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Ostheer Command Bunker

Is this a good idea?
Option Distribution Votes
43%
58%
Total votes: 40
Vote VOTE! Vote ABSTAIN
18 Mar 2015, 00:41 AM
#1
avatar of FaustCostBulletin

Posts: 521

As a retreat point?
18 Mar 2015, 00:50 AM
#2
avatar of Schewi

Posts: 175

You will have to provide more information on which abilities the command bunker has
18 Mar 2015, 00:53 AM
#3
avatar of FaustCostBulletin

Posts: 521

jump backJump back to quoted post18 Mar 2015, 00:50 AMSchewi
You will have to provide more information on which abilities the command bunker has


Uhh, the upgrade you buy for the Bunker that allows reinforcement.
18 Mar 2015, 00:53 AM
#4
avatar of skemshead

Posts: 611

Just played on Semosky position 4. Just infuriating.
Would love forward retreat point.
But in general i think they should abolish FRP as it promotes blobbing.Fix the maps instead..
18 Mar 2015, 01:06 AM
#5
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

not unless the cost was massively increased as it would be way OP.
18 Mar 2015, 07:22 AM
#6
avatar of austerlitz

Posts: 1705

No but artillery officer should be able to use himself as a retreat point.Will add more utility to a dead unit.
18 Mar 2015, 07:29 AM
#7
avatar of Cabreza

Posts: 656

Not a terrible idea but the soviets would be left out as the only faction without forward retreat. Forward retreat should really be something all factions or no faction can do as it has a dramatic effect on the outcome of a game on larger maps.

Also, as Nuke said, the upgrade would have to be a lot more expensive for the bunker to provide a forward retreat point. If I recall properly the OKW truck requires 250 MP to upgrade to a forward retreat point. That is the equivalent of 125 muni. Add in the 60 muni upgrade to reinforce at the bunker and you're looking at paying 185 muni to upgrade the command bunker to a forward retreat point. Even diffusing that difference between MP and muni it is going to be one enormously expensive upgrade.
18 Mar 2015, 07:34 AM
#8
avatar of JohnnyB

Posts: 2396 | Subs: 1

A too drastic change. WFA armies need to be different by vanilla armies with everything they can. That involves FRT (forward retreat point) also. And it's not an advantage or a disadvantage. It's a way of playing the game. Vanilla factions have reinforcement on the field (from mobile units - vehicles). WFA factions doesn't have that. So they need to have something in compensation, but different somehow. There you are.
18 Mar 2015, 08:10 AM
#9
avatar of FaustCostBulletin

Posts: 521

No but artillery officer should be able to use himself as a retreat point.Will add more utility to a dead unit.


Isn't that too good of an advantage for something doctrinal?

jump backJump back to quoted post18 Mar 2015, 07:29 AMCabreza
Not a terrible idea but the soviets would be left out as the only faction without forward retreat. Forward retreat should really be something all factions or no faction can do as it has a dramatic effect on the outcome of a game on larger maps.

Also, as Nuke said, the upgrade would have to be a lot more expensive for the bunker to provide a forward retreat point. If I recall properly the OKW truck requires 250 MP to upgrade to a forward retreat point. That is the equivalent of 125 muni. Add in the 60 muni upgrade to reinforce at the bunker and you're looking at paying 185 muni to upgrade the command bunker to a forward retreat point. Even diffusing that difference between MP and muni it is going to be one enormously expensive upgrade.


I agree completely with the first bit. It just matters too much on the wrong map. The OKW truck is regular progression, and it also provides heals. It's a fully equipped base for 300 MP (discounting tech costs), when doing the same as Ostheer would take 150 MP and 60 muni x2 = 300 MP and 120 munitions, for the medic bunker and the command bunker.
18 Mar 2015, 08:59 AM
#10
avatar of Brick Top

Posts: 1159

Ost and Soviet can reinforce on the very front line during combat, thanks to semi durable halftracks and command bunker.

US and OKW cannot do this. Having either medic truck too far forwards becomes an easy target, hence they work as retreat points.
18 Mar 2015, 09:11 AM
#11
avatar of l4hti

Posts: 476

Nope, halftrack much better: it can move, doesnt cost munitions, is not vulnerable to mortars, mg42 can kill infantry
18 Mar 2015, 09:53 AM
#12
avatar of Katitof

Posts: 17895 | Subs: 8

That would scream imbalance.

Ost have already earliest mobile reinforcement, forward retreat is not really what they need as they are already only army that have two non doctrinal ways of reinforcing on the field.

Simply make soft retreats if you can't take on opponent.
18 Mar 2015, 09:59 AM
#13
avatar of Australian Magic

Posts: 4630 | Subs: 2

Its quite simple.
All factions should have forward retreat point or none.
It provides huge advantage, encourage for blobbing and you are not being punished for bad push.
18 Mar 2015, 10:13 AM
#14
avatar of FaustCostBulletin

Posts: 521

CB isn't mobile nor can it heal. Major is only 120 mp if you lose your free. 300 mp 120 muni for the same combo except immobile and sarchel is instakill.
18 Mar 2015, 10:34 AM
#15
avatar of Katitof

Posts: 17895 | Subs: 8

CB isn't mobile nor can it heal. Major is only 120 mp if you lose your free. 300 mp 120 muni for the same combo except immobile and sarchel is instakill.

You have forgot to include ambulance in the costs, unless the major is humping some gal there and "create new soldiers" :D
18 Mar 2015, 11:14 AM
#16
avatar of FaustCostBulletin

Posts: 521

jump backJump back to quoted post18 Mar 2015, 10:34 AMKatitof

You have forgot to include ambulance in the costs, unless the major is humping some gal there and "create new soldiers" :D


So add 250 Mp 15 fuel to zero. Still cheaper and mobile
18 Mar 2015, 11:55 AM
#17
avatar of Brick Top

Posts: 1159

Stop comparing the armies directly to each other.

They are supposed to be different with different advantages and disadvantages. Get over it.
18 Mar 2015, 12:01 PM
#18
avatar of Australian Magic

Posts: 4630 | Subs: 2

Stop comparing the armies directly to each other.

They are supposed to be different with different advantages and disadvantages. Get over it.


And that's why game is unbalanced.
How long are you playing RTSes? Im playing for 10-12 years.
Best RTSes were the ones with more mirror balance than asymetrical.

Im not saying, let's make mirror factions, no, but the point is, while units and tactic are different, game-breaking/unfair features should exist for all faction or just erase them.
18 Mar 2015, 12:08 PM
#19
avatar of Brick Top

Posts: 1159

Well its your opinion that its "unfair" not everyone elses. So either take steps to deal with it in game, change faction, or go play something else you think is a better RTS.
18 Mar 2015, 12:33 PM
#20
avatar of austerlitz

Posts: 1705

jump backJump back to quoted post18 Mar 2015, 07:29 AMCabreza
Not a terrible idea but the soviets would be left out as the only faction without forward retreat. Forward retreat should really be something all factions or no faction can do as it has a dramatic effect on the outcome of a game on larger maps.



Give soviets a comissar unit.
I personally don't think ostheer absolutely needs this ability,its a defense oriented faction that pushes methodically if u play like its meant.Offense oriented faction like usf with heavy infantry reliance needs it more.Ost doesn't need more novelties ,just tweaks to what it already has so they are effective again.So i vote no.
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