Do HMG fire rate bulletins stack?
23 Dec 2014, 11:32 AM
#1
![avatar of bämbabäm](/images/no_av.png)
Posts: 246
I know that there is no real proof, but did anyone test if MGH fire rate bulletins might actually stack?
23 Dec 2014, 15:24 PM
#2
![avatar of ATCF](/uploads/avatar/5745.jpg?updated=1449348406)
![Donator 3](/images/badges/crowdfunding/donator_3.png)
Posts: 587
I dont know about fire-rate but combine 2 vet bulletins that give you total of 20% faster vet ( for maxims ) an they will vet up really fast
23 Dec 2014, 23:48 PM
#3
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
I don't know if there is a way to check without rooting through the game's files.
24 Dec 2014, 00:45 AM
#4
![avatar of gokkel](/images/no_av.png)
Posts: 542
What about the reload speed ones? I currently use two but I am not sure if they stack.
24 Dec 2014, 02:13 AM
#5
![avatar of VonIvan](/uploads/avatar/8110.png?updated=1538769493)
Posts: 2487 | Subs: 21
They all stack as far as I'm aware.
Source: Cruzz the Wise
A.K.A. Saruman of CoH2![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
Reload/Vet ones are prob the best imo.
Source: Cruzz the Wise
A.K.A. Saruman of CoH2
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
Reload/Vet ones are prob the best imo.
24 Dec 2014, 02:35 AM
#6
![avatar of LemonJuice](/uploads/avatar/10820.png?updated=1515249277)
Posts: 1144 | Subs: 7
+16% rate of fire is actually pretty huge, definitely decreases the time to suppress
25 Dec 2014, 04:38 AM
#7
25 Dec 2014, 06:32 AM
#8
![avatar of Nuclear Arbitor](/images/no_av.png)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 2470
MG42 doesn't have a hard time suppressing, it has a hard time hitting targets on the edges of the arc, dealing with maxims (who hard counter it), and repositioning.
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