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russian armor

Abandon vehicle bug

7 Feb 2015, 20:43 PM
#1
avatar of juggernauth

Posts: 118

Found on Reddit, I think people should know about this:

Video


Source
7 Feb 2015, 21:06 PM
#2
avatar of Puppetmaster
Patrion 310

Posts: 871

Does it work with Panther? If not I look forward to when it is patched in.
7 Feb 2015, 21:14 PM
#3
avatar of juggernauth

Posts: 118

I don't know, I've never experienced it myself, but I'll pay close attention from now on.

According to the OP, it is somewhat related to the Elite armor doctrine's self repair ability.
7 Feb 2015, 21:38 PM
#4
avatar of RMMLz

Posts: 1802 | Subs: 1

7 Feb 2015, 21:55 PM
#5
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

Probably the self repair has the same mechanic as the sturm tiger reload process, unintended or intended. That is the question :P
7 Feb 2015, 22:16 PM
#6
avatar of Cruzz

Posts: 1221 | Subs: 41

Probably the self repair has the same mechanic as the sturm tiger reload process, unintended or intended. That is the question :P


Oh it's most definitely intended, because they've added the sturmtiger abandon chance only given by sturmtiger reloading and this ability to every vehicle crit table so that the abandoning happens.

Completely stupid of course, as the ability is weak even without any kind of drawback, nevermind something like this.
7 Feb 2015, 22:31 PM
#7
avatar of juggernauth

Posts: 118

But he isn't repairing the tank when the abandons happen, so it must be a bug, right ?
7 Feb 2015, 22:59 PM
#8
avatar of Cruzz

Posts: 1221 | Subs: 41

But he isn't repairing the tank when the abandons happen, so it must be a bug, right ?


It's a very common issue with the game, upgrades and slot items being added through abilities will often not get removed if the ability terminates prematurely. Ironically in this case the ability itself makes that premature termination through abandon extremely likely. You may have heard about making the Stuart Stun Shot permanent, pretty much exactly the same issue here.
8 Feb 2015, 00:33 AM
#9
avatar of JuanElstretchyNeck

Posts: 226

Oh relic, never change <444>3
8 Feb 2015, 00:43 AM
#10
avatar of Mr. Someguy

Posts: 4928

Critical Repair is still the worst repair ability in the game, so this doesn't change much :P
8 Feb 2015, 00:58 AM
#11
avatar of juggernauth

Posts: 118

jump backJump back to quoted post7 Feb 2015, 22:59 PMCruzz


It's a very common issue with the game, upgrades and slot items being added through abilities will often not get removed if the ability terminates prematurely. Ironically in this case the ability itself makes that premature termination through abandon extremely likely. You may have heard about making the Stuart Stun Shot permanent, pretty much exactly the same issue here.


It's a good thing I don't use this commander then :x
8 Feb 2015, 02:04 AM
#12
avatar of pokkerguy

Posts: 15

If it's not a allies bug, good luck with that being patch overnight.
8 Feb 2015, 02:23 AM
#13
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

Doesn't that OKW self repair say in the description that the crew are vulnerable whilst repairing?
8 Feb 2015, 03:10 AM
#14
avatar of juggernauth

Posts: 118

Doesn't that OKW self repair say in the description that the crew are vulnerable whilst repairing?


I haven't played this commander a lot but I'm almost sure it doesn't. I might be wrong tho :)
8 Feb 2015, 03:19 AM
#15
avatar of AchtAchter

Posts: 1604 | Subs: 3

Meanwhile usf gets nondoctrinal super glue that fixes engines in a sec for 10 muni.
8 Feb 2015, 03:32 AM
#16
avatar of juggernauth

Posts: 118

Meanwhile usf gets nondoctrinal super glue that fixes engines in a sec for 10 muni.


They just replace the whole engine, it's faster !
8 Feb 2015, 04:25 AM
#17
avatar of Mr. Someguy

Posts: 4928

Meanwhile usf gets nondoctrinal super glue that fixes engines in a sec for 10 muni.


And Soviets get doctrinal crew repair that fix the entire tank for 40(?) munitions.
8 Feb 2015, 05:10 AM
#18
avatar of What Doth Life?!
Patrion 27

Posts: 1664



I haven't played this commander a lot but I'm almost sure it doesn't. I might be wrong tho :)


"Vehicle crews gain the ability to repair critical damage on their vehicles. Thew crew is very vulnerable during this repair procedure."

Classic Relic style bug. A nice vintage.
8 Feb 2015, 10:44 AM
#19
avatar of RMMLz

Posts: 1802 | Subs: 1



And Soviets get doctrinal crew repair that fix the entire tank for 40(?) munitions.


My favorite is Conscript repair package. 2-3 squads repair a 1 HP ISU in like 10 seconds.
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