Login

russian armor

Brainstorm: Encirclement Doctrine Stuka Break Supply Line

18 Mar 2015, 22:46 PM
#1
avatar of FaustCostBulletin

Posts: 521

Break Supply Line feels artificial. If it's your only option to decapture a point, chances are your CtP that follows won't last long before the enemy casually recaptures that point. Plus, between Stormtroopers and Breakthrough, there isn't much purpose for this ability; both alternatives simply do more and can be applied to a larger variety of situations.

So I ask you CoH2.org, if you could, what would you replace Break Supply Line with that simultenously fits the Encirclement theme and doesn't feel redundant?
19 Mar 2015, 00:12 AM
#2
avatar of Brick Top

Posts: 1159

Id say the more options to make close the pocket effective, the better.

You could use it on a deeper sector when they force your storms off and are about to reconnect.
nee
28 Mar 2015, 18:22 PM
#3
avatar of nee

Posts: 1216

I recently got it via War Spoils and tried it out: it seems sometimes it doesn't neutralize the enemy points. In any case it seems like a cheap man's ripoff of the regular Stuka Dive Bomb, which does exactly the same thing, if only confined to sector points.
28 Mar 2015, 18:24 PM
#4
avatar of Katitof

Posts: 17896 | Subs: 8

jump backJump back to quoted post28 Mar 2015, 18:22 PMnee
I recently got it via War Spoils and tried it out: it seems sometimes it doesn't neutralize the enemy points. In any case it seems like a cheap man's ripoff of the regular Stuka Dive Bomb, which does exactly the same thing, if only confined to sector points.

And you can fire it blindly into FoW.
28 Mar 2015, 18:48 PM
#5
avatar of FaustCostBulletin

Posts: 521

In the end I judged that Puma would be the best; less munition drain, less straightforward; more AT power for the doctrine; fast vehicle that can decapture when using the ability.
29 Mar 2015, 14:10 PM
#6
avatar of Brick Top

Posts: 1159

jump backJump back to quoted post28 Mar 2015, 18:22 PMnee
I recently got it via War Spoils and tried it out: it seems sometimes it doesn't neutralize the enemy points. In any case it seems like a cheap man's ripoff of the regular Stuka Dive Bomb, which does exactly the same thing, if only confined to sector points.


Yes but why pay double for it if all you plan to do is bomb points. You could ignore the Close the pocket strike and spend all game disabling key points and VPs. Almost like a Werh partisan doc.
29 Mar 2015, 16:13 PM
#7
avatar of Storm

Posts: 32

jump backJump back to quoted post28 Mar 2015, 18:22 PMnee
I recently got it via War Spoils and tried it out: it seems sometimes it doesn't neutralize the enemy points. In any case it seems like a cheap man's ripoff of the regular Stuka Dive Bomb, which does exactly the same thing, if only confined to sector points.




Yes but why pay double for it if all you plan to do is bomb points. You could ignore the Close the pocket strike and spend all game disabling key points and VPs. Almost like a Werh partisan doc.



It doesn't always work because it hardly does any damage to caches and won't neutralize a cached point, also it does 0 splash
29 Mar 2015, 17:39 PM
#8
avatar of Brick Top

Posts: 1159

You could still spam their VP with in the late stages of the game. And you cant cache high resource points.
29 Mar 2015, 17:44 PM
#9
avatar of FaustCostBulletin

Posts: 521

You could still spam their VP with in the late stages of the game. And you cant cache high resource points.


Whatever the case, it has too much overlap with Stormtroopers and Breakthrough. Sprint and Stormtroopers already eat your munitions, let alone Close the Pocket; the selling point, so the doctrine does not need another slapped on poorly thought through psuedo-relevant ability.
29 Mar 2015, 19:27 PM
#10
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Whatever the case, it has too much overlap with Stormtroopers and Breakthrough. Sprint and Stormtroopers already eat your munitions, let alone Close the Pocket; the selling point, so the doctrine does not need another slapped on poorly thought through psuedo-relevant ability.


Why not replace breakthrough with conversion of fuel to munitions?
29 Mar 2015, 19:50 PM
#11
avatar of FaustCostBulletin

Posts: 521



Why not replace breakthrough with conversion of fuel to munitions?


Because:

1. That ability is a bit OP.
2. Breakthrough is pretty useful for the doctrine. Maybe it could do with costing less fuel or munitions instead of fuel, but it helps a lot.
1 user is browsing this thread: 1 guest

Livestreams

New Zealand 19
unknown 10

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

622 users are online: 622 guests
4 posts in the last 24h
46 posts in the last week
148 posts in the last month
Registered members: 45305
Welcome our newest member, Lueck
Most online: 2043 users on 29 Oct 2023, 01:04 AM