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British Forces Video!

10 Jul 2015, 10:45 AM
#101
avatar of Highfiveeeee

Posts: 1740

^ do you even know how to do proper memes?


I don't want to admit it but the meme made me cringe a little :snfPeter:
10 Jul 2015, 11:17 AM
#102
avatar of Burts

Posts: 1702

I like how the map at 1:10 in the trailer shows the USSR as red, meaning it is an enemy.


COH 2 : Operation Unthinkable confirmed? :snfPeter: ?
10 Jul 2015, 11:41 AM
#103
avatar of __deleted__

Posts: 4314 | Subs: 7

^ do you even know how to do proper memes?



uhm no :new:
10 Jul 2015, 11:43 AM
#104
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post10 Jul 2015, 11:17 AMBurts
I like how the map at 1:10 in the trailer shows the USSR as red, meaning it is an enemy.


COH 2 : Operation Unthinkable confirmed? :snfPeter: ?


Red is kind of the color of USSR so... :snfAmi:
10 Jul 2015, 11:47 AM
#105
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Wouldn't put it past Relic to allow Wehrmacht to play with Soviets in automatch and OKW with USF/Brits :D
10 Jul 2015, 11:50 AM
#106
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Wouldn't put it past Relic to allow Wehrmacht to play with Soviets in automatch and OKW with USF/Brits :D


Imperial Dane may literally die if that happened.
10 Jul 2015, 11:54 AM
#107
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Imperial Dane may literally die if that happened.


Well OKW units are labeled as "West German" in the files and Ostheer as "East German" :megusta:
10 Jul 2015, 12:17 PM
#108
avatar of ATCF
Donator 33

Posts: 587

If one of those teching paths includes going for a sim city again, this game is dead. This "feature" was literally cancer in Coh1. It spread further and further from one emplacement. You had to cut it out early or die.



I think "CAS" has some counters to brit simcities, people might even use the Railway artillery again, to get rid of static defences, and those will get annihilated in teamgames with Stuka + Recon, the same way you deal with B4´s
10 Jul 2015, 12:41 PM
#109
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post10 Jul 2015, 12:17 PMATCF



I think "CAS" has some counters to brit simcities, people might even use the Railway artillery again, to get rid of static defences, and those will get annihilated in teamgames with Stuka + Recon, the same way you deal with B4´s

Thats assuming they will go down to single stuka dive.
10 Jul 2015, 12:47 PM
#110
avatar of ATCF
Donator 33

Posts: 587

jump backJump back to quoted post10 Jul 2015, 12:41 PMKatitof

Thats assuming they will go down to single stuka dive.


Well Relic dont want howitzers to survive Stuka attacks, so it only makes sense that you erase them from existance with 1 click, so im pretty sure SIMCITIES wont be a problem, unless there are some Expert engineers for the brits that can give 50% more health to static defences
10 Jul 2015, 12:59 PM
#111
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post10 Jul 2015, 12:47 PMATCF


Well Relic dont want howitzers to survive Stuka attacks, so it only makes sense that you erase them from existance with 1 click, so im pretty sure SIMCITIES wont be a problem, unless there are some Expert engineers for the brits that can give 50% more health to static defences

TBH that really is based on dependence of said army on X unit or structure.

Just compare bunkers and fighting positions.
USF is less dependent on them and they go down to small arms.

Sim cities will probably be possible, but how valid or sturdy will they be that depends on how reliant UKF will be on them.

If they turn up to be mandatory, erasing them with 2 clicks with no risk won't be a smart balance choice.

Ehh its hard to discuss this stuff in theory when you already know practical solution :snfBarton:
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