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How is USF supposed to deal with new Kubel?

10 Sep 2014, 23:12 PM
#1
avatar of ZombieRommel

Posts: 91

Due to real life obligations, I've had limited time to test out the new patch, but during a couple of the games I managed to get in, the new kubel almost insta-pinned my rifles.

I'm not against suppression weapons being effective... I think the MG42 is perfectly balanced for what it is... a highly immobile defensive area denial tool.

The MG42 can be flanked since its cone is static until it gets up and redeploys.

The problem with the Kubel is that it can rotate on a dime to stop flank attempts, which in my experience completely shuts down USF early game. Its armor was buffed a couple patches ago, but now its got armor, speed, mobility AND suppression.

So how is USF supposed to combat a well-micro'd Kubel with only rifles and RE (lol) ?
10 Sep 2014, 23:32 PM
#2
avatar of Steiner500

Posts: 183

Yeah,

Have Problems too. The Range and supress is incredible. I dont know what Relic has thinked about it... Really not..
10 Sep 2014, 23:37 PM
#3
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

Yeah....the kubel is a god damn monster. A tier 0 mobile supression platform with great range and mobility is not at all fun to play against. The kubel was fine before, just needed some pathing adjustments. : \
11 Sep 2014, 00:28 AM
#4
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

I think that the idea was to make the kubel a highly effective early game MG with almost 0 scalability, so that the rework to the sturmpioneers dps wouldn't be felt as hard by the OKW. Not sure that I agree with how they did it, but the kubel is now almost a staple of any OKW start without mg34s, at least for me. In terms of US counters, I find that keeping rifle squads near each other so 1 can always flank is the best bet, although this is harder in 2v2s and up.
11 Sep 2014, 00:44 AM
#5
avatar of voltardark

Posts: 970

Wait for 25 fuels and use smoke grenades, spread your rifles.
Always move one rifle in front to scout so the others can use smoke, like in the real life.

Work for me.
11 Sep 2014, 01:11 AM
#6
avatar of Porygon

Posts: 2779

Due to real life obligations, I've had limited time to test out the new patch, but during a couple of the games I managed to get in, the new kubel almost insta-pinned my rifles.

I'm not against suppression weapons being effective... I think the MG42 is perfectly balanced for what it is... a highly immobile defensive area denial tool.

The MG42 can be flanked since its cone is static until it gets up and redeploys.

The problem with the Kubel is that it can rotate on a dime to stop flank attempts, which in my experience completely shuts down USF early game. Its armor was buffed a couple patches ago, but now its got armor, speed, mobility AND suppression.

So how is USF supposed to combat a well-micro'd Kubel with only rifles and RE (lol) ?



Stop reading after this because of this sentence.

lol MG42 got themselves pick off one by one by headon Rifles.

Tier of COH2 HMG:

God Tier
Maxim

Decent Tier
Kubel

Good Tier
MG34

Shit Tier
.50 cal, MG42, DsHK
11 Sep 2014, 01:19 AM
#7
avatar of ZombieRommel

Posts: 91

jump backJump back to quoted post11 Sep 2014, 01:11 AMPorygon



Stop reading after this because of this sentence.

lol MG42 got themselves pick off one by one by headon Rifles.

Tier of COH2 HMG:
.

God Tier
Maxim

Decent Tier
Kubel

Good Tier
MG34

Shit Tier
.50 cal, MG42, DsHK


Errr....mg42 has the best suppression values of any mg..
11 Sep 2014, 01:41 AM
#8
avatar of Porygon

Posts: 2779



Errr....mg42 has the best suppression values of any mg..


Just compare the time, how long it takes to suppress a rifles, with maxim suppressing, err, anyone <444>_<444>
11 Sep 2014, 01:44 AM
#9
avatar of RunToTheSun

Posts: 158

Mg 42 has the best Aoe Suppression - a maxim however will suppress a lone squad faster .

On Topic: Kübel did not get any armor buff if i recall that correctly it got a health buff recently .

And I agree - The new Kübel is very strong . however not op . flanks wont manage to destroy it but usually will be able to force it back or get rapaired.
Now that Sturms deal so much less damage you will not suffer that much manpower bleed actually . And as said above, the Kübel does in fact not scale all that well , but in the hands of a good player it will be very hard to deal with and usually will not die , most likely not even into the midgame
11 Sep 2014, 05:54 AM
#10
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post11 Sep 2014, 01:11 AMPorygon



Stop reading after this because of this sentence.

lol MG42 got themselves pick off one by one by headon Rifles.

Tier of COH2 HMG:

God Tier
Maxim

Decent Tier
Kubel

Good Tier
MG34

Shit Tier
.50 cal, MG42, DsHK


I'm not understanding why the M2 is in "Shit Tier"?
11 Sep 2014, 10:44 AM
#11
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

jump backJump back to quoted post11 Sep 2014, 01:11 AMPorygon



Stop reading after this because of this sentence.

lol MG42 got themselves pick off one by one by headon Rifles.

Tier of COH2 HMG:

God Tier
Maxim

Decent Tier
Kubel

Good Tier
MG34

Shit Tier
.50 cal, MG42, DsHK


I would actually say that the mgs in game cannot be so easily classified. In terms of actual suppressing fire in a support role, the MG42, MG34, and M2 are definetly the best weapons in class. Many Axis players look at the maxim as an amazing mg, but it is quite terrible at the job of being an MG. It is only able to suppress one squad, albeit efficiently. The only reason the Maxim seems so good is because it has the capability to drop units, and when spammed, is quite a powerful unit. The MG42 is not a maxim, do not use it as one. The large set up time and cone of fire show that it is a defensive weapon, and is meant to be used to support a defensive position, not be one. Comparing the MG42 to the maxim is like comparing the OKW flacktrack to the US one, they both are powerful in different ways, and they both have different roles, even if they are both "flack halftracks."


In terms of US vs kubel, I have found assault engies useful on some maps in a flanking manner, otherwise cover and stalling for an m20 seems to be the best bet.
11 Sep 2014, 12:32 PM
#12
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

maxim is superb early game but come mid and alte game get's easily overrun by blobs. This is why spamming them is more effeicent than building combined arms with conscripts. They dont get any bigged arc so their veterancy doesnt really help.
MG42 and MG34s are the king of the battelfield at vet 2 and will remain useful the entire duration of the game.
50 cal is good but the 4 man squad really really sets it back immsensly despite what people say here
11 Sep 2014, 13:14 PM
#13
avatar of Captain_Frog

Posts: 248

I think splitting your forces early (Especially as the USF) is a good idea against a Kubelwagen. You don't really need 2 rifles together early game, as they beat any tier 0 unit 1v1.

Having your units spread out means you don't get your whole force suppressed. Although don't take my word for it, I haven't played in a while so I'm going by streams.
11 Sep 2014, 17:32 PM
#14
avatar of Lateralus

Posts: 39

I think splitting your forces early (Especially as the USF) is a good idea against a Kubelwagen. You don't really need 2 rifles together early game, as they beat any tier 0 unit 1v1.

Having your units spread out means you don't get your whole force suppressed. Although don't take my word for it, I haven't played in a while so I'm going by streams.



this means USF players would have to stop blobing rifleman, and we know that isnt going to happen.
12 Sep 2014, 02:49 AM
#15
avatar of ASneakyFox

Posts: 365

you can get a utility car out pretty fast if you want to get the lieutenant. Besides good for running off the kubelwagen its overall just good against early game infantry, and it can lay mines as you prepare for the puma to come in.
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