This is another problem with too many responses to this thread.
Paul may or may not be playing off of his status as a high ranked player, but it doesn't matter in the slightest.
This is akin to saying that "You may be a good NASCAR driver, but you don't know anything about tire grip physics." It's asinine because it accuses them without actually demonstrating that they don't know, especially because the thing relates to what they do well. Taken further, it could imply that the other person is wrong simply for having the opinions they have, and that is all evidence required to show they know nothing about said subject.
How about you stop attacking Paul and actually criticize the changes in question?
exactly. Just because you can drive a car doesn't mean you can construct one. Same goes for balance. His stat fixes won't change the game flow at all, that's pretty much the point.
Especially the suggestion of "fixing" something by making squads able to get more than one weapon upgrade is horrible. Even with the changes the game flow wouldn't change. Soviets will still spam t34-85 and IS 2s without teching, same with Ostheer etc.
You know, relic listened to the community bitching "ZOMG WE WANT ZE TANX BE CALL IN DUDES!!11" and so they swapped their original design philosophy guidelone out of the window. Which was crap. Especially since the y didnt implement the tank call in system like the people wanted it to be : like in coh 1, where you could unlock lategame tanks with manpower only.
The problem are the call in fuel costs and the fact that all the super-endgame tanks are call ins from doctrines. You can only fix this by applying the old call in unlock system that was part of CoH 2 in the early alpha.
The solution is following: t4 has a build slot in which you can construct your heavy call ins. Soviets t34-76 is replaced by T34-85 when you pick a t34-85 commander or can be built alongside, IS 2 is unlocked in t4 etc. This is the only way to fix the call in meta.
Alternatively, one could go ahead and give all heavies and super heavies to each faction by default and make every medium tank a special call in unit for midgame instead. This however, would lead to people building t4 and spamming their super heavies instead of calling them in, just because they can. Pretty much the opposite of what's happening right now.
Also, the lack of fuel-dependent teching leads to tank spam. Because you cannot spend your fuel elsewhere, you stack up large amounts of fuel, just like in coh 1 3v3+ games where players could reach critical amounts of 1000 stock fuel or even more. And to reduce the stock fuel for players, the general fuel income is comparably low and the tank fuel costs are relatively high.
That means once you have access to tanks you'll spend your fuel depot on the strongest tanks to get the most out of it, because after you spent your stacked up fuel from, let's say, minute 0 - 25 is the amount of fuel which will determine if you win or not (because strong tank allows strong assaults). After that you sort of decide if you take your opponent's fuel and get more vehicles or you loose your fuel and your enemy will spawn more vehicles.
Once you've spent your initial fuel you won't be able to field another vehicle within the next ~10 mins. Since most heavy tanks are almost as mobile as medium/light tanks, have much better combat stats and are easier to micro, all fuel spend on other vehicles/teching buildings/units is pretty much wasted fuel. I personally have lost a game some time ago, where getting the AT grenade upgrade prevented me from getting a 2nd IS 2, simply because there was no fuel left. Same with t34-76 vs. Panthers or JP IV vs. IS2.
This is just one part of the game which bothers me.
The other stuff which is stupid (like truck pushing) also cannot be fixed by changing armour values etc. Either you make it unable to do it, or you make it able to do it.
I won't go in more detail, as I think I'm wasting my time on that. The issues have been well known since months, and I already said last year, that developers design their game to be played in a certain way. If they didn't want people play CoH2 like they do now, they would've had designed the game differently.