The PTRS in the hands of guards is pretty decent, to very decent against infantry. Guards are not cheap, so I think this is good.
The PTRS in the hands of cons is very decent to a little OP against infantry, due to cost of upgrade, and the cost of cons. I don't think this is good, but, it's not much different than upgunned grens or rifles. Needs work.
The PTRS in the hands of guards/cons/partisans against team weapons is complete bullshit. This has to be a bug. There is no way Relic had this in mind.
Either they give massive health buffs to ALL team weapons, or they figure out a way to stop the PTRS hitting the gun of the support weapon.
(Pussyking - the forum has had to deal with various axis trolls over the last few months, who deny the undeniable, either for fun or ignorance. Don't become the 'allied' equivalent.)
The reason team weapons get fucked harder than regular infantry is because weapons teams get +25% received accuracy meaning that the PTRS is much likely to hit said squad. This isn't a bug, it's just retardedly poor game design.
The PTRS in cons hands even versus regular infantry is insane, a con blob can make entire enemy squads disappear faster than Obers ever could. Guards are fine because they are expensive and you can't get them in huge numbers like you can with the con PTRS.