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russian armor

Patch: July 31st

31 Jul 2014, 15:40 PM
#1
avatar of Kreatiir

Posts: 2819

In case you missed it;

http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page4



Arty Arty Arty!
31 Jul 2014, 15:54 PM
#2
avatar of GustavGans

Posts: 747


Sounds very good!
31 Jul 2014, 15:58 PM
#3
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4



M2HB .50 Cal previously had a +25% accuracy modifier instead of the intended +25% received accuracy modifier


Relic is funny.
31 Jul 2014, 15:59 PM
#4
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

Sounds like a solid set of changes. Should be interesting to see it in play.
31 Jul 2014, 16:01 PM
#5
avatar of Cruzz

Posts: 1221 | Subs: 41

Rip Katyusha, we hardly even got to know you. Also rip pwerfer, we never did know you. Good thing the Stuka got buffed, it sure needed it.

31 Jul 2014, 16:04 PM
#6
avatar of Omega_Warrior

Posts: 2561

So the 50cal was accidentally over-performing? I could hardly tell.
31 Jul 2014, 16:06 PM
#7
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

jump backJump back to quoted post31 Jul 2014, 16:01 PMCruzz
Rip Katyusha, we hardly even got to know you. Also rip pwerfer, we never did know you. Good thing the Stuka got buffed, it sure needed it.



31 Jul 2014, 16:14 PM
#8
avatar of wooof

Posts: 950 | Subs: 1

jump backJump back to quoted post31 Jul 2014, 16:01 PMCruzz
Rip Katyusha, we hardly even got to know you. Also rip pwerfer, we never did know you. Good thing the Stuka got buffed, it sure needed it.



cant tell if sarcastic trolling or not
31 Jul 2014, 16:17 PM
#9
avatar of rofltehcat

Posts: 604

Haha, Stuka was actually buffed. The forums will be golden in the next few days.
31 Jul 2014, 16:19 PM
#10
avatar of TensaiOni

Posts: 198

First they write this:
Given the Panzerwerfer has a slightly higher tech cost, we have enabled it to fire its barrage more frequently.

But the actual change they've made is this:
Ability recharge time from 70 to 100 seconds

How does that make sense?

Also, there were a few undocumented changes (again).
31 Jul 2014, 16:20 PM
#11
avatar of Corp.Shephard

Posts: 359

First they write this:

But the actual change they've made is this:

How does that make sense?

Also, there were a few undocumented changes (again).


It's relative. It fires every 100 seconds, the Katyusha will fire every 110. That's what they mean at least.
31 Jul 2014, 16:21 PM
#12
avatar of rofltehcat

Posts: 604

I think they mean "more frequently than the Katyusha" (10 secs more often).
Nooo, Shepard was faster =(
31 Jul 2014, 16:21 PM
#13
avatar of Cruzz

Posts: 1221 | Subs: 41



Also, there were a few undocumented changes (again).


Pwerfer damage from 160 to 80
Paratrooper vet2 accuracy bonus from 1.4 to 1.25

Anything else?
31 Jul 2014, 16:21 PM
#14
avatar of Bulgakov

Posts: 987

"These changes will retain the Katyusha’s current lethality versus infantry, increase its performance versus vehicles"


Retain letha... But... The super lethality is the problem! Why retain it? Yes, give Kat more damage vs tanks, yes yes! But give my infantry a chance to live!

My issue wasn't so much with the truck loss - I could always just set up behind my original base. You can't set your whole army up behind your base, you have to go out into the field.



But no. German players are to be punished for stepping foot out there. For the map is dark and full of terrors.
:creeper::creeper::creeper:

"Katyusha lethality"
Working as intended.


31 Jul 2014, 16:23 PM
#15
avatar of juggernauth

Posts: 118

Katyusha will still get free xp from bombing OKW healing truck... Good thing I deploy it in base now.
31 Jul 2014, 16:23 PM
#16
avatar of Cardboard Tank

Posts: 978

So the Panzerwerfer now takes loner to reload? For some more AoE and damage on deflection that the Katjuscha also got?

One reason less to go for T4 I think.

Every patch that doesn´t fix Ost T4 is a bad one.
31 Jul 2014, 16:27 PM
#17
avatar of Katitof

Posts: 17884 | Subs: 8

First they write this:

But the actual change they've made is this:

How does that make sense?

Also, there were a few undocumented changes (again).


More frequently then katiusha.
That is what they have meant.
Remember the times of 40sec pwerfer reload?
31 Jul 2014, 16:30 PM
#18
avatar of ManicMonkOnMac
Donator 11

Posts: 92

Can anyone test the new katyushas and post results? Is it still sqaud wiping, AOE from 4 to 8 how does that impact squad wiping?
31 Jul 2014, 16:33 PM
#19
avatar of Katitof

Posts: 17884 | Subs: 8

Can anyone test the new katyushas and post results? Is it still sqaud wiping, AOE from 4 to 8 how does that impact squad wiping?

Thats not AoE.
Thats far AoE damage.

It should be as deadly to infantry as it was.
31 Jul 2014, 16:35 PM
#20
avatar of wooof

Posts: 950 | Subs: 1

Can anyone test te new katyushas and post results? Is it still sqaud wiping, AOR from 4 to 8 how does that impact squad wiping?


in the rare case that it hits an entity with 5-8 hp, it will guarantee another death.

another effect this will have is any entity under 50% hp has a 10% chance of getting critted and dieing. so now an entity with 45-48 hp can also be critted. before, they had to have <44. pretty minor change. i dont see the point personally.

technically, this will increase its squad wiping by a very slight amount though.
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