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Suggestions for the War Spoils system

15 Jul 2014, 15:55 PM
#21
avatar of MilkaCow

Posts: 577

Slower drop rate or duplicates is in the end the same. It takes ~100 or 1000 games at some point in time to get something new. If they now artificially increase the time or if there are duplicates doesn't matter.

To be honest, to me it sounds like you have more of an issue with stuff not dropping fast enough.
15 Jul 2014, 16:11 PM
#22
avatar of Katitof

Posts: 17892 | Subs: 8

Slower drop rate or duplicates is in the end the same. It takes ~100 or 1000 games at some point in time to get something new. If they now artificially increase the time or if there are duplicates doesn't matter.

To be honest, to me it sounds like you have more of an issue with stuff not dropping fast enough.


Not really.

Slower drop rate without duplicates means no disappointment when opening the box.

Imagine you're getting same pair of socks for christmass year by year and there is a tiny chance that you'll get a kitten you always wanted and when you finally get it-turns out its the plush one you've had for years.

This is the current war spoils system.
15 Jul 2014, 16:19 PM
#23
avatar of MilkaCow

Posts: 577

Instead of complaining about duplicates people would complain about the lower drop rate (as that gets more obvious).
15 Jul 2014, 16:25 PM
#24
avatar of Katitof

Posts: 17892 | Subs: 8

People would complain about anything and everything really, but I don't believe that even relic would be able to implement even worse system then current one.

Free2pay mmos have better systems as you can either dedicate your time and grind the crap you want or just speed it up with $$.

Here, currently, its not only a grind, but the reward for it is completely random and in vast majority of cases, disappointing, especially for vet players like you or me, who already have over 50% of the stuff, which makes it completely unrewarding for us.
15 Jul 2014, 16:29 PM
#25
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

I think currency system + being able to purchase commanders if you want would be the best of both worlds. People could earn commanders, skins, faceplates through play time, and they could do so in a way that felt reasonable. Those that don't want to wait can buy it right away.

The current system leaves people feeling disappointed by constantly opening "rewards" only to find a useless bulletin or a skin/commander they have already paid for. I wouldn't mind so much if I didn't get a drop for ~30+ games, as long as when it dropped I knew I was getting content that I both wanted, and didn't already own (for those that can't read between the lines, THE NEW COMMANDERS FFS).

Also, a lot of people when given the option to play for content or purchase it, will likely purchase the content as a gesture of good faith in supporting the devs. I think this option is reasonable, will dispel the p2w notion, and make relic lots and lots of money.
15 Jul 2014, 16:47 PM
#26
avatar of Nalano

Posts: 18


The drop system exists to serve relic as a company, and that means encouraging people to spend money on purchasable DLC.


That's great. That's fine and dandy. I can even accept that mercenary mode of thinking.

The only problem us they're not offering the new stuff as microDLC. Sorta like Dr Strangelove: What's the use of a doomsday device if you don't tell anybody about it?
15 Jul 2014, 16:48 PM
#27
avatar of MilkaCow

Posts: 577

I wouldn't mind so much if I didn't get a drop for ~30+ games, as long as when it dropped I knew I was getting content that I both wanted, and didn't already own (for those that can't read between the lines, THE NEW COMMANDERS FFS)


Yea, but that's exactly the problem. Most items have a 0.58% chance to drop if I recall correctly. Taking into account that you get a drop on average every third game, that would mean you'd have to play on average 500 games for a certain item. The number of games of course decreases if there are multiple items left for your collection.

Before I get flamed - I'm not defending Relic or their system. I'm just stating that most people complain about the wrong thing. Removing the duplicates would just mean you'd barely ever get a drop (unless you are a new player). Simply take a look at it - whenever you got a duplicate drop you would not receive a drop instead. That's how the system would work without duplicates. If you want a useful drop instead of a duplicate, then your main intent is a faster drop rate.

Also, a lot of people when given the option to play for content or purchase it, will likely purchase the content as a gesture of good faith in supporting the devs. I think this option is reasonable, will dispel the p2w notion, and make relic lots and lots of money.


Yea, I'd prefer paying or playing for something as well. Commanders are most likely still forbidden in tournaments (or they give out timed ones), so I do not see a major problem there. Might be an oversight though.
15 Jul 2014, 17:23 PM
#28
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2



Yea, but that's exactly the problem. Most items have a 0.58% chance to drop if I recall correctly. Taking into account that you get a drop on average every third game, that would mean you'd have to play on average 500 games for a certain item. The number of games of course decreases if there are multiple items left for your collection.

Before I get flamed - I'm not defending Relic or their system. I'm just stating that most people complain about the wrong thing. Removing the duplicates would just mean you'd barely ever get a drop (unless you are a new player). Simply take a look at it - whenever you got a duplicate drop you would not receive a drop instead. That's how the system would work without duplicates. If you want a useful drop instead of a duplicate, then your main intent is a faster drop rate.



Yea, I'd prefer paying or playing for something as well. Commanders are most likely still forbidden in tournaments (or they give out timed ones), so I do not see a major problem there. Might be an oversight though.


I understand how the system works, and my issue isn't with the drop rate of the commanders. My issue is i'm left feeling helpless. The system is making people feel like they are being screwed for playing the game, not rewarded. If they took the randomness out of it, and implemented a currency system in which you could work towards what you wanted, even if it took roughly the same number of games/time to get the content, it would be infinitely more rewarding.

That would require lots of work though, as they would have to overhaul the store entirely. Shit I don't even know if the steam store is even capable of something like that. The more likely solution is a simple trading system. IMO its a rough fix for an already incomplete system.

I get that Relic doesn't want people to be able to "collect them all" within a week and then never play the game again (they have been quoted saying almost exactly this), but this logic is flawed. People will play the game because its fun and engaging, not for the drop system, and certainly not in its current state. They are trying to create artificial longevity within the game by trying to keep people playing to get the prize they long for, but its serving to frustrate people more than reward them. I think a system like this could encourage people to keep playing, but by and large the content of the game is what is going to keep people around, not the loot system, this isn't an MMO or an RPG.
15 Jul 2014, 18:00 PM
#29
avatar of Puppetmaster
Patrion 310

Posts: 871

Am I the only one that doesn't really care how fast or slow I get bulletins and commanders? Sure it would be nice to have all the commanders but I still really enjoy the game without them. Its not as if you can only win with unlock able commanders nor do bulletins make that much of a difference. I play the game to have fun. I'm guessing a fair few people here have not played MMO's where everything isn't handed to you on a plate and you have to dedicate time to getting stuff (Vanilla Wow anyone?)
15 Jul 2014, 18:12 PM
#30
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Am I the only one that doesn't really care how fast or slow I get bulletins and commanders? Sure it would be nice to have all the commanders but I still really enjoy the game without them. Its not as if you can only win with unlock able commanders nor do bulletins make that much of a difference. I play the game to have fun. I'm guessing a fair few people here have not played MMO's where everything isn't handed to you on a plate and you have to dedicate time to getting stuff (Vanilla Wow anyone?)


Look at this new system we have in COH2 with multiple commanders to change your strats with and enhance the fun! LOOK BUT DON'T TOUCH!

I don't care about duplicates dropping in any way whatsoever. It's fine. Just... make... commanders... purchasable.
15 Jul 2014, 18:21 PM
#31
avatar of Brachiaraidos

Posts: 627

jump backJump back to quoted post15 Jul 2014, 16:47 PMNalano
That's great. That's fine and dandy. I can even accept that mercenary mode of thinking.

The only problem us they're not offering the new stuff as microDLC. Sorta like Dr Strangelove: What's the use of a doomsday device if you don't tell anybody about it?


WFA just came out.

I've said it before and I will say it again- Relic have told us that a small cohort of stuff will be war spoils drop exclusive.

Sadly they chose the WFA release to also release War Spoils so 50% of the dang commanders for WFA are drop only.

There will be purchasable stuff for WFA that isn't pre-order content or a spoils drop. Have a little patience.

It was still a dumb decision, though.
15 Jul 2014, 19:41 PM
#32
avatar of Katitof

Posts: 17892 | Subs: 8

Listen to this guys:

I've got 2 commanders after the game right now.

Soviet counterattack and german mechanized assault.

And now the fun part.

THEY ARE TEMPORARY!

They have timers with 167 hours.


edit:

nvm just read that they are "new feature" free rotation commanders akin to all MOBA free rotation of heroes...
15 Jul 2014, 21:40 PM
#33
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Approach the topic with some logic. There were quite a few players that had every bulletin unlocked before WFA. Some may even had all commanders as well.

If every single drop for those people would be required to be something new, they would own all WFA bulletins / commanders in almost no time. A person that just bought the game fresh of the shelve on the other hand and has no bulletins at all would have close to no chance to actually get a certain item (as he has hundreds of bulletins to unlock). He would unlock more stuff that he could use, but the chance to actually get something he wants is lower.



Well you can fix that and have it still be random and eliminate duplicates by having drops become progressively harder to unlock the more things you have

In the same way you can get to level 10 easily, but it takes a long time to go from 90 to 100
16 Jul 2014, 00:17 AM
#34
avatar of Nalano

Posts: 18

WFA just came out. (...) Have a little patience.


Why? Who benefits from an arbitrary wait period?

I've said it before and I will say it again- Relic have told us that a small cohort of stuff will be war spoils drop exclusive.


If that includes commanders, that means two things:

1) There are commanders that I will likely never have.
2) Those commanders can be used against me by other, luckier players.

How is that better than P2W?
16 Jul 2014, 00:23 AM
#35
avatar of HelmutIV

Posts: 9

You should get a guaranteed drop if you win and a 50% drop if you loose!
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