Login

russian armor

Ideal Vehicle Balance

12 May 2014, 03:42 AM
#1
avatar of OrionHunter88

Posts: 141

Since the last two patches the role of vehicles has changed dramatically. In March the tech requirement cost was greatly increased. Now in April we saw blanket changes to all vehicles and an overall increase in cost. What I've noticed is that the resulting meta has become more dependent than ever on call-ins. Some of the "IMBA" of certain vehicles (looking at you tiger/elephant/ISU) that have been recently pointed out may not be from those vehicles directly. Some tweaks may be in order, but I've thought about it quite a bit and decided the combat stats of all the vehicles are quite close to balanced. There is another issue that is exaggerating imbalances with vehicles.


The Underlying Problem:
The increased cost of teching/vehicles themselves as allowed a player to establish a potent anti-tank force well before any assault guns/tanks hit the field. The result is that most people rely on either infantry/ATG to reach CPs high enough to call-in tanks, or use stock tanks very sparingly until high CPs are reached. At which time ALL PRODUCTION is diverted to call-ins.


The Solution:
I think there is one simple fix that could greatly improve the meta. Decrease the cost of light armored vehicles. This will go a long way towards defining the roles of both light and medium vehicles.

Germans:
Stug E 160MP/65FU (from 200/75)
Stug G 200MP/70F (From 230/80 )
Ostwind 260MP/90FU (from 280/100 )
German half track 200MP/25FU

Soviets:
SU-76 160MP/60FU (from 200MP/70FU)
T-70 160MP/60FU (From 200MP/70FU)
M5 200MP/25FU (From 270MP/30F)



The Reason:
It's very simple. Lighter vehicles still have less of an impact on dominating an opponent than medium/heavy tanks. The recent changes scaled everything so far back that most people are just content to wait till the heavier vehicles can hit the field. Also, the cost-effectiveness between light and medium vehicles, especially with regard to fuel, is too close with medium tanks. What this change does is allow all lighter vehicles to be earlier sooner and cheaper, possibly before excessive AT is present. It would add alot of definition to the vehicle roles. If a player is getting over run by light vehicles he will be forced to build medium tanks to counter the light vehicles. ATG would only be effective when used in conjunction with vehicles. And rather than simply spamming high utility vehicles (Panzer 4/T34) until a heavy call in, a player may be tempted to build a couple of light vehicles and then force a counter of medium tanks.
12 May 2014, 04:29 AM
#2
avatar of Porygon

Posts: 2779

And he even try suggesting decrease the cost of Stugie :lolol:
12 May 2014, 04:38 AM
#3
avatar of ThoseDeafMutes

Posts: 1026

A more elegant solution is to require teching and tech buildings for high tier callins.
12 May 2014, 09:15 AM
#4
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

solution: make tank call ins build-able in t3 and t4 building once they are unlocked.

ps: maybe do same with infantry call ins (t0/t1/t2) for consistency, although there might not be a need for it.
12 May 2014, 11:36 AM
#5
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

In the 2v2 I play I see plenty of light vehicle play, it is the medium tanks that are missing from teh battles. Because why get a p4 which will do ok damage but will be near useless lategame against isus when you can stall for a tiger for the same cost (because of tech) which simply murders infantry better than any medium tank. The 5 min advantage is almost never enough to make up for the teching cost.
Heavy tanks allows you to take more beating from the plenty of atguns. Hell mortar halftracks are better than panzerwerfers!

I don't see a simple suggestion for it. you saw plenty of medium tanks when atguns were meh and teching was cheap. Now that both of them have change after community questions you end up where medium tanks never have the time to make up their teching costs against good players.
CP cost of all call in vehicles should be made higher by at least 2-3 points. Call in should supplement your army not consist solely out of it.
12 May 2014, 12:12 PM
#6
avatar of Burts

Posts: 1702

burn in hell for suggesting to reduce cost of stugs.

Holy shit.

What the hell man.

Whatever you do
do not buff stugs.
12 May 2014, 12:16 PM
#7
avatar of Katitof

Posts: 17896 | Subs: 8

jump backJump back to quoted post12 May 2014, 12:12 PMBurts
burn in hell for suggesting to reduce cost of stugs.

Holy shit.

What the hell man.

Whatever you do
do not buff stugs.


He clearly have no slightest idea how extremely powerful StuGs are for the cost.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

591 users are online: 2 members and 589 guests
Crecer13, aerafield
3 posts in the last 24h
40 posts in the last week
148 posts in the last month
Registered members: 45359
Welcome our newest member, Brigh130
Most online: 2043 users on 29 Oct 2023, 01:04 AM