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True LOS in CoH2?

22 Mar 2013, 20:24 PM
#1
avatar of DanielD

Posts: 783 | Subs: 3

Or do guys still shoot through hills like DoW2 and CoH.
22 Mar 2013, 20:53 PM
#2
avatar of pathfindergold

Posts: 82

LoS is going to be "True sight" so the player will only be able to see what their units can actually see. (So the area of a map that is blocked by a house will be greyed out to the player.)
22 Mar 2013, 20:54 PM
#3
avatar of RagingJenni

Posts: 486

I guess you mean like realistic line of fire?
22 Mar 2013, 20:55 PM
#4
avatar of DanielD

Posts: 783 | Subs: 3

Right, but can you have a unit on low ground shooting at a enemy unit on high ground that is being revealed by a 2nd friendly unit on the high ground?

Line of fire would have been better post title yea.
22 Mar 2013, 21:06 PM
#5
avatar of CombatMuffin

Posts: 642

There were no maps, AFAIK, that had such extreme height difference that we could have noticed that in Alpha. I'm pretty sure though, that it is too much of a hassle to program realistic line of fire. It could create real challenges and unintended stuff during map making.

But who knows....
23 Mar 2013, 06:02 AM
#6
avatar of SanchezIR

Posts: 18

If you dig a bit, Relic stated true LOS is possible with the latest essence engine, but due to gameplay reasons, it wont be enabled.
Which is fine imho.
23 Mar 2013, 15:51 PM
#7
avatar of cr4wler

Posts: 1164

jump backJump back to quoted post22 Mar 2013, 20:24 PMDanielD
Or do guys still shoot through hills like DoW2 and CoH.


weapons are likely to still have a bool "ignores shot blocking"... some weapons will ignore shotblocking, some won't.

as for 1 unit shooting another unit... the only thing i think where this might be applicable is the above mentioned shot block ignorers and maybe smoke... because stuff that blocks LOS usually also is shot blocking... so it wouldn't matter if i see a unit on the other side of the house, i still can't shoot it (unless i have piats, i.e.).

apart from that, true sight does allow for a lot of other very funny stuff:

imagine making a tiger tank block LOS... and maybe have 3 snipers walking behind him MVGame
23 Mar 2013, 18:13 PM
#8
avatar of DanielD

Posts: 783 | Subs: 3

If you dig a bit, Relic stated true LOS is possible with the latest essence engine, but due to gameplay reasons, it wont be enabled.
Which is fine imho.


Crap. At least stuff like Blitzkrieg mod will have the ability to be more realistic.
24 Mar 2013, 15:42 PM
#9
avatar of TychusFindlay

Posts: 213

LoS is going to be "True sight" so the player will only be able to see what their units can actually see. (So the area of a map that is blocked by a house will be greyed out to the player.)


one way this is unrealistic though..
is if you are about to turn a corner..
and 1 metre away .. .around the corner are 20 giant tanks.
you'd be able to hear them coming even if you couldn't see them.
24 Mar 2013, 15:48 PM
#10
avatar of cr4wler

Posts: 1164



one way this is unrealistic though..
is if you are about to turn a corner..
and 1 metre away .. .around the corner are 20 giant tanks.
you'd be able to hear them coming even if you couldn't see them.


that's why you can hear shit through the fog of war in coh
24 Mar 2013, 16:02 PM
#11
avatar of TychusFindlay

Posts: 213

jump backJump back to quoted post24 Mar 2013, 15:48 PMcr4wler

that's why you can hear shit through the fog of war in coh

and u know that its also in CoH2 ?
source?

also, if you have 2 groups of units turning a corner you won't know which one is facing certain death. or maybe even both.

in general,
trying to "promote CoH2 for its realism" is a bad idea.
24 Mar 2013, 16:45 PM
#12
avatar of cr4wler

Posts: 1164


and u know that its also in CoH2 ?
source?

also, if you have 2 groups of units turning a corner you won't know which one is facing certain death. or maybe even both.

in general,
trying to "promote CoH2 for its realism" is a bad idea.


same game engine, go watch the released footage, go read the comments about coh2 etc. etc.

is that a bad thing? if you walk besides a wall in sc2, you don't know whether theres 20 siege tanks up on the high ground waiting to obliterate your army.

coh2 is infinitely more realistic than sc2 is for example.
24 Mar 2013, 18:10 PM
#13
avatar of DanielD

Posts: 783 | Subs: 3


also, if you have 2 groups of units turning a corner you won't know which one is facing certain death. or maybe even both.


This comment is unequivocal proof that Tychus is either an excellent troll or completely clueless.
24 Mar 2013, 18:33 PM
#14
avatar of Basilone

Posts: 1944 | Subs: 2

jump backJump back to quoted post24 Mar 2013, 18:10 PMDanielD

completely clueless.
24 Mar 2013, 20:23 PM
#15
avatar of TheSoulTrain

Posts: 150

in general,
trying to "promote CoH2 for its realism" is a bad idea.


Agreed. I'm so against the realism circlejerk in games, it kills all the fun.
24 Mar 2013, 21:07 PM
#16
avatar of CombatMuffin

Posts: 642

Its just trolling. There is no need to pull the realism card on this one, the OP was merely asking about natural terrain blocking and line of sight.

Whether its realistic or not had absolutely nothing to do with the topic.
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