Login

russian armor

Balance Patch

13 Jun 2013, 20:53 PM
#1
avatar of Lichtbringer

Posts: 476

Stolen from here http://community.companyofheroes.com/forums/company-of-heroes-2-discussion/topics/Open-Beta-Changelog .

I thought you wanna know about it.
I have to say this looks very promising to me :D P.S. I added dumb comments in Green.


"
Updates for June 13th, 2013



Game Updates



- Twitch fully unlocked for players
- Single Player E3 Demo Mission unlocked
- Tutorial Mission unlocked
- Stability fixes
- Compatibility fixes
nice nice




Balance Changes



Anti-Tank grenades and Panzerfaust:
- Range reduced from 20 to 15.
Maybe a good solution to heatseeking nades and fausts


Veterancy Change:
- Rates changed from 50%/50% (Damage applied / received damage) to 75%/25%.
THANK GOD!!! Biggest Change in the Patch I would say :D
But does this mean in the end you get less vet overall?


Upkeep:
- Rate changed from 4 upkeep per pop to 1.5.
- Upkeep thresholds removed.
Old news, now in the Patchnotes.

Riegel 43 Anti-tank Mine
- Reduced the time to plant the mine from 12 to 6 seconds
- Changed the ability to allow it to be targeted in the fog of war.
- Removed the cooldown.
Nice, I always thought this could be good with a lower plant time.


Brummbar:
- Cost from 520mp/140fuel to 520mp/170fuel
- Max distance scatter from 10 to 4.55
- Reload time from 9.75s to 8.25s
- AOE from 6m to 5m.
- Health from 1280 to 800
- Front armor from 175 to 200
- Acceleration from 1.5 to 2
- Target Size decreased from 24 to 22
- Max speed from 4.5 to 4.8
- 50% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
- Added a 1 in 3 chance of 5s crew shocked critical on target deflections
This is a very good step in the right direction, and adds bonus "feeling" for the brummbär.


Elefant:
- Price from 520mp/220 fuel to 640mp/260 fuel
- Front Armor from 270 to 400
- Pop cost from 13 to 16.

250 Halftrack:
- Front armor from 25 to 11 and Rear armor from 15 to 5.5
- Health from 300 to 240
A nerf was needed, but I am not sure if this is too hard. Scoutcars main gun was already very effective against the HT.

222 20mm Autocannon:
- Increased AOE from 0.5 to 1 making this weapon a bit more effective against infantry.
Thank God, but I guess its still not much?

Opel Blitz Truck:
- Health decreased from 300 to 160
- Armor reduced from 25/15 to 7/5

German 10.5cm Howitzer:
- AOE Radius reduced from 9 to 7.5


Ostwind:
- Price from 400mp/100fuel to 320mp/115 fuel
- Build time from 40 to 50.
- Pop cost from 10 to 8.
- Scatter from 5 to 1.98 increases its accuracy.
I love the accuracy increase and I think it was needed.

Panzerwerfer:
- Increased ice damage from 55 to 75
- Acceleration from 3 to 3.75
- Max speed from 5.5 to 6



Panther:
- Price from 560mp/150fuel to 440mp/165fuel
- Pop from 14 to 11.
- Health from 1280 to 960
- Rear Armor from 135 to 112.5
- Acceleration from 1.9 to 2.3
- Max speed from 5.2 to 5.5
- Range from 60m to 50m
- Reduced the rotation rate from 30 to 27.



Panzer IV Command Tank:
- Price from 560mp/140 fuel to 360mp/125 fuel
- Pop from 14 to 9.
- Damage from 60 to 80
- Penetration from 50 to 55
- [Bug Fix] Range from 45 to 40
- Scatter from 5 to 5.6
80 dmg vs 160? hmm... Does anyone know the exact values of the defensive buff?


Panzer IV:
- Price from 480mp/120 fuel to 320mp/115 fuel
- Pop from 12 to 8.
- Reload time from 4.75s to 5.75s
- Damage from 80 to 160
- Scatter from 7m to 6m
- Acceleration from 2.8 to 2.4
- Max speed from 5.3 to 5.2


Stug:
- Price from 400mp/85 fuel to 280mp/95 fuel
- Scatter from 10m to 6.5m
- Health from 640 to 480
- Target Size from 20 to 14
- Increased rotation from 20 to 22
- Area of Effect from .5m to 1.5m
- Damage all in hold set to TRUE, similar to other AOE heavy weapons. This will allow the weapon’s Area of Effect damage to apply to targets inside a halftrack or scout car.
- Main gun range from 60m to 50m
- Reload time from 3s to 4s
- Main gun penetration from 110 to 140.
Not sure about this I am too bad to know what this means ingame. But I like the overall increase against Inf.


Tiger:
- Price from 520mp/210 fuel to 600mp/250 fuel
- Reload from 8.75s to 6.25s
- Scatter from 10m to 6.8m
- Area of Effect From 3.75m to 2.5m
- Armor from 400 front/200 rear to 350 front/250 rear
- Acceleration reduced from 1.5 to 1.25
- Max speed increased from 4.5 to 4.7
- Added a 1 in 5 chance for a 5 second crew shocked critical on target deflections
- Main gun rotation from 19 to 17
Finally back?


KV-8:
- Health increased from 640 to 960
- Armor decreased from 360 front/225 rear to 240 front/120 rear
- Cost from 440mp/120 fuel to 360mp/135 fuel



IS-2:
- Armor from 400 front/200 rear to 375 front/225 rear
- Pop from 14 to 16
- Health from 1280 to 960
- Price from 560mp/210fuel to 680mp/300fuel
- Reload time from 8.25s to 9s
- Scatter from 10m to 7.5m
- Acceleration increased from 1.5 to 2
- Rotation rate increased from 25 to 30
- 1 in 6 chance of 5 second crew shocked critical on target deflections
- Penetration increased from 110 to 140
- 25% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
Even more expensive then the Tiger


ISU-152:
- Price from 520mp/215 fuel to 680mp/290 fuel
- Pop from 13 to 17.
- Armor from 120 front/60 rear to 200 front/100 rear
- Health from 1280 to 960
- AOE from 5m to 6m
- Damage from 160 to 240
- Scatter from 10m to 13.2m
- Reload from 6.125s to 10s
- Penetration from 170 to 150
- Target Size from 24 to 26
- Acceleration from 1.5 to 2
- Max Speed from 4 to 3.8
- 33% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
- Added a 1 in 3 chance of crew shocked critical on deflections
- Reduced main gun tracking speed from 25 to 12
- G-530 Concrete Piercing Round ability penetration increased to 1000
o_O


SU-76:
- Price from 200mp/45 fuel to 160mp/55 fuel
- Pop from 5 to 4
- Reload from 3.875s to 2.375s
- Penetration from 75 to 93


SU-85:
- Price from 440mp/90 fuel to 320mp/115 fuel
- Pop from 11 to 8
- Front armor from 160 to 180
- Increased acceleration and max speed from 2 to 2.4 and from 5 to 5.3
- Increased Area of Effect from 0.5m to 1m


T34/76:
- Price from 280mp/75 fuel to 240mp/95 fuel
- Pop from 7 to 6
- Acceleration from 2.5 to 2.8
- Rotation rate from 30 to 36
- Max speed from 5.6 to 5.8
- Rear armor from 57.5 to 70.
- Main gun scatter from 7m to 5.1m
Kinda a nerf?


T34/85:
- Price from 360mp/100 fuel to 360mp/130 fuel
- Health from 640 to 800
- Armor from 115 front to 124 front
- Acceleration from 1.9 to 2.3
- Main gun scatter from 5m to 3.4m


T70:
- Price from 200mp/55 fuel to 160mp/55 fuel
- Main gun scatter from 5m to 1.84m
- Penetration from 50 to 45
- Reduced target size from 20 to 14

Dshk Tank and Bunker starting positions:
- Increased penetration on DShk from 1 to 2.


German MG42:
- Increased nearby suppression multiplier from .4 -> .55. This applies 55% of the weapon’s suppression to nearby squads.
- Increased nearby suppression radius rom 10 -> 12
- Decreased reload duration from 6 -> 5
- Increased reload frequency from 5 -> 7





Last Edited On: Jun 13 2013 08:22 PM UTC (29 min ago)
"
13 Jun 2013, 21:07 PM
#2
avatar of swiffy

Posts: 124

Am I misinterpreting the changes, or is the MG42 getting buffed? Can someone who's played a lot explain whether or not this is the right change?
13 Jun 2013, 21:47 PM
#3
avatar of Crells

Posts: 255

It suppress more, tbh i doubt it will change much unless you use shocks as it is almost insta suppress atm.

It will let you supress semi blobs easier and that should be encouraged
13 Jun 2013, 22:23 PM
#4
avatar of WarMonkey

Posts: 101

still waiting on steam to realize there's a new patch. just gave me an 13.2 mb update, but nothing changed in-game at all
13 Jun 2013, 22:26 PM
#5
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

atleast u got a 13.2 mb update, i havent gotten anything :d
13 Jun 2013, 22:35 PM
#6
avatar of hubewa

Posts: 928

It looks like more russian inf spam would occur.

Now all of the russian units seem to cost more fuel but less MP = more for inf then.

Either that or the russians may actually build a fuel OP?

But at last, they changed the vet models. Which is great :D

And like I said before, changing some of the numbers is all is needed to make it a great game :P
13 Jun 2013, 23:26 PM
#7
avatar of CombatMuffin

Posts: 642

They actually buffed Soviet Armor. Notice the T-34 has some nerfs, but an increase in rear armor, and a slight decrease in manpower cost. This is could be good.

the new Vet model is better, but I am NOT fond of the upkeep model just yet. I think this time around, the upkeep is barely felt a lot, but it is certainly an improvement. I think, perhaps increasing the upkeep to 1.75 or maybe even as far as 2, could do the trick (remember, there's no dynamic population anymore).

Opel nerf is good.

I am hesitant about the stuns form Brummbar, Tiger and IS-2, while they do add that extra punch, I feel like 20% could be a bit too much (Brummbar is 33%)
14 Jun 2013, 01:15 AM
#8
avatar of The_rEd_bEar

Posts: 760

95 fuel for a t34.....meh
14 Jun 2013, 06:02 AM
#9
avatar of NanoNaps

Posts: 73

I don't get the P4 change.
They reduce the cost but double the damage while only raising reload time by 1s.
Considering it costs only 80MP and 20fuel more than a T34 now, it is a bit to much in my opinion.
14 Jun 2013, 06:15 AM
#10
avatar of BartonPL

Posts: 2807 | Subs: 6

some of these balance changes are totally bullshit
14 Jun 2013, 06:25 AM
#11
avatar of DanielD

Posts: 783 | Subs: 3

PIV still get absolutely raped by SU85 as they can't really penetrate so the damage increase isn't meaningful... haven't had a chance to test vs T34 but I bet they do really well.
14 Jun 2013, 07:25 AM
#12
avatar of NanoNaps

Posts: 73

jump backJump back to quoted post14 Jun 2013, 06:25 AMDanielD
PIV still get absolutely raped by SU85 as they can't really penetrate so the damage increase isn't meaningful... haven't had a chance to test vs T34 but I bet they do really well.


Well, before the change the P4 had (except for penetration) the exact same stats on the gun as the T34. Now the P4 gets a damage increase to double damage while still having better armor.
And all that for only 80Mp and 20 fuel more.
I don't see that being "fair" (in lack of a better word right now), since the T34 doesn't hit the field as fast now (due to increased fuel price)
14 Jun 2013, 13:48 PM
#13
avatar of sztefenfu

Posts: 55

They should bring back old upkeep. New is slowing game so much. It's like only about +240 manpower with only 3 infantry squads..
14 Jun 2013, 13:53 PM
#14
avatar of The_rEd_bEar

Posts: 760

this completely negated the soviet numerical advantage in armor, and they are constantly increasing the prices of the only good at weapon in the soviet arsenal, the su85. I can't not judge just yet because I have not played a game yet, but this seems to make the germans op.
14 Jun 2013, 14:17 PM
#15
avatar of SuperKeitel

Posts: 158

I feel that this patch is in the good way, nice changes, but we still need a patch to increase the overall power of the german infantry
14 Jun 2013, 14:21 PM
#16
avatar of Fluffi

Posts: 211

I feel that this patch is in the good way, nice changes, but we still need a patch to increase the overall power of the german infantry


+1 a bit, yes!!
14 Jun 2013, 14:33 PM
#17
avatar of theoldive

Posts: 14

Played today 1 map as soviets. Still 1 t34+1 guard rifles can destroy whatever you want( with good usage)
14 Jun 2013, 14:36 PM
#18
avatar of jmarks2001

Posts: 187

I would have liked to see the T-70's combat effectiveness stats (armor, damage, and scatter) stay the same instead of being slightly reduced. This would have made it a more viable option in light of the T-34's increased fuel cost.
14 Jun 2013, 15:20 PM
#19
avatar of SuperKeitel

Posts: 158

Ostheer are still weak as hell, pzgren are too expansive/too weak, you just can't beat the russian infatry without enormous micro. The german tanks get buffed, but by the time you reached them, the russ infantry have already pushed you in your base or raped you...
14 Jun 2013, 15:38 PM
#20
avatar of BartonPL

Posts: 2807 | Subs: 6

units popcap should be hardly reduced IMO

Sturmpanzer cost too much, should be like 420MP and 160Fuel

Panther Fuel cost increased to 190

IS-2 cost reduced to 480MP and 250Fuel

ISU-152 cost reduced to 460MP and 260Fuel

And ofc infantry cost should be reduced, so as their reinforcements
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

583 users are online: 2 members and 581 guests
NorthWeapon, Katitof
6 posts in the last 24h
42 posts in the last week
132 posts in the last month
Registered members: 45120
Welcome our newest member, bdnursing
Most online: 2043 users on 29 Oct 2023, 01:04 AM