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Katyusha seriously need a nerf

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24 Jul 2014, 06:31 AM
#21
avatar of Greeb

Posts: 971


This is the massive stalemate people are apparently agreeing to.


The sad thing is that everyone agrees that, at least, one of these two units is OP, if not both.

Artillery is fun when it forces the enemy retreat not when it does the same effect than a vCOH V1 rocket.
24 Jul 2014, 06:34 AM
#22
avatar of braciszek

Posts: 2053

jump backJump back to quoted post24 Jul 2014, 06:31 AMGreeb


The sad thing is that everyone agrees that, at least, one of these two units is OP, if not both.


Whats sadder is the innuendo which clearly shows who favors what. -_-

Its all rocket artillery, its been blowing everything up for 70 years.
24 Jul 2014, 06:34 AM
#23
avatar of Bled

Posts: 65

jump backJump back to quoted post24 Jul 2014, 05:58 AMGreeb

That's not true at all.

And by the way, going soviet T4 is risky against OKW. Pumas can destroy SU85s and Katyushas very easily, and soviets doesn't have AT infantry to defend their katyushas like OKW have.
A Stuka has much more survivability, Katyushas instead can be destroyed even by a 222.


How is it untrue? All you said was "that's not true at all."

Justify.
24 Jul 2014, 06:37 AM
#24
avatar of Greeb

Posts: 971

Is not true that only blobs are punished by the Stuka.
Support weapons can't survive when Stukas are in the battlefield. FHQ neither.
Each cooldown means an ATgun less and anything that is close.

24 Jul 2014, 06:37 AM
#25
avatar of WhySooSerious

Posts: 1248

A walking stuka is easy to avoid since it does a creeping barrage and the landing of the barrage isn't very RNG but Katyusha has scatter + AOE + Damage. I saw a vet 5 folks squad of mine get insta gibbed by a katyusha barrage and it barely escaped death.
24 Jul 2014, 06:37 AM
#26
avatar of VonIvan

Posts: 2487 | Subs: 21

This is a difficult subject. Imo the best fix to the Katy mess would be giving it as long a cooldown as the Stuka.
24 Jul 2014, 06:39 AM
#27
avatar of WhySooSerious

Posts: 1248

jump backJump back to quoted post24 Jul 2014, 06:37 AMVonIvan
This is a difficult subject. Imo the best fix to the Katy mess would be giving it as long a cooldown as the Stuka.


Iceland
24 Jul 2014, 06:40 AM
#28
avatar of DarthBong420

Posts: 381

jump backJump back to quoted post24 Jul 2014, 06:37 AMVonIvan
This is a difficult subject. Imo the best fix to the Katy mess would be giving it as long a cooldown as the Stuka.

+1
24 Jul 2014, 06:42 AM
#29
avatar of WhySooSerious

Posts: 1248

As von likes to do with his walking stuka is to barrage the retreat path and make his opponent think his blob and go on the retreat path being barraged and the retreating units usually got annihilated. All it takes is a good guess where the barrage line would be or suffer.
24 Jul 2014, 06:46 AM
#30
avatar of malecite

Posts: 139

Katyusha absolutely obliterates the OKW now so I am fine with that considering they got a completely massive buff in the last patch. The only thing that is stupid is the panzerwerfer wasn't touched and is still completely useless.
24 Jul 2014, 06:58 AM
#31
avatar of Bled

Posts: 65

jump backJump back to quoted post24 Jul 2014, 06:37 AMGreeb
Is not true that only blobs are punished by the Stuka.
Support weapons can't survive when Stukas are in the battlefield. FHQ neither.
Each cooldown means an ATgun less and anything that is close.



How is that punishing? Firstly, if you're repositioning like you should, it won't really affect you that much.

And then again, even if you lack the perseverance to relocate, you're only losing the squad. Unless you've completely neglected to repair the support equipment -- which again is player error. This is all also on the assumption the squad is completely wiped, which, lets be honest, does not happen nearly as much as the katyusha's current iteration.

24 Jul 2014, 07:10 AM
#32
avatar of Siberian

Posts: 545 | Subs: 3

I think what people seem to fail to take into consideration is the ease of these artillery units. These problems stem from causes which are inherently problematic and as a result, are that much more difficult to balance. A primary example is the ISU/Elefant fiasco in which the entire unit performed undeniably well while at the same time being impossible to kill with anything reliably simply because of its ability to engage targets from such a long range and the host of support around it.

Furthermore, the whole weakness of the Elefant and the ISU was their mobility but this wasn't even a weakness on maps like Crossing. As you can see, Katyushas and Stuka suffer from the same inherited problem; neither are reliably killed by anything except other artillery and that, is just a guessing and praying game for half the battle. If you lose a Katyusha or a Stuka to a flanking vehicle, you deserve to lose it. Chances are, against good players there is next to no way in hell they'll ever let you get close to either of these units.

Stuka is extremely deadly but it is more manageable to dodge, Katyusha is flat out unavoidable unless you do a mass retreat and even then does not ensure you'll be safe. Combine the Katyusha with an even closer position and you get precision strike for free that is guaranteed to wipe everything.

It needs to be toned down slightly in either its AoE or its damage if not both a little - not much but enough to stop the horrendous efficiency with which it destroys OKW especially. I do not believe the stuka is as crazy as people make it out to be considering its price point and cool down.
24 Jul 2014, 07:12 AM
#33
avatar of Greeb

Posts: 971

jump backJump back to quoted post24 Jul 2014, 06:58 AMBled


How is that punishing? Firstly, if you're repositioning like you should, it won't really affect you that much.

And then again, even if you lack the perseverance to relocate, you're only losing the squad. Unless you've completely neglected to repair the support equipment -- which again is player error. This is all also on the assumption the squad is completely wiped, which, lets be honest, does not happen nearly as much as the katyusha's current iteration.



Stuka wipes squads very easily too.

Please, stop complaining about Katyusha. You OKW players didn't complain at all about your Stuka and now are crying because soviets have a similar unit that comes much later in the game.

If one of them should be nerfed, then both of them should. In my opinion both of them are OP as hell, but it angers me how biased people try to defend one unit while condemn the other.
24 Jul 2014, 07:34 AM
#34
avatar of armatak

Posts: 170

Kat problem is mainly limited to larger team games.

Getting a Kat means teching to T4 with all the fuel costs involved and prioritizing a Kat over a SU85.

If your opponent is able to field both heavy armor and a kat you probably already lost the game before it even came out.

Or your playstyle is so blob and infantry heavy that getting one is justified.
24 Jul 2014, 07:41 AM
#35
avatar of GustavGans

Posts: 747

You can't compare the stuka with the katusha without taking faction design into consideration.
(average value of single inf squads, mobility, resource income etc.)



The Katusha's price, cooldown, damage and range are what make it overperform atm and on some maps is just op. I agree that it was a harmless fireworktruck before but now it's a damn armageddon launcher...

Another classic Relic :D
24 Jul 2014, 07:50 AM
#36
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post24 Jul 2014, 07:34 AMarmatak
Kat problem is mainly limited to larger team games.

Getting a Kat means teching to T4 with all the fuel costs involved and prioritizing a Kat over a SU85.

If your opponent is able to field both heavy armor and a kat you probably already lost the game before it even came out.

Or your playstyle is so blob and infantry heavy that getting one is justified.


totally disagree since you are talking about large team games.

with inclusion of okw, which does not have main battle with AI capabilities tank like Panzer IV, playing allies as in larger team games, allies no longer in a too much rush to pump the first t34 or su85 to counter panzer 4 since zis won't be swarmed by p4 blob. thus going kat first rather than su85 is less of a risk than pre-wfa.
24 Jul 2014, 08:02 AM
#37
avatar of Burts

Posts: 1702

Ostheer can just rush it with a 222 or piv. Okw can get a 6 min puma or a stuka.

What the Katyusha really does is prevent the old ostheer meta to stall for tigers and encourages teching.
24 Jul 2014, 08:10 AM
#38
avatar of Bled

Posts: 65

jump backJump back to quoted post24 Jul 2014, 07:12 AMGreeb


Stuka wipes squads very easily too.

Please, stop complaining about Katyusha. You OKW players didn't complain at all about your Stuka and now are crying because soviets have a similar unit that comes much later in the game.

If one of them should be nerfed, then both of them should. In my opinion both of them are OP as hell, but it angers me how biased people try to defend one unit while condemn the other.


That's just blatant ignorance. You're figuratively utilizing the "nuh-uh, you are" retort. Without sufficient evidence or even perspective, your posts just come across as desperation.

As many people have pointed out, including myself, the katyusha is brutally punishing to OKW specifically. In basic specifics -- The walking stuka is a counter to mass set up squads and blobbing. The katyusha rips apart the core of the OKW army essence. And though yes, while the vulnerability of forward bases is a huge issue, the actual problem is the point for point punishment for losing an OKW squad vs any other faction, but MOST especially in comparison to RU.

This silly argument of "don't nerf this without that" is baseless.
24 Jul 2014, 08:14 AM
#39
avatar of Bled

Posts: 65

jump backJump back to quoted post24 Jul 2014, 08:02 AMBurts
Ostheer can just rush it with a 222 or piv. Okw can get a 6 min puma or a stuka.

What the Katyusha really does is prevent the old ostheer meta to stall for tigers and encourages teching.


No it doesn't.

And to be honest, everyone attempting to rehash the rationale that "you can just rush it with a puma or a ____" is being incredibly unrealistic or exploiting this situation in an effort to feed Ostheer/OKW players terrible advice.

I'm assuming the former.
24 Jul 2014, 08:14 AM
#40
avatar of Kreatiir

Posts: 2819

Its Op, totally agreed.
We in our clan mostly play sov and large teamgames, and every game one gets out 2 or 3 katties, depending on various things. 3 katties is just impossible to do something against, and no a puma or a 222 cant get through our defenses. If you alter the reload times, you can fire one every 15 sec.

Cause of the damage it also does against structures and armor, its just a very powerful unit.
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