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russian armor

Stacking mines and democharges

10 May 2015, 18:42 PM
#1
avatar of sigah

Posts: 100

Hello

what do you think about stacking multiple mines or stacking mine with democharges?

I know, that a mine detector would do it, but you dont always have that and if you hit one of them there is a 90%-chance that it will wipe the whole squad (and even more) and make a huge amount of damage even to heavy tanks.

For soviet this tactic is more useful, because they can stack mines with demos, they have cheaper mines and they dont have that much upgrade costs in general.

What do you think about this?
10 May 2015, 18:46 PM
#2
avatar of Katitof

Posts: 17875 | Subs: 8

I think that it costs shitload of muni and isn't worth it.

Its definitely NOT worth it on tanks over 4 different mines and its definitely not worth it against infantry if you have some awareness(or 4 normal mines).

It is so strong that I have not seen it once, in my games or on streams.
10 May 2015, 18:59 PM
#3
avatar of __deleted__

Posts: 1225

I've seen it a few times, by good players too. Can definetely work, however, the key is to put the mine behind the demo to preclude a premature explosion. One second the blob is there, the next it isnt. ;)
10 May 2015, 20:27 PM
#4
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

powerful but not cost effective. 4 mines or just a demo is generally better.
10 May 2015, 20:29 PM
#5
avatar of MarcoRossolini

Posts: 1042

Not cost effective at all. But man is it hilarious when it's set off! :D
10 May 2015, 20:44 PM
#6
avatar of chipwreckt

Posts: 732

Put down tripwire flare (all soviet infantry vet1 abbility), demo on top. Here you go, 10 muni for an autotrigger demo that instawipes all squads + scoutcar/luchs. It also provides vision. #sovietOP
10 May 2015, 21:26 PM
#7
avatar of turbotortoise

Posts: 1283 | Subs: 4

last patch i tried the "super mine" and it killed 2 members of a sturmpio squad... so as leyawn said, i started placing the mine behind the demo in order to catch more units in a larger blast.
---path--->
[demo] [mine]
11 May 2015, 00:15 AM
#8
avatar of Spearhead

Posts: 162

What we sometimes use in teamgames is an M20 mine with a democharge on it. Reks pretty much anything.. And doesnt get wasted for infantry obviously if not wanted
11 May 2015, 01:02 AM
#9
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Not cost effective.
11 May 2015, 01:13 AM
#10
avatar of sigah

Posts: 100

I dont think that it is not cost effizient. How many (much more expensive) artillery -and air strike are their which often have hardly any impact against the enemy forces. A stacked mine will always (if not detected) hit the enemy.
I see this "tactic" nearly every second game (2vs2) when I play axis.

It is also very effective (and also cost efficient) against blobbing, because it will blow up an entire blob.
11 May 2015, 01:20 AM
#11
avatar of juggernauth

Posts: 118

I've one shotted Panthers with it, like it :p
11 May 2015, 01:39 AM
#12
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

I've one shotted Panthers with it, like it :p
LIES! "Stacking" implies multiple sources of damage are used for this tactic!
11 May 2015, 14:22 PM
#13
avatar of RMMLz

Posts: 1802 | Subs: 1

Plant 4 mines instead, much more effective. And even if they have mine sweepers, chances are they only buy one and can't sweep the whole map.
11 May 2015, 14:42 PM
#14
avatar of Kobunite
Patrion 15

Posts: 615

last patch i tried the "super mine" and it killed 2 members of a sturmpio squad... so as leyawn said, i started placing the mine behind the demo in order to catch more units in a larger blast.
---path--->
[demo] [mine]


Done this a few times in big team games. When it works, it breaks me everytime; helps get all the blob and has caused rage quit.

However, experience show it only really works 50% of the time, and even then only if you're playing someone without sweepers.
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