftWaffles

Posts: 49

What's the point of using the t34/76, the only thing it has for it is its cheap, su 76 is better and cheaper
9 Sep 2015, 03:22 AM
#2
avatar of Mr. Someguy

Posts: 4928

What's the point of using the t34/76, the only thing it has for it is its cheap


Ding ding.
9 Sep 2015, 03:29 AM
#3
avatar of Cabreza

Posts: 656

I liked the T34/76 a lot more when it was 8 pop in the balance mod. At 10 pop it's a bit harder to justify the cost/performance per pop ratio. Perhaps the T34/76 needs a bit of a cost/performance increase to justify the increase in pop.
9 Sep 2015, 03:33 AM
#4
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

They need to reduce the manpower cost. Also give it some sort of non-ramming ability.
9 Sep 2015, 03:33 AM
#5
avatar of Mr. Someguy

Posts: 4928

8 was a bit low, when you consider that a it had the same pop cap as a Panzergrenadier squad.
9 Sep 2015, 03:50 AM
#6
avatar of velmarg

Posts: 37

Honestly, the only reason to build a T34/76 at this point is for late game ramming on super-heavies like the King Tiger and Jagdtiger. The SU76 and SU85 are significantly better for anti-armor while the M5 Quad and T70 are more effective dedicated anti-infantry punch. The T34/76 is mediocre at both, unless you consider its crushing power, which is so-so at best, given how little health the unit has.

I guess in that sense, building a pack of 3 T34/76s that you're going to go hyper-aggressive with on crushing and ramming can be effective, but it's such a gamble at that point, I feel like you're better off saving the fuel for something more specialized and worthwhile.

It's a "jack of all trades" unit by design and a "I suck at literally everything" (given its timing) unit in execution.

I actually miss pushing a fast T3 to get a T34/76 out. There usually wasn't a fuck ton of AT on the field and it gave you time to pick up some veterancy with it so it could actually be effective - at vet 3, its mobility and rate of fire are pretty spectacular.

Now with its low cost and very, very late timing for its performance, it's basically a "why the fuck not" unit. No one is ever going to build a T34/76 when they're back-against-the-wall on the brink of losing. They should've buffed the T34's performance and increased the cost rather than keep it where it was (where it was arguably already underperforming) and simply nerfing the cost. I'd rather have a unit that could actually fucking PERFORM for 120 fuel or so.

RIP T34/76.
9 Sep 2015, 04:04 AM
#7
avatar of jugg

Posts: 41

at the moment i see no legitimate reason to ever build a t34/76 since
every other tank you build is more cost effective and better, like su 76 or 85
just get the doctrinal tanks, theyre all better than a t34/76
i dont even consider it a tank, it will lose to any tank 1v1 and even light vehicles too like the puma
a single shrek squad is a extremely lethal to a t34/76, its always gotta be babysat by infantry support, so i consider it a infantry support vehicle
it has piss poor accuracy, low damage, low health, low penetration and its too expensive for how little it does
aaa
9 Sep 2015, 04:20 AM
#8
avatar of aaa

Posts: 1486

What's the point of using the t34/76, the only thing it has for it is its cheap, su 76 is better and cheaper


su 76 is even worse than t3476. No point of using them both
9 Sep 2015, 04:48 AM
#9
avatar of Cabreza

Posts: 656

8 was a bit low, when you consider that a it had the same pop cap as a Panzergrenadier squad.


The Stug is also 8 pop, costs 10 fuel more than the T34/76, and the case could be made that it performs its role far better T34/76 currently does.

The reason 8 pop seems appropriate for the T34/76's current performance is that it results in a ratio of 3 T34/76s (24 pop total @ 8 pop) to every 2 P4s (24 pop total @ 12 pop). This also works out price wise (900MP/240FU for the T34s and 700MP/250FU for the P4s) and combat wise since 3 T34/76s are about what you need to take on 2 P4s. If you bump the pop to 10 then you have the same ratios but the Wher player has an extra 6 pop to spare for what is essentially an equal combat force.
9 Sep 2015, 04:49 AM
#10
avatar of velmarg

Posts: 37

jump backJump back to quoted post9 Sep 2015, 04:20 AMaaa


su 76 is even worse than t3476. No point of using them both


The SU76 is actually good though. It has great pen, barrage is useful in a pinch, and it cost less than the T34/76. It is a better unit. There's no point in using them both because there's no point in using the T34/76 at all because the SU76 actually, y'know, does stuff.
9 Sep 2015, 05:24 AM
#11
avatar of Arclyte

Posts: 692

one of the most iconic WW2 tanks and its been gimp for years

I stopped caring a long time ago
9 Sep 2015, 05:43 AM
#12
avatar of Zansibar

Posts: 158 | Subs: 2

Its good against expensive German infantry.
9 Sep 2015, 05:51 AM
#13
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

Honestly, the only reason to build a T34/76 at this point is for late game ramming on super-heavies like the King Tiger and Jagdtiger. The SU76 and SU85 are significantly better for anti-armor while the M5 Quad and T70 are more effective dedicated anti-infantry punch. The T34/76 is mediocre at both, unless you consider its crushing power, which is so-so at best, given how little health the unit has.

I guess in that sense, building a pack of 3 T34/76s that you're going to go hyper-aggressive with on crushing and ramming can be effective, but it's such a gamble at that point, I feel like you're better off saving the fuel for something more specialized and worthwhile.

It's a "jack of all trades" unit by design and a "I suck at literally everything" (given its timing) unit in execution.

I actually miss pushing a fast T3 to get a T34/76 out. There usually wasn't a fuck ton of AT on the field and it gave you time to pick up some veterancy with it so it could actually be effective - at vet 3, its mobility and rate of fire are pretty spectacular.

Now with its low cost and very, very late timing for its performance, it's basically a "why the fuck not" unit. No one is ever going to build a T34/76 when they're back-against-the-wall on the brink of losing. They should've buffed the T34's performance and increased the cost rather than keep it where it was (where it was arguably already underperforming) and simply nerfing the cost. I'd rather have a unit that could actually fucking PERFORM for 120 fuel or so.

RIP T34/76.


It's basically a weaker pre-buff sherman that doesnt have he shells for insta-wipes.
9 Sep 2015, 05:53 AM
#14
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1



It's basically a weaker pre-buff sherman that doesn't have he shells for insta-wipes.



Sometimes I buy a t-34/76 in a blow out game so I can stare at it, I like how it looks. Yeah that's about it though.
9 Sep 2015, 15:43 PM
#15
avatar of Jonky

Posts: 118

It can do wonders in big packs of 6-7. It really relies on pushing an enemy off the field and chasing him to his base, then crushing as many of his squads as possible before pulling away with as many as you can. You really do rely on having mobs of them.

It's still strong with Industry, but they really need to lower the Manpower from 300. I'd hoped for an 8 pop cap T34 for ages but they reverted it before I even got to try it.
9 Sep 2015, 16:21 PM
#16
avatar of F1sh

Posts: 521

It's not really good at killing infantry. It's shit vs tanks. Ram usually does nothing except destroy itself. It's too expensive at 300 manpower. It's armor is crap, so panzerschrecks always penetrate. I suppose the only thing its good at is crushing and as a shield for SU-76s.

EDIT: I tried them out in a 2v2 today, and I had 2 T-34/76s destroy a Tiger. Not so crappy, but they could use a little buff.
9 Sep 2015, 17:00 PM
#17
avatar of NinjaWJ

Posts: 2070

yeah 300 manpower is kinda expensive for what it does. 280 would be a good number
9 Sep 2015, 17:20 PM
#18
avatar of Puppetmaster
Patrion 310

Posts: 871

In 4v4's I just tend to pump them out late game and use 2 or 3 to ram a tank (only use more rams when needed) IF you can immobolize / cripple an axis tank , you can leave the big boys (aka the Brits) to finish it off.

As a tank on its own its fairly useless as it has penetration problems vs most axis tanks and isnt that great vs infantry.
9 Sep 2015, 17:27 PM
#19
avatar of DAZ187

Posts: 465

because a t34 can harass points. su76 doesnt do a very good job at doing that. besides its barrage wch can be dodged
9 Sep 2015, 17:34 PM
#20
avatar of ThatRabidPotato

Posts: 218

There's a couple of specific situations where an individual T34 76 is useful; say the wounded and crippled Elefant is slowly making its way to the rear behind a Pak wall and you can't send your IS2 or SU76 horde to go chase it down.

Get a T3476. They build insanely fast, they're a cheap throwaway unit that can run in, pen the Elefants rear armor, and survive long enough to find the thing and kill it.
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