Hotkey costumisation
Posts: 71
Let's get to the point quickly: (my keyboard is qwertz)
I use the Gridkey-system Relic offers and I use Autohotkey on top of that.
For example: In the Gridkey-system the hotkey for most granades is "y".
This goes for Units like Pgrens, Shocks, Conscript molotovs, Fallschirmjäger etc.
Thats fine, but the Grenadiers for example have the Panzerfaust on "y" and the riflegrenade on "x"
Am I somehow (maybe with Autohotkey or with some other programm?!) able to transfer the riflegranade-ability to "y" (and the Panzerfaust to somewhere else) to put it in line with all the other grenades WITHOUT changing the other units grenades to other keys?
There are some more abilities I want to put in line such as tank-smoke or smokegrenades. The regular grenade was just an example.
Thanks for reading!
Posts: 71
Posts: 542 | Subs: 1
I can send you mine if you want.
Posts: 71
didn't think about that one.
And thanks for the offer, but I am gonna write my own skript very quick.
Grenadiers are still a problem, though :/
Posts: 71
This:
#IfWinActive, Company Of Heroes
for example says, that the script only runs if coh or coh2 is active.
Posts: 542 | Subs: 1
There is an option to assign keys twice, but this causes trouble sometimes.
I dont know the command atm cause im at work, but ill post it later.
For example i put american grenades and heal on the middle mouse button.
Maybe this is an option to help with your grenadier problem.
Posts: 71
Posts: 830 | Subs: 3
If it was vCoH it will be solvable but not for CoH 2.
Application like AutoHotkey have no way to know the unit selected so you can't choose a case where you want y key and x key switched and a case where y key and x key stay unchanged.
Posts: 1534 | Subs: 1
I thought all primary abilities were on Z and secondary on X,C,V,F
My personal script puts these ability keys next to each other and all other commands on the numpad, so I can use arrow keys to scroll but not lose any shortcuts.
Posts: 247 | Subs: 2
Am I somehow (maybe with Autohotkey or with some other programm?!) able to transfer the riflegranade-ability to "y" (and the Panzerfaust to somewhere else) to put it in line with all the other grenades WITHOUT changing the other units grenades to other keys?
I'm having the same trouble with my grenadiers, since they seem to be the only unit which throws grenades with "x" instead of "y" (despite some special nades). But I dont think there s a way to solve that problem besides getting accustomed to press "x" when playing wher.
Autohotkey at least doesn't seem like a solution without increasing complexity into unplayablity.
Posts: 1534 | Subs: 1
I'm having the same trouble with my grenadiers, since they seem to be the only unit which throws grenades with "x" instead of "y" (despite some special nades). But I dont think there s a way to solve that problem besides getting accustomed to press "x" when playing wher.
Autohotkey at least doesn't seem like a solution without increasing complexity into unplayablity.
The only difficult part about using autohotkey is getting the muscle memory of the switched key.
Posts: 247 | Subs: 2
The only difficult part about using autohotkey is getting the muscle memory of the switched key.
Yep. At least it wont let you panzerfaust a conscript squad...
Posts: 542 | Subs: 1
Yep. At least it wont let you panzerfaust a conscript squad...
Like i said, ervery faction needs its own script...
Posts: 830 | Subs: 3
Like i said, every faction needs its own script...
Grenadiers and Panzergrenadiers are in the same faction
Posts: 171
Posts: 247 | Subs: 2
Like i said, ervery faction needs its own script...
Gets way to complicated in my opinion. Just put some basic abilities on ahk and get used to use grid keys.
The biggest problem was creating a control setup which allows to use WASD for cam control AND for hotkeys. Solved via using LCTRL as a "shift-key" to suspend WASD-cam control when pressed (thx to advice of some user i forgot). Thus if i want to use an ability on the "a"-key, I press LCTRL+a. If that makes sense.
Needs 3-5 games to adjust, than its muscle memory and works great.
Does not solve the OPs initial problem though. But gives incentive for control opitmization in general.
Posts: 247 | Subs: 2
With autohotkey your imagination is your only limitation. You can write a script to do damn near anything.
AHK can not read game files afaik. Can't know which unit you re controling thus cant switch control setup.
Doing this manually results in crazy control cunundrum.
Posts: 171
AHK can not read game files afaik. Can't know which unit you re controling thus cant switch control setup.
Doing this manually results in crazy control cunundrum.
I would argue that if it is setup right it shouldn't have anything to do with reading game files. The goal is hotkeys, macros, customization of keys.
Posts: 1484
Posts: 247 | Subs: 2
I would argue that if it is setup right it shouldn't have anything to do with reading game files. The goal is hotkeys, macros, customization of keys.
I mean I'm really enjoying your "there are no limits"-attitude towards AHK. Dont get me wrong. But to solve the OPs initial problem of switching x with y for grens only thus connecting ingame unit selection with key assignments, not sure if possible without creating a manual input micromanagement disaster.
Only if Relic added a key binding option like in EVERY other game in the market.
Had to laugh here. Literally EVERY freakin game out there. Ok, maybe my little pony not... so we re at two games with no key customization...
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