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russian armor

Mine cost imbalance

Vaz
12 Oct 2014, 16:45 PM
#1
avatar of Vaz

Posts: 1158

The TM-35 and Schu-mine cost the same, but the later delivers 2x the damage. The stats on the mines are almost identical. The differences are suppression values that don't make a difference, since neither mine suppresses and the damage.

The Schu-mine should be increased in cost within the range [45,60], to reflect it's higher damage output or cost kept the same and damage halved.
12 Oct 2014, 16:48 PM
#2
avatar of Zupadupadude

Posts: 618

Its cost has to do with that the OkW has a lower munitions income.
12 Oct 2014, 16:55 PM
#3
avatar of Jaigen

Posts: 1130

jump backJump back to quoted post12 Oct 2014, 16:45 PMVaz
The TM-35 and Schu-mine cost the same, but the later delivers 2x the damage. The stats on the mines are almost identical. The differences are suppression values that don't make a difference, since neither mine suppresses and the damage.

The Schu-mine should be increased in cost within the range [45,60], to reflect it's higher damage output or cost kept the same and damage halved.


are you nuts. even the teller only cost 50 ammo at the moment. from personal experience the schu mine is sigiifcantly less effective against infantry then the tm-35
12 Oct 2014, 17:02 PM
#4
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post12 Oct 2014, 16:55 PMJaigen


are you nuts. even the teller only cost 50 ammo at the moment. from personal experience the schu mine is sigiifcantly less effective against infantry then the tm-35

60.

But sure, keep spreading mis information about basically anything you say, that'll end up with healthy discussions.
12 Oct 2014, 17:21 PM
#5
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Teller Mines
This removes the possibility of the mine instantly destroying the M36 or M10, something we viewed as undesirable and overly frustrating to the opposing player.
Damage from 500 to 400
Cost from 60 to 50 ammunition
12 Oct 2014, 17:25 PM
#6
avatar of Katitof

Posts: 17891 | Subs: 8

Whoops then.
And I pwned myself.

Don't know how did that escaped me.
12 Oct 2014, 17:26 PM
#7
avatar of Strummingbird
Honorary Member Badge

Posts: 952

jump backJump back to quoted post12 Oct 2014, 17:02 PMKatitof

60.


50.

But sure, keep spreading mis information about basically anything you say, that'll end up with healthy discussions.


Ah well, got ninja'd by someone else AND a correction :P

But really, do shu-mines do double the damage of TM-35s? I'm quite sure they don't oneshot T70s for example...
12 Oct 2014, 17:30 PM
#8
12 Oct 2014, 19:56 PM
#9
avatar of MoBo111

Posts: 150

Milka has spoken, case closed.
12 Oct 2014, 20:06 PM
#10
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

Axis has less muni income and allies have bigger squads, i think its time to buff schu mine :snfAmi:
12 Oct 2014, 20:13 PM
#11
avatar of WhySooSerious

Posts: 1248

12 Oct 2014, 20:16 PM
#12
avatar of VIPUKS

Posts: 431 | Subs: 1

Everything is fine here. Case closed.
Vaz
12 Oct 2014, 21:48 PM
#13
avatar of Vaz

Posts: 1158

http://www.coh2-stats.com/explosive_weapons/schu_mine_mp
http://www.coh2-stats.com/explosive_weapons/tm-35_mine_mp

Exactly the same damage.


Well at least there is 1 useful post in here. I've been looking for this, but all I found was this http://www.coh2-stats.com/explosive_weapons/assault_pioneers_heavy_mine_mp. Who lays that mine?
12 Oct 2014, 21:53 PM
#14
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post12 Oct 2014, 21:48 PMVaz


Well at least there is 1 useful post in here. I've been looking for this, but all I found was this http://www.coh2-stats.com/explosive_weapons/assault_pioneers_heavy_mine_mp. Who lays that mine?


Some incoming DLC commander most likely.

That or a leftover from alpha.
12 Oct 2014, 21:57 PM
#15
avatar of Jaigen

Posts: 1130

jump backJump back to quoted post12 Oct 2014, 17:25 PMKatitof
Whoops then.
And I pwned myself.

Don't know how did that escaped me.


Nothing new their.
12 Oct 2014, 22:01 PM
#16
avatar of frostbite

Posts: 593

Its cost has to do with that the OkW has a lower munitions income.

so basically okw resorce starve don't matter cuz there stuff is cheaper to make up for it? thx for insight
12 Oct 2014, 22:03 PM
#17
avatar of KovuTalli

Posts: 332

Not seen that new mine before, as stated most likely DLC/unused commander. Might get to see it in game, sort of an alternate like how Ost gets doctrinal Mines for HT.
12 Oct 2014, 22:16 PM
#18
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post12 Oct 2014, 21:57 PMJaigen


Nothing new their.


Its called admitting to mistake.

You might want to learn it one day, will make you look that much less of an a-hole.
Vaz
12 Oct 2014, 22:43 PM
#19
avatar of Vaz

Posts: 1158

If OKW tools need to be "balanced" out by making more effective things cost the same as less-effective things because they have 20% less income, then better to just give normal income and place a normal price. Things are less confusing that way.

Any mods feel free to lock thread as I was comparing the wrong files.

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