Is 100 range too much?
Posts: 2561
Now I'm not advicating on removing this advantage entirely, but at a value around 80 or so it would increase the risk of these units a bit. They would be forced to be closer to the battle a bit more rather then be able to shoot safely from right outside their base. Increasing their risk a bit. Perhaps they might find themselves in range of an AT gun or be forced to go into a position where they can't also cover their flanks.
There could be adjustments to compensate like mobility increases or price drops, but I think that an improvement like this can really improve the game.
Posts: 2819
Dude there are like 1000000 topics atm on this forum about the range, the squad wipe-potential, ...
Don't need to start a new one man.
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Posts: 2561
There have been plenty of ISU vs elephant or ISU op and ele op threads, but not any that directly bring up the issue of 100 range as a whole, and with the new factions arriving we might get a whole new batch of 100 range units. Jagdtiger and the M36 will likely have 100 range as well and might suffer from the same issues.
Dude there are like 1000000 topics atm on this forum about the range, the squad wipe-potential, ...
Don't need to start a new one man.
Posts: 1003
Posts: 2561
I have no problem with range. Fast rate of fire is the problem. Elefant and ISU need 12-15 sec reload time.
Wouldn't that be too slow? Hell a single T34 could just tank the first hit and stroll right up to it.
Posts: 1003
Wouldn't that be too slow? Hell a single T34 could just tank the first hit and stroll right up to it.
ISU and Ele are now one unit army. They role is support annother units, not nuke all battlefield.
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Posts: 379
Posts: 2561
Changing the range in isolation won't fix the issue. The units in question need an overhaul.I never siad it's the only thing that needs to be changed, but I think it is a large cantributing factor. I mean the elephant has a ton of armor, but how often is that even a factor. As it is the armor just serves as a big screw you after a player somehow manages to get that close to one which is a huge challenge in itself, the same with the ISU.
Posts: 1439
Posts: 927
Posts: 2561
80 range, make them unable to move while in fire-mode, max 1 per player and make them require tier 4 building and i promise you we will se a lot less of isu-152, elefant and is2/tiger spam.I doubt you would see any with that many nerfs.
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Posts: 1026
We might see a nerf AND a cost decrease to reflect their new, less useful role.
Posts: 503
Permanently BannedEle not...
Wanna know why, because the 2 get the same 155mm shells...
Posts: 65
Posts: 1702
The ISU 152 kill infantry...
Ele not...
Wanna know why, because the 2 get the same 155mm shells...
hahaha wat? Elephant has 88mm shells. Due to limited ammunition sizes elephant crews only had AP rounds in them.
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